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Pathfinder BPS Campaign 1 Recaps

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Missed a session or just joining up? Don't get left behind, Read the Recaps.
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Session 1 I am Adamet and this is what i can remember. I woke up it was late afternoon, man my head hurt. We made a fire we saved a town. Then we saved the towns attackers. It was all a missunderstanding. There were kobolds and a minataur, it was sandy and im still trying to get sand out of my underrobes. I dont remember much else, i am told by zeekten I fell into a drunken stupor.
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Session 2 Zeekten's View As we traveled from Gruk, where the minotaur leader Flyce resides, our wagon driver abruptly stopped his progress. Laid before us was the peak of a hill. While (driver's name) fed his horses, I walked to the peak followed by my new magic friend Adamet and his goat familiar Billy/Ernest/Phil/ etc. Waiting on the other side of hill was a half orc of large proportions. Coming from his person was a purple hue of aura, it seemed evil, inputs... He called for our valuables, to which we heartily declined. Ensued was a fight, a quick one but still a fight. After taking a hit, I was able to knock him out. Adamet informed me he was being controlled, so killing was out of the question.  Once the Half Orc was awake, he discovered his name was Garbodor. He was captured and controlled by a mysterious Gnoll who had command of magic. Garbodor was in search of his nomad tribe, so he decided to travel with us West to a nearby sand village. The wagon driver took off, saying be would be by again in a couple days. So off we went West, following some tracks. Traveling, we came across some giant rocks, I decided to climb up to get a better view of our surrounding. "Ambush!" I yelled out after seeing a rag tag group of orcs and goblins trying to get into position. One we dispatched a majority of the enemy troops, we found that they too were under a spell of controll. Sending them on their way, a sandstorm reared its head, causing us to seek immediate shelter. That's when the smell hit us. Something was dying, dead, burnt, full of sewage, and god knows what else. Emerging from the wall of sand that was the storm, was a halfling offering us a place to wait out the weather. Emptar was his name and he was the essence of stink. Turns out it was due to a tragic past, involving his village burning, fire demons, and the great war I learned about at the monastery. He decided to travel with us so he could learn more about it. Once the storm passed, I exited and saw stone slabs that were revealed by the storm. Adamet used some of his magic prowess and moved these gems onto the slabs. After some rearranging the slabs seemed to explode into a purple energy blast and bright light.  We were teleported to a village. And there he stood, the most annoying mother fucker ever. The bane of my existence. The Gnoll mage. He summoned his controlled minions all around us to fight. Garbodor was shaken due to all the swordmen being his tribe. Killing archers and knocking out the swordmen, we made our way to the mage. Adamet used, I believe he called it mage hand, to rip half of the Gnoll's book out of his hands, causing his controll over all things to disappear. He fled into a tavern.  Inside the tavern, he had his trump card, the strongest half orc of the nomad tribe, Garbodor's partner. As she attacked everyone, my target was only that fucking Gnoll. It seems he knew I was a threat, like he could feel my murderous intent because he inflicted me with numerous weakenings, slows, blinds, etc. All that did was build up my rage for this beloved creature of the land. When I finally got to him after he dismissed his blinding mist, I struck with the intensity and fierceness of a dragon. My rage disappeared with each hit, leaving me once more, calm and collected as my masters had taught me. With the Gnoll (bitch ass motha fucka) teetering on death, Adamet finished him with a blast of magic. What shall happen next? We shall see the results of Adamet picking up the Gnoll's book. And we shall morn the death of Billy/Ernest/Phil. R.I.P. you glorious goat you. 
