do you ever worry about losing your players trust? I have a current group that I may lose soon, but I am taking the risk. We are all friends, and have been playing for years but I am concerned gamewise that they may not trust me anymore after what I am planning for them. heres the scenario: The party has been trapped in a nation that is 'dark'. I don't say evil, because thats not necessarily true though the players may believe it. The nation is fresh out of a war, so tensions are high anyway. The nation they are in worships the goddess of death, and has a very open relationship with the undead. Standard fare I guess. Anyway, there is a strong undead military presence that the pc's find somewhat disconcerting. There is currently a drought going on, and strong political instability. Add to this a fundamentalist terrorist sct looking to bring down the current government. The pc's have been enlisted to 'save the people' and stop group A from destroying Group B and using the people as their pawns. Group A is in power, Group B wants to be. Where this gets tricky is that the parties benefactor is secretly the leader of Group B, and much worse than anyone else. So he is using them as his guerilla shock troops to steal from Group a and essentially carry out his terrorist plots. Eventually he will get what he needs from them, collect all the information/artifacts and be able to stage his revolution. The party will, in the end be killed and resurrected as undead. That is Part 1 of the campaign. Part 2 will focus on them 'curing' themselves of the undead-ness. Part 3 will be, maybe, getting revenge. The issue is that we only play bi-weekly. This is the second shot at the campaign, as the first died due to logistics and timing. I kind of talked them into retrying, but of course always planning on this betrayal. I am concerned that Part 1 ends and they say "screw it" and give up. I don't know for sure this will happen, but it's a possibility.They don't handle being misled very well. However, in my defence I am leaving clues everywhere that should explain the betrayal. The should, possibly see it coming though it will be maybe too late by then. Do you think dm's have an obligation to always be honest, or at least not knowingly provide them with information designed more for the good of your own story than for their characters?