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Help ex-player is lying to my new players

I am a new GM and I had a player that wanted to ridiculous and outright stupid actions that even the party disagreed with. Even when I disagree with it I give him a valid reason, this is Stars Without Numbers by the way, like him wanting to kill protesters that were no close to their ships. I told him one of your players is with, the military force that is policing the sector so you would go to jail. I guess this any other similar actions were the reason why he left the game saying that I was giving him enough player time in the game. The only thing I can respond to this is that we were on another players planet that he tried to cause mayhem on and that might be why I wasn't to focused on his characters action at the time and that a few sessions where just combat based. Currently, he is telling any new player that I'm a bad GM and that I railroad NPC's and only allow one player to have all the spotlight. To me and the other players, including the one he messaged, this is far from the truth. He seems to have favored the LFP page on my game so he can see new players join and send them messages that overexaggerate on what I am doing and I find this to be a bit harassing. Cn Roll20 do anything about this because this is getting a little old. Thanks even if nothing can be done, I appreciate you trying any ways.  
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I'd certainly report this to the staff and see if they can help.  There will always be players out there who want to be evil or hog the spot light for themselves.  In most instances and most groups, this just doesn't work.  Before I start a game, I ask my players if this is going to be an evil game or a non-evil game, and if the consensus is non-evil then it's just understand nothing truly evil or player-vs-player can occur, and that's just the end of debate from that point onward.  As for the spotlight, while it's important to ensure everyone is getting their time in the light and everyone gets their turn, it's also totally fine when you really focus on one player's story and drive their plot along.  Just ensure you're including the others in on it too so they don't get bored.  I find doing this helps give depth to a character and gets that player more invested as they see their character's story being played out.  If that other problem player is upset that the emphasis is on another player and not him, then the reality is that player is just a spot light hog and won't be happy when the spotlight is on anyone other than himself.  It's best to let that type of player go.  While I give everyone at my table their fair turn, each game I like to focus on a specific character and drive their own personal plot line further.  For example the group just made it to a town, and in this town lives the aunt of one of our players and she needs his help.  What this does is not only gives the group as a whole something more to do, but whereas to them its just another quest, for my one player it means more.  It's fleshing out his backstory and its letting him explore his own character.  And so while it's fun for everyone, it's memorable for him. Regardless of what the staff here can do, perhaps moving forward you can make everyone joining your game aware of what you will and won't allow in the game.  Such as evil characters, or player-vs-player, and give examples, such as:  This game is going to be a good/neutral game, nothing evil, such as killing innocent, peaceful protestors will be allowed.  And then, honestly, if they want to listen to one sour grapes player about how you're so big and bad and mean and wouldn't let him do evil actions, even though your LFP page says "NO EVIL" then let them go.  There are plenty of decent players out there.
Greetings&nbsp; TheInfamousNerd - please send us an email at <a href="mailto:team@roll20.net" rel="nofollow">team@roll20.net</a> so we can help. Thanks.