Session 3 Recap: Garbador's View After killing the gnoll, the whole village around us starting to dissipate and crumble around us... We managed to get out and start our trek to Landorus. As we entered the gates to Landorus, we noticed an inn and decided to head in for a quick drink and to relax from the harsh desert heat... As we entered I went off and had a few drinks myself, getting lost in their stockroom. After a good round of drinks with myself, I came back up to find my friends all talking to a few newcomers... I sort of learned their names...one was finland...finn...whatever, some elf and her rat... After a few minutes of talking we were rudely interrupted from a pathetic little orc... he seemed funny at first but things turned around as he tried to con the wizard into paying him money because of something to due about his child... He was a complete dick, so therefore we declared that word to be replaced with Frankgarth in memory of our little orc disturbance. I got tired of his blabbering, so a little bit of intimidation shook him into his place... We made a compromise, that if I didn't wring him out, and spare him, then he'll take us to the capitol... or the boat that goes there....  He took us where we wanted, and in return Zeekten and the wizard man, gave him a item and sent him on his way to Gurk, for a job.. I feel bad for the guy.. last thing I heard was everyone there was naked... talk about a scene! It turns out we got free passage onto the ship, if we helped get things moved onto it... Free food and for an easy job like that... count me in. That's where we met another friend, his name was Veric, or something stupid like that. Shady ass guy though, hiding in barrels and shit.  However there was a catch with this whole free pass to the capitol thing.... Not too long after we were raided by a pirate vessel. We fought long and hard but ended up having our ship blown up and getting stuck on their ship... I attempted to see my enemy through some smoke but eventually I passed out... after I awoke.. all of us were captured.. however that Zeekten decided to show off and untie himself...  The captain decided to test us, for our freedom... The next moment I awake in a large room full of holes... However, The wizard decided that we should follow him and things turned out alright... except for Veric... he was probed by a spike... looks really uncomfortable.. I'm not gonna lie... I laughed a little. It didn't take long to get past, but we were then faced with another set of challenges... It was a stupid one... three doors, labeled with numbers... we chose the first because it was easiest, but it turned out it was right. I started coughing again from the smoke shouldn't have had all that tobacco I guess, but we went through into another room with a bunch of pillars and a minotaur. There were two shiny stones too... one I decided to swing my axes on... I cracked it a little, but I managed to get my axe stuck in a pillar. Everyone else was attacking the minotaur and the other stone, but we manages to destroy them both, turning the minotaur into a mini-minotaur and then just a human... to which Veric shot in the back of his head with a pistol, making his head go all over the wall.. Brutal, I'm liking him already.  A large portal appears in the middle of the room, so we all naturally step on it... however I find myself in a dark ass cave with some funky inscription in the wall... I can barely read it as it's super dark, but I'll attempt to once I figure out where my friends are... Let's see what happened to my friends soon... Until next time! P.s.  Veric is still shady as hell.
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Session 4 Fennick Journal Entry : Darkness. The air is humid and thick. I feel that I am not alone. I see Emptar (rather smell Emptar) and see Kinsey beside me. A light source of some sort fills the room. Emptar takes lead and Kinsey and I follow. I begin to sense traces of magic. I warn Emptar. I channel my energy to figure out what it is hoping it is not evil. I find that it is a Goo spell. Just for kicks, I give Emptar permission to throw his sad and ugly black/brown shield toward the “magic”. He, rather gently, wields the shield in front of us. It gets caught on something. A creature begins to hiss loudly at us. “There’s goop on it”, we say to each other. Quickly, I decide to cast my Darting Duplicate spell so that me may have a chance to run away from the beast. It works! The Creatures fell for it. Kinsey and I