
Hello. I'm trying to implement some /fx into my character's macros, but the aim is slightly off if the target is at an angle to my character, and it's wildly off if the target is on a horizontal line to the right of my character. The macro text is: /fx LongIceBeam @{selected|token_id} @{target|Foe|token_id} The custom fx is: { "angle": -1, "angleRandom": 0, "duration": 30, "emissionRate": 50, "endColour": [125, 125, 255, 0], "endColourRandom": [0, 0, 0, 0], "lifeSpan": 50, "lifeSpanRandom": 0, "maxParticles": 10000, "size": 8, "sizeRandom": 0, "speed": 30, "speedRandom": 7, "startColour": [90, 90, 175, 1], "startColourRandom": [0, 0, 0, 0.25] } Shooting from Bottom Right: From Top: From Right: From 45 degree Top Right: From Left: As you can see, most are close, and from the top, bottom, or right axes, as well as from 45 degree angles off those axes, the aim is correct, but for other angles, it's off, and from exactly left, it just aims up-right at 45 degrees. (edit) I neglected to ask a question: Is this a bug, or is there something I'm doing wrong?