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The Walking Dead: D20 Modern Sunday 5:00 PM Cst

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You are a normal person (or not) when the dead rises and you and the people you meet along the way have to survive. you were just at work, home, or anywhere else when the outbreak happened. This will be a campaign about the zombie apocalypse your character can be whatever you like just no magic or mutations or anything else like that. This campaign takes place in USA Missouri in Kansas city (Kansas city is in Kansas and Missouri so you can be from either state) Rule #1: Use this to create your character <a href="http://www.pathguy.com/d20modern.htm" rel="nofollow">http://www.pathguy.com/d20modern.htm</a> Rule #2: We will be using Skype Rule #3: Copy your character Sheet onto here <a href="http://www.myth-weavers.com/" rel="nofollow">http://www.myth-weavers.com/</a> Rule #4: You must have a backstory feel free to collaborate with the other people in the game. Rule #5: We will be starting before the zombie outbreak. Rule #6: Only Humans. Rule #7: There will be Mature content in the game such as Cursing/Cussing Sexual Content other things like that so please be okay with that I am looking for 1 more person for this campaign it starts October 20th and will go on for many more weeks to come PS I am 13 years old and i currently am DMing a dungeon and dragons game i have also played many games just so you guys know
I would like to join this game, I will link my profile now as well: <a href="http://www.myth-weavers.com/sheetview.php?sheetid=686604" rel="nofollow">http://www.myth-weavers.com/sheetview.php?sheetid=686604</a>
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Baek Seung-Jo Human Male Smart Hero 3 / Field Scientist 1 / Field Scientist 1 / Field Scientist 1 Representing BossBedlam Strength 18 Dexterity 17 Constitution 17 Intelligence 19 Wisdom 10 Charisma 14 Size: Medium Height: 6'0" Weight: 180 lbs. Eyes: Dark Brown Hair: Black Skin: Tan Talents: Savant -- chemical Savant -- pharmaceutical Total Hit Points: 46 Speed: 30 feet Armor Class: 20 = 10 +1 [leather jacket] + 2 [class] +3 [dexterity] +4 [field scientist intelligence] Touch AC: 15 Flat-footed: 17 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +6 = 3 [base] +3 [constitution] Reflex save: +6 = 3 [base] +3 [dexterity] Will save: +3 = 3 [base] Attack (handheld): +6 = 2 [base] +4 [strength] Attack (missile): +5 = 2 [base] +3 [dexterity] Grapple check: +6 = 2 [base] +4 [strength] Reputation: +2 = 2 [base] Action points: 44 (lifetime) Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. Club [1d6, crit 20, range inc 10 ft., 3 lb, one-handed, bludgeoning] Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing] Tear gas grenade [special, crit --, range incr 10 ft., 2 lb] White phosphorus grenade [2d6, crit --, burst radius 20 ft., range incr 10 ft., 2 lb, fire] Molotov cocktail [1d6, crit 20, range incr 10 ft., 1 lb, fire] Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing] Pepper spray [special, crit --, range incr 0.5 ft., 3 lb, special] Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity] Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.] Academic (starting occupation) Gather Information Knowledge (physical sciences) ResearchFeats: Dodge Endurance Educated (+2 on two knowledge skills) [please hand-edit] Focused Studious Simple Weapon Proficiency [free] Mutations: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Balance Dex* 5 = +3 +2 [focused] Bluff Cha 2 = Climb Str * 4 = Computer Use Int 7 = Concentration Con 5 = +3 +2 [focused] Craft (Chemical) Int 16 = +4 +9 +3 [savant] Craft (Electronic) Int 5 = Craft (Mechanical) Int 5 = Craft (Pharmaceutical) Int 16 = +4 +9 +3 [savant] Craft (Structural) Int 5 = Craft (Visual Art) Int 4 = Craft (Writing) Int 4 = Decipher Script Int 7 = +4 +1 +2 [studious] Demolitions Int 5 = Diplomacy Cha 2 = Disguise Cha 2 = Drive Dex * 3 = Escape Artist Dex * 3 = Forgery Int 4 = Gamble Wis 0 = Gather Information Cha 11 = Hide Dex * 3 = Intimidate Cha 2 = Investigate Int 13 = Jump Str * 4 = Knowledge (art) Int 5 = Knowledge (behavioral sciences) Int 8 = Knowledge (business) Int 5 = Knowledge (Civics) Int 6 = Knowledge (current events) Int 5 = Knowledge (earth & life sciences) Int 8 = Knowledge (history) Int 6 = Knowledge (physical sciences) Int 14 = +4 +9 +1 [Academic] Knowledge (popular culture) Int 5 = Knowledge (streetwise) Int 5 = Knowledge (tactics) Int 8 = Knowledge (technology) Int 7 = Knowledge (theology) Int 5 = Listen Wis 1.5 = Move Silently Dex * 3 = Navigate Int 4 = Perform (Act) Cha 2 = Perform (Dance) Cha 2 = Perform (Keyboards) Cha 2 = Perform (Percussion) Cha 2 = Perform (Sing) Cha 2 = Perform (Standup) Cha 2 = Perform (String Inst.) Cha 2 = Perform (Wind Inst.) Cha 2 = Pilot Dex* 5 = Repair Int 7 = Research Int 16 = +4 +9 +1 [Academic] +2 [studious] Ride Dex 3 = Search Int 4 = Sense Motive Wis 0 = Spot Wis 1 = Survival Wis 2 = Swim Str ** 5 = Treat Injury Wis 1 = * = check penalty for wearing armor This character also has 3 ranks in Speak Languages. This character also has 3 ranks in Read/Write Languages. Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Field Scientist Smart Defense (level 1) Scientific Improvisation (level 2) Skill Mastery (level 4) Skills: Minor Breakthrough (level 5) Smart Survival (level 7) Smart Weapon (level 8) Major Breakthrough (level 10) Class HP rolled Level 1: Smart Hero 6 Level 2: Smart Hero 3 Level 3: Smart Hero 4 Level 4: Field Scientist 6 +1 to intelligence Level 5: Field Scientist 3 Level 6: Field Scientist 6 Baek Seung-Jo's Equipment: Baek Seung-Jo's Languages: Korean, English, Japanese, German. Baek Seung-Jo's Allegiance(s): If you are using the wealth system from the core rulebook, roll 2d4 and add +3 (Academic). More about Baek Seung-Jo:
Therion Human Male Smart Hero 1 Representing Tim Strength 7 Dexterity 10 Constitution 15 Intelligence 17 Wisdom 18 Charisma 13 Size: Medium Height: Weight: Eyes: Blue Hair: Black Skin: Light Talents: Savant -- pharmaceuticalTotal Hit Points: 8 Speed: 30 feet Armor Class: 10 = 10 + 0 [class] Touch AC: 10 Flat-footed: 10 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +2 = 0 [base] +2 [constitution] Reflex save: +0 = 0 [base] Will save: +5 = 1 [base] +4 [wisdom] Attack (handheld): -2 = 0 [base] -2 [strength] Attack (missile): +0 = 0 [base] Grapple check: -2 = 0 [base] -2 [strength] Reputation: +1 = 1 [base] Action points: 5 (lifetime) Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 23 lb. or less 24-46 lb. 47-70 lb. 70 lb. 140 lb. 350 lb. Doctor (starting occupation) Craft (pharmaceutical) Treat InjuryFeats: Medical Expert Simple Weapon Proficiency [free] Surgery Mutations: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Balance Dex* 0 = Bluff Cha 1 = Climb Str * -2 = Computer Use Int 3 = Concentration Con 2 = Craft (Pharmaceutical) Int 11 = +3 +4 +1 [Doctor] +2 [medical expert] +1 [savant] Craft (Structural) Int 7 = Craft (Visual Art) Int 3 = Craft (Writing) Int 3 = Diplomacy Cha 1 = Disguise Cha 1 = Drive Dex * 0 = Escape Artist Dex * 0 = Forgery Int 3 = Gamble Wis 4 = Gather Information Cha 1 = Hide Dex * 0 = Intimidate Cha 1 = Jump Str * -2 = Knowledge (behavioral sciences) Int 7 = Knowledge (current events) Int 7 = Knowledge (earth & life sciences) Int 7 = Knowledge (physical sciences) Int 7 = Listen Wis 6 = Move Silently Dex * 0 = Navigate Int 3 = Perform (Act) Cha 1 = Perform (Dance) Cha 1 = Perform (Keyboards) Cha 1 = Perform (Percussion) Cha 1 = Perform (Sing) Cha 1 = Perform (Standup) Cha 1 = Perform (String Inst.) Cha 1 = Perform (Wind Inst.) Cha 1 = Profession Wis 8 = Research Int 3 = Ride Dex 0 = Search Int 3 = Sense Motive Wis 6 = Spot Wis 6 = Survival Wis 6 = Swim Str ** -2 = Treat Injury Wis 10 = +4 +4 +2 [medical expert] * = check penalty for wearing armor Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Class HP rolled Level 1: Smart Hero 6 Therion's Equipment: Therion's Languages: Therion's Allegiance(s): If you are using the wealth system from the core rulebook, roll 2d4 and add +4 (Doctor). More about Therion: Therion was a doctor at Tampa General Hospital when the outbreak happened. He remembers the first cases of infected in the large city. He was airlifted out and was taken to St. Joseph to try and work on solving the mystery of these undead walkers.