run way. We’re saved...one..two..I look back and Emptar is trying retrieve his crap shield! His hand is caught in goo. “Should I chop off his hand?”, I whisper to myself. I light my torch and burn the snake looking creature to a crisp. Kinsey eats the goo around Emptar’s hand, I’m glad that I didn’t have to. Alas, Emptar has muscles. He was able to get his shield back. But before we could run, a ball of fire is thrown at us. SERIOUSLY! Ugh. I panick. It hits me. I hobble toward Emptar and Kinsey, who’s taken a liking to Emptar’s smelly shoulder... (the lucky SOB’s) they bolt quickly around the corner leaving me alone, panicking I dash towards where they went accidentally triggering the flame a second time. This one hurts worse. Torches a bit of my jacket and leggings. I get out quick. The Ground shakes, a cry can be heard through the wall, it sounded like a girl or maybe like thunder. Emptar investigates and Kinsey tells me to “heal Fennick”. Maybe because I nearly died from all that FIRE! Too much fire! I’m better so I go to follow Emptar. As I turn the corner I see a lot of snakes. These snakes did not like the way Emptar smelled so naturally they attacked. I use by blow gun, fail miserably but Kinsey being Kinsey saves my arse and starts biting that snake. What a show off. Just noticed that there was someone in the room. A panicky pirate in the back corner surrounded. Oh well The Pirate is saved. Oh and the other guys join us. How lovely. Zeekten gifted me a witch's cloak for which I’m so thankful for. I needed something to replace my tattered and burnt clothes… or at least cover them for now. The men notice a gully up ahead and I follow suit. Zeekten makes it over and lassos the rope. We test the rope from littlest to biggest. Kinsey, Emptar and I make it but somehow Zeekten is on the other side. Pretty sure The Pirate got into more trouble. Then out of nowhere something happened. Zeekten leaped across again and his tattoos grew from his chest. They rooted themselves in the ground. Definitely not magic, but definitely unexplainable. Can’t remember how or what happened next but it happened in slow motion. Did the Half Orc Fly? How’d he do that we’ll never know. There is a room in front of us with bookshelves, 4 chairs(uber important to note) and a treasure-chest. But even more uber to note is that there was magic in the room. However, as we well know is that with magic comes snakes and Fire Balls. One of the guys comes across a journal that was written by a vengeful soul..ohhh ahhh..foreshadowing. I think that Zeektan and Veric got bored of this room because they could not wait to get to another one. Oh lord where’s my Mage Armor! Garbador thought it wise to open the chest. Shatters it against the wall in fact. The biggest beast sprawls out of the chest. Green nasty eyes, snarling, evil! But like nothing he is quickly defeated by the Half Orc now spouting a set of scary horns? Blood showers all over. Thank goodness for that cloak; it took most of the blood. Zeekten offered me a cloth to wipe myself of the Half Orcs prey… Back in the “fun room” Garbador yanks out a necklace but with all his might he accidentally shatters the amulet on the door. Poop. Plan B, let’s go to another room. Well this place is just claustrophobic as fudge cakes. The person who designed this room was such a Frankgarth. Emptar moves ahead and comes back after tying a rope to something… this can't be good. He tells the enraged half orc to pull and whipping around the corner comes a skeletal hand clutching something. Emptar and I duck and it whips into Garbs face… some amulet belonging to a Halfling named Jeffrey… well it fit the door and unlocked it for us to proceed. We eventually make it to a room with a lovely Goblin sitting in a chair and a glorious snake monster. The Goblin rises and he’s enormous. The men begin to attack and I threw a MudBall yup that’s what I do. Hey, it works and he’s blinded and more angry than he was before. But then he vanishes! The Lizard dude comes forth and I hex him. Purple smoke surrounds him. Shortly someone shouts to “cut his tail!” to which no one did, we make a great team. All of a sudden BLOOD and more BLOOD and more BLOOD and yes, more BLOOD gush everywhere. Where’s that damn cloak….. Note stay out of Garbador Slaying arc. Blood follows. As if this day couldn’t have gotten any worse, the room begins to shake and fall apart. Pink light fills the room. We are magically transported to a field outside Corpolous. What will happen next?
