That is a good question Seth. For me it seems seems to render 1x1 size for any asset dropped onto the Token Layer, and 2x3 or 3x3 for any asset dropped onto the Map Layer. In the case of the Fireside Tavern art pack from Marketplace , from Art Library Purchases dragging to tabletop, this results in the kitchen table asset initially appearing at 3x3, the same size as the individual whole-building floorplan (also 3x3), same size as the large outdoor map layouts (landing at 2x3). So, the tabletop does not seem to be respecting the artwork's original size, and it is for the user to resize it according to your judgement. On the upside, this set has transparent padding included on the objects and buildings, so the images are not distorted by the square shape, and those that land in 2x3 are usually verticals or horizontals. Some sets in Marketplace tend to give information stating the intended sizes piece-by-piece, and although this set has a nice Information sheet (included among the art assets -- worth a look), it does not state a numeric recommendation of certain sizes in pixels or grid units to follow. I have to resize them, either by dragging the resize handles on the corners and guessing, or use Advanced > Set Dimensions (and again, guessing). Wiki docs for Set Dimensions, <a href="https://wiki.roll20.net/Manipulating_Graphics#Set_" rel="nofollow">https://wiki.roll20.net/Manipulating_Graphics#Set_</a>... My recommendation is try the following, and then use the Ruler tool on your map and see if you like the scale of a recognizable item (like a doorway, or a cart), and then adjust it for what you think from there. 1540x2380 (native pixel size of the art)... Try 11x17 units, or Try 22x34 units. Stables Rooms Inn Bar Streets Open Square Streets Bend 2380x3080... Try 17x22 units, or Try 34x44 units. Inn With Stables Crammed Inn Corner Bar The Fireside Tavern 3080x4760... Try 22x34 units, or Try 44x68 units. Back Alley Brawl Smaller buildings and objects All the other pieces in the Fireside set are meant to be somewhat smaller than the above maps (individual buildings, furniture, and objects). If you set the exact pixels or units given (the higher units), it should look good at 100% zoom. Honestly this art can stretch quite nicely, so you could go larger, on the other hand if you wanted greater resolution when players might zoom in to 150% or more then you can go smaller than the native art dimensions. Whether it's then portraying a realistic scale is left to judgement of the map-maker. Whether it's matching the artist's intent, hopefully the artist Arcknight will see this thread and may respond. Hope this helps you make some great maps Seth! It's a useful set, and honestly looks good in a range of sizes. I sympathize with wanting to get the "correct" size.