
I just ran the same adventure over with new players. This time I hosted in G+. The Audio and Video on G+ worked like a champ and running Roll20 that way seemed to work just fine. Overall I had a great time and I think the players did too. The dice heavily favored the NPC's but the PCs managed to squeak out a victory even after a vicious intra-team firefight. Overall Roll20 is a great way to run an RPG. I wouldn't want to try to run one without it now. New Tricks: <a href="http://foxrichards.deviantart.com/art/FaceMaker-52" rel="nofollow">http://foxrichards.deviantart.com/art/FaceMaker-52</a>... has a pretty neat face generator. I used it for some of the NPC avatars. If I had time I would have used it for all the PC's as well. I added all the "experimental equipment" to a custom deck of cards and the PC's were able to pick it up off a table. This worked pretty well. In fact it might be a good way to keep track of all kinds of equipment for all kinds of games. Especially consumables. I did a lot better handing out perversity points to players who were doing entertaining things. I filled some dead air with comments like "Don't worry citizens, no secret accusations of treason are being compiled right now. You are perfectly safe, probably." I used <a href="http://www.paranoia-live.net/forms/cpucentral.htm" rel="nofollow">http://www.paranoia-live.net/forms/cpucentral.htm</a> for forms and had the players fill them out. This was great for the first time they died and I needed the player out of the action for a while. At the end everyone filled out Experimental Equipment reports and Mission Debriefing notes. They also used the treason form to rat out fellow players . One player didn't understand the instructions and his forms never made it to me. Which fit perfectly in the flavor of the game. :) Problems Paranoia has bonus points called perversity points. I have them on the character sheet and linked to the tokens. I was updating them constantly, but the players were not getting the updates. At the end they didn't match what I had on my screen at all. I had to tell players how much they had available. Hit points seemed to work just fine. (Seemed, because combat is so deadly in this game they didn't matter as much.) One player didn't want to use google. It's too bad because he was a lot of fun last time. I had a ton of recomendations to use it and it did work well. Another player was totally new to Roll20 and a little lost. She left early. I was sorry. Hopefully she finds another group to have fun with later. I had to add an extra macro to character sheets during play due to my own mistake. I wish there were a way to copy macros to other sheets easily.