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Session 5 Emptar's journal; exerts 3758-3763 3758 After my traveling companions made short work of the transforming Goblin and his gem snakes, magic engulfed us again as we were teleported... We appeared just outside a tavern not too far from Corvales. Zeekten and Garbador recognize the establishment and we walk in exhausted. The group decided to rent the "really really nice room" for the night; not me, I find a good bush outside. I've slept in such for most of my life. Unfortunately even finest  of foliage doesn't silence the dreams... The village burning... my family... everyone I ever knew... The voices in my head... commanding me to hide... to live... 3759 I awake near a wagon, donned with Corvalas colors, outside the tavern. In the bar, I decide to acquire a ride to Corvalas, we are going to return to Benny right? Guards argue with the barkeep about payment or something. My friends arrive. I pay the guard's bar tab and ask in return that his wagon take us back to Corvalas. He agrees, but we will travel as his prisoners! The captain managed to sound a  horn before we silenced his men. My cohorts inform me the guards had unflattering wanted posters of us. Why would a fellow halfling do this? We steal the wagon and head to Eras. Another wagon and some cavalry, led by Benny himself, chase us. Our ride wasn't built for the harsh trail we took to avoid capture. Somewhere in the fighting and Fennick's mist spell, she and Zeekten were both poisoned by Swamp Weakness. We salvage  the wagon into a raft as we head to the swamp for a cure. 3760 We find some youngling swamp fern needed as part of the cure. Not nearly enough. 3761 We find a what's left of a Dragonborn who encountered a swamp croc. Using his body as bait we fish for a croc. Garbador skillfully wrastles a small croc and we get its teeth. We still need other reagents. 3762 The poison affects them more everyday; they can barely walk. Garbador carries them around the swamp. We find more bulbs near a croc nest. The alpha croc gets angry but Garbador proves his dominance. The voices don't seem to exist only in my head anymore, as they command Garbador to avoid the croc's grasp. We grab the fern and find a cave. Inside, Garbador, Kinsey, and I find the winged snake we need. By the time I examine the dead snake, Garbador has grown horns and is fighting a much larger snake. Garbador removes its head easily. I take a pair of the snake's poison fangs for later and we gather some of its blood. 3763 With the party cured of poison, we head towards Eras.
Session 6 recap Zeekten's View: After the group had cured the ailments of Fennick and myself, we ventured Northward with our final destination being the great city of Eras. At the start of our journey, Fennick apparently received a summons, for a portal ripped open in front us and Kinsey told us they would be back before stepping through. We decided that it would be better to stay off the main road since Benny and his goons were still after us. So through the Everwood Forest we went. After a couple of uneventful night passed by, a hindrance occurred. Whoever was keeping watch seemed to have drifted off to sleep, because the was no warning as a pack of boars ransacked all of our food and rations. We would figure out how to deal with that after we cross this swift moving river.  Garbador attempted many times to cross it, which involved just swimming, losing his rope in the current, and jumping from rock to rock. Emptar also attempted a rock to rock jump. After tossing my rope and pulling both of my companions back to the shore, I attempted the rock to rock jump as well. Leaping from our side of the river, I landed close enough in the water so I could grab onto the other side's rock cropping. Using more strength then I intended, I flipped myself up out of the water and launched toward a large oak tree. Hitting the tree feet first, I used it to flip and land safely on the ground. I must have hit the tree in its center point or with more force then I thought because after I landed, a loud snapping noise was heard over the rushing water. A jagged tear appeared in the tree where I flipped from, causing it to topple over, creating a makeshift bridge for my companions. Lucky huh? After a couple more days of travel, we finally reached a cliff on the outskirts of Eras. Down below us stretched Eras in all it's glory.Making our way down the cliff-side path, I was able to make out a hastily made barricade in front of the gate to the city. As we got closer, my two friends trailed behind as I got in for a closer look. It seemed that Benny's goons were relentless. They set up this checkpoint in search for us "bandits" and many of the "guards" were using it as an excuse to loot some items from the incoming caravans. This was something that I could not allow after viewing a "guard" pocket this trader's merchandise. "Sorry, but I have to stop this now."  