Gauss said: tontione, ahhhh, I see. Well, here are a couple possible workarounds: 1) Create a number of extra decks. The players can decide to put any number of extra 'decks' into their hand to confuse other players trying to decipher how many types of resources are in the hand. Example: I have 2 resource decks and 3 (out of 6) 'spoof' decks. You don't know if I have 3 resources or 5 spoofs. 2) Create a number of 'spoof' cards and put them into the resource decks. At the start of the game have players draw and discard cards until they draw a 'spoof' card. Repeat for the other resource decks. Then shuffle all the resource decks (without shuffling player cards back in). The spoof cards never leave the player's hand. They are there only to keep the appearance of holding (or not holding) resource cards constant. Any 'spoof' cards drawn during game play are simply discarded. Let me know if either of these will work for you. I think #2 is probably the better idea but that is just me. :) - Gauss Good ideas by the way... I thought about 1), and perhaps i will use it. 2) is too complex to use in my case. In fact i'm trying to make a roll20 version of boardgame Mare Nostrum ( <a href="http://www.boardgamegeek.com/boardgame/3931/mare-n" rel="nofollow">http://www.boardgamegeek.com/boardgame/3931/mare-n</a>... ) The main mechanic of this game is a trade phase, where you trade resources cards. Each player collect cards depending of his situation (then in roll20 draw cards from corresponding decks). After that they trade cards, the goal is to have most possible different resources ! So it's very important not to know how much different resources each player has. But the total number of resources cards owned is known.