
I attempted digging through the forums for assistance but I'm unsure how to ask my question in the forum search and find the proper answer, so figured I'd give a whirl at my own topic. The question is two fold really, but I figure lets start with part 1. So on the default pathfinder character sheet, the macro is as follows: @{PC-whisper} &{template:pf_attack} @{toggle_attack_accessible} @{toggle_rounded_flag}{{color=@{rolltemplate_color}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + @{attack_macro} ]]}} {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} {{crit_confirm=[[ 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] ]]}} {{crit_damage=[[ [[ @{damage-dice-num} * (@{crit-multiplier} - 1) ]]d@{damage-die} + ((@{damage_macro}) * [[@{crit-multiplier} - 1]]) ]]}} {{type=@{type}}} {{weapon_notes=@{notes}}} @{iterative_attacks} @{macro_options} {{vs=@{vs}}} {{vs@{vs}=@{vs}}} {{precision_dmg1=@{precision_dmg_macro}}} {{precision_dmg1_type=@{precision_dmg_type}}} {{precision_dmg2=@{global_precision_dmg_macro}}} {{precision_dmg2_type=@{global_precision_dmg_type}}} {{critical_dmg1=@{critical_dmg_macro}}} {{critical_dmg1_type=@{critical_dmg_type}}} {{critical_dmg2=@{global_critical_dmg_macro}}} {{critical_dmg2_type=@{global_critical_dmg_type}}} I know enough html and CSS to be dangerous, but what I specifically care about is this part right here: {{crit_damage=[[ [[ @{damage-dice-num} * (@{crit-multiplier} - 1) ]]d@{damage-die} + ((@{damage_macro}) * [[@{crit-multiplier} - 1]]) ]]}} Basically what I want it to do is just take whatever damage I rolled (let's say it's a 1d8 +5), and multiply it by my crit multiplier, so, if I rolled a crit, and did 11 damage, and the crit confirms, and my crit is an x3, I should expect to see a 33 in that spot. Instead, what it does is change it to a 2d8+5 and multiplies it by 2, which is nowhere near the same value except when random rare occasions happen. I gave a few attempts at changing some values, but sadly I don't hold the knowledge to quite do it as properly as I wish I did. Any suggestions would be awesome. EDIT: Looks like a limitation of the code prevents this from being possible, still open for ideas but otherwise manual math is gonna be the way to go. Part 2: My character just hit level 6 and my BAB gained another attack (+6/+1) to be exact, but sadly when I use my weapon (same macro as above), it doesn't automatically do the second attack. I may be actually missing something on my character sheet itself, but when I go into the gear icon and click on the dice for attack roll template, it rolls a first and second attack. EDIT: Figured this part out, thank you Vince! Any suggestions here would be awesome, thanks! A roll20 nooblet.