Those were the words I spoke to my friends before rushing into battle against these overdressed thieves. It was a relatively short battle. My sudden appearance and attack spooked the trader, causing him to flee into the city yelling bandits were attacking. I would to explain to him when I see him in the future. After knocking their captain's helmet off and knocking one man unconscious, my friends made it to the scene. Knocking everyone out but one man, he did the logical thing and surrendered. Telling him about the thieving they were doing and his confusing, I could tell he was an honest man and didn't know they were doing it. Before letting him go, he told us that he would take of the unlawful guards to jail back in Corvolas and tell Benny that were not bandits. Finally making it into the city, I had a couple things to do. Emptar decided that he would stick with me since I promised him information about the Demon Fire Wars and Garbador wondered off. I told him to meet us at the Grand Market in a little bit. I hope he does get lured into a scam by the peddlers or end up in the shady black market area. Making my way to the market, I scanned for the Trader that fled from the city gate. After spotting him, I returned the merchandise that the "guards" took form him as well as the items that were from other traders. He was thankful and would pass it along to the other vendors that we were not bandits or thieves. I nodded my thanks and made my way back to the military district. I needed to send a message before I took Emptar to the vaults for his information. I knew another tattoo appeared on my person. I could feel it on my back, it had the intensity and heat of a dragon. Explaining I needed a message sent to the Stonefist Temple north of Kursh was an easy deal. The messenger was pretty thorough, he asked what kind of tattoo i wanted to stated in the message was and all I could do was show him. Apparently this new tattoo is indeed of a Fire Wyvren. He sent my message through bird and explained it would be a 2 day travel to with a 1 day travel return. It was time to make good on my promise with Emptar. We met up with Garbador and made our way to the castle ground. We were met by a Eras city guard asking what our purpose was. Explaining what we wanted and Emptar's involvement with the Flame Wars, the guard was stricken with remorse. He felt sorrow for our little halfing friend. For what he must have gone through, the loss he felt, and for having to deny us entry to the Vault of Scrolls. He told us that only registered names were allowed access to the Vault. But we could get some information from the Nobel's Library or the Commonwealth Library. We decided that the Nobel's Library would probably have better information for Emptar. What he gained from that visit is something that only he would really know. As for myself, I actually was shown a book on magic tattoos. Unfortunately, none of the cases were the same as my conditions. I still have a while to go before I can find out what it is that I really possess. Since it was getting dark, we made our way to a recommended inn called Fish'n'Stuff. When asking about boarded, the barkeep informed us that our rooms were already paid for and our "patron" was out on the back patio waiting for us. I was thinking that it might have been the trader that I helped by returning his stolen goods, so we went out to go meet him. Boy was I wrong. After walking out the back, the doors shut with an audible click of them locking. Before us were a horde of men. Archers, mages, paladins, and a black cloaked figure. The Paladin next to the black cloak spoke to us. He informed us that we were bandits wanted in the city of Corvolas and we were to be arrested and sent back there. I responded with the truth and gave him our story from the beginning. It seemed he might have been having second thoughts, because that is when the black cloaked figure spoke up, saying how it would be hard for us to be believable considering we had killed Eras guards, paladins, and even  struck down a Paladin Captain. I had no idea what he was going on about, until we say the horror of the Corvolas guards pulling an Order 66 on the Eras guards. That's when the fighting happened. I really couldn't tell you how everything went down. But I can tell you some of the major things that happened. I managed to make it to the downed Paladin Captain and healed with with my Nightingale tattoo. Numerous times, many of us were on the brink of unconsciousness and death before an ally was able to restore our health with either magic or potion. Garbador entered his rage mode and was fighting like a demon. Emptar was making the lives of everyone around him a living hell because of his stink. and the Paladin was trading blow for blow with the corrupt guards of Corvolas. After almost dying myself and being healed by the powers of the Paladin and Emptar, a rage stormed inside me. I took a step back as I could feel the dragon tattoo on my back being moving and claw its way over my shoulder to my throat. A burning fire erupted in my stomach, traveling up my throat. Upon opening my mouth, the flames of rage released out, scorching and burning everything in from of me. The mages were dead, an archer was now gone, and many soldiers were now wearing half to fully melted armor. So that's what this new tattoo does. That's also when the tide of battle turned in our favor. Once the black cloaked figure, the First Hunter as I found out he was called, saw that things were going bad for him, decided to flee. He announced that we would meet again and vanished in a puff of smoke. The remaining enemies either perished under more flame from me or fled as well. Carth, the Paladin Captain, thanked us for our help and told us that we should leave immediately. It would be much easier to explain to the city if we were not present at the crime scene. He gave us directions to a ship captain he trusted that would get us out of here. We thanked him and hurried to the docks. After finding the ship the Dwarf Captain took us aboard and prepared to set sail. After explaining our situation he said he was going to take us to Kent's Mines. It was there that there would be someone that could break this cursed mark on my hand. A mark that would allow the First Hunter to track my every movement. Setting sail, I went below deck and rested on a bunk. Rest would be important now, for I knew there was going to be a storm coming soon...            
