The script works by pasting a block like this into the tokens note field; GOBLINCR 1/3 XP 135 Goblin warrior 1 NE Small humanoid (goblinoid) Init +6; Senses darkvision 60 ft.; Perception –1 DEFENSE AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) hp 6 (1d10+1) Fort +3, Ref +2, Will –1 OFFENSE Speed 30 ft. Melee short sword +2 (1d4/19–20) Ranged short bow +4 (1d4/×3) STATISTICS Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 Base Atk +1; CMB +0; CMD 12 Feats Improved Initiative Skills Ride +10, Stealth +10, Swim +4; Racial Modifiers +4 Ride , +4 Stealth Languages Goblin Then I execute the !CreatueGen and it creates a "character" It populates all these values but leaves out the XP value The XP generator im using can make a macro that pulls the info from the XP attribute on the character page and adds it to an xp pool.