Zora walks up to Mimzy and hands her another book.   'This is for your husband, I will be needed it back but maybe he can find something useful.  We found it in the basement of Aston Manor and I thought he would enjoy some lost spells.' Catapult 1st-level transmutation Casting Time: 1 action Range: 150 ft Duration: Instantaneous By means of this spell, the caster may cause any single item weighing 3 lbs. or less to move in a straight line in the direction pointed by the mage. The item will head off in that direction until it reaches the limit of the spell and then fall to the ground. The item must be loose or freestanding or not held by someone, and light enough to move (otherwise the item will quiver in place and the spell will be wasted). This spell can be used offensively to hurl an item into an enemy. The item hits the individual with the spellcasting Ability used by the caster (including bonus damage), gaining a proficiency bonus to the attack roll if cast with a focus with which the caster is proficient. The damage caused depends on the item, but use the following guidelines: Weapon: As weapon +1 Small item: 1d3 damage (bludgeoning or piercing) Large item (2-3 lbs.): 1d3+1 damage (bludgeoning or piercing) Detect Life 1st-level divination (ritual) Casting Time: 1 action Range: Self Duration: Concentration, up to 10 minutes For the duration, you detect the presence of intelligent, living creatures within 30 feet of you, and such creatures cannot become hidden from you. You can tell if each creature is aware, but not exactly what the life is. It also does not give exact numbers - merely an indication of life and sentience in a general direction relative to the caster. Scatterspray 1st-level transmutation Casting Time: 1 action Range: 60 ft Duration: 1 round Choose a point within range that has a number of small, unsecured objects - rocks, marbles, dinnerware, caltrops and the like. There is a sudden flash from the center of those objects, which go flying in all directions, literally rebounding back into the field when they hit the edge of the spell's effect, filling it with flying projectiles. Each creature (other than the caster himself) in a 10-foot-radius cloud centered on that spot must make a Dexterity saving throw or take 1d4 bludgeoning damage. Spellcasters caught in the area must make a Constitution save for suffering from severe distractions. The caster may also choose non-injurous articles, such as fruit, eggs or rag dolls, which fly around as normal, but inflict no damage. Material Component: The material components of the spell are the items themselves and a flint and steel or tinderbox. Mantle of Zora 4th-level abjuration Casting Time: 10 minutes Range: Self Duration: 1 year, or until discharged The spell creative an invisible protective aura around you. Choose any spell that you have cast, felt the effects of or observed cast, or a spell that you know the specific name of, of any level equal to or lower than the spell slot level used to cast this spell. The first time you are struck by this spell, the mantle of Zora absorbs it perfectly, negating its effects and then rechannels it into an immediate casting of another spell that you know how to cast and sends that spell back at the original caster. The spell that is sent against the target must be equal to or lower in level than the one it absorbed. Both of these spell selections must be made when the mantle of Zora  is cast.  Only one mantle of Zora may be in place at any time. Higher Level: This spell may be cast at higher levels in order to absorb and reflect spells of higher than 4th level.