Hobgoblins and Bushes The Advantages and Disadvantages of Advantage and Disadvantage I held a session a bit back where four Hobgoblins had hid in a tree, to take advantage of the party trying to make a crossing over a river by felling trees to set up a makeshift bridge. The idea was that the pesky things had gotten themselves into an advantageous position where they would have a clear shot at the party as they tried to cross. At that time I made what I now believe to have been a poor ruling. I'm not going to say faulty; 5E allows for so many interpretations and has an emphasis on the GM making the calls. However, I have come to think that I could have done better, and in fact did not do very well . For one some players felt that it was unfair, for the other, the Hobgoblins failed to engage the players in a meaningful way, and the threat they posed was not properly telegraphed; all the players chose to expose themselves, when I wanted to encourage them not to do so! So, the gobbers were up in yonder tree, with plenty of foliage to hide among, yet with small openings to look out from to shoot at their quarry. My ruling was that they would be able to shoot, and still remain hidden enough, that they would get adv on attacks and dadv on being attacked. Rogues often employ similar tactics from the player side, although they would use their bonus action each round to achieve this. The problem becomes that there is no effective way to fight back, and even if the ambush is a good one, leaving an approach for doing so is simply good encounter design. After looking into the stealth rules, thinking about how I wanted the situation to be portrayed and the feelings of the players, I've come to the conclusion that a different ruling would have made both of the above better. See 5E goes a bit overboard; if someone has the upper hand, they simply get advatange, and if someone is in a bad spot, they have disadvantage. It is suitable in situations where the difference is a significant one, but not when talking about smaller advantages. In the scenario above, what I think would have been better, is to have the hobgoblins get advantage on their very first attack each, and then a +2 to hit from there on out, for being in a position where they have the upper hand. It makes things more dangerous, without feeling to unfair, while the players would be shooting at targets in 3/4 cover (+5AC and adv on Dex saves? I think). The problem here is that terrain, planning and setting an ambush, either lasts for one round, or make the entire encounter a hell hole as the disadv/adv quickly turns numbers in their favour. So, perhaps, it could be an idea to try out the +2, instead of adv and -2 instead of dadv, where the situation calls for an ongoing bonus/penalty. Ruling: At times, in my sessions, I might rule that some RP context gives a bonus/penalty. In those situations, instead of using adv or dadv, I might use the +/- 2. I encourage players who feel that a situation with adv/dadv is too unfair, to remind me of this option; it might be a good middle ground! There will be a follow-up post where I talk a bit about the Hide action, and how/why it works and does not work in combat, and what exactly it means to try to spot something that is hiding.