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Session 7 I do not know why they insist on me to write in this journal when far more pressing matters are at hand, but I will try my best to summarize the journey thus far.  I was hiding in my barrel when a strong wave tipped the barrel over.  Spilling onto the deck covered in slime and stinking of fish, the eyes of the passengers fell upon me.  The captain, a man by the name of Reynolds, was upset but a rather kind and allowed me to stay so long as I scrub the poop deck or stern deck for those who wish to know the technical term.  After the discovery of Veric, Captian Reynolds gave me another broom telling me to scrub the second poop deck, to which I thought 'How is this man a Ship Captain?"  One of the passengers, a monk by the name of Zeekten Blackfist, approached me offering to help, though I suspect it was to get some information out of me.  Interactions with the rest were kept to a minimum.   We arrive at a tavern and Zeekten gathers information about the curse mark on his hand.  It turns out there are a group of dwarves who can get rid of the mark in a city by the name of Kent.  Not much else happens until we get to Kent.   We meet the leader of Kent, a dwarf by the name of Galben and the title of Lord.  A deal is struck between Blackfist and Lord Galben.  If our group protects him and his seven workers, while they clear rubble and lay track, he will break Blackfist's curse.  All goes well in the conflicts that follow at the start, but the situation deteriorates fast.  A large group of Troglodytes, one being rather large itself, attack.  When the dust settles Veric, Emptar, Garbador, and I remain along with the dwarves.  Zeekten and the witch, her name escaping me at the moment, thinking that there weren't already enough problems decided it would be a great idea to separate.  We find their location (Old Kent) through the telepathic squirrel and head there in great haste.  We snake our way through the dark long forgotten city dealing with any Trog along the way and reunite with the reckless pair.  Instead of leaving and returning to Kent, Veric makes the asinine decision to confront the Troglodytes master and like sheep they follow him despite my protests.   Turns out the Troglodytes master is a Behir.  As I stare at this massive beast towering over us with its many arms, I can only hope it grabs Veric first.
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Session 8 Recap Veric's View: After I decapitated that poor Trog, I waltzed into their "master's" chamber to present the head as food and an act of intimidation. As soon as the last Troglodyte called fort the damn thing it crawled out of a wall and ate him! Some kind of Master this Giant Behir thing is. Now some might say that at the sight of this I ran into the corner and pissed myself, but uh...I'd call it "Strategic Maneuvering" to figure out a plan to kill this thing. By the time i have figured out some kind of plan and finding a nice new Cutlass (to me at least), I had popped my head up to see the last of my comrades be eaten by the Behir. Scared and trying to figure out a new plan out of instinct and like something had told me to be eaten like the one Troglodyte, I stood up Pistol unholstered and Cutlass in hand to shoot and swing. Missing my shot and jamming my pistol with the sword not even piercing the scales of this monster I was immediately eaten again. Falling into the stomach I found my comrades alive trying to slice their way out of the stomach like I did not so long ago. This was just Deja Vu in here, but if it works than it works. hacking and slashing in the same spot for a few minutes finally got us our way out. Although, I did think he was going to far and we would go out the other end. As we emerged Garbador and I argued over a pile of gold while everyone splits it evenly. That's not even fair since no one else even wanted to come in here with me. I seem to be the only brave one sometimes. So screw them all im going to steal Garbs gold while he sleeps.  As we leave the chamber and start to leave Old Kent we see on the massive staircase above us the mother of the last Behir. Of course the big lug Garbador had to decapitate that fucking thing to have as a trophy. Since the mother saw it she became VERY enraged. there was no even trying to eat us let alone talk and try to come up with a way to leave peacefully. Zeekten gave a quick and panicked warning to not look at something so of course not understanding what he was saying Fennick and I looked anyway being the two newer to the group. The last thing I clearly remembered was seeing him spin this object and it glowing. After that I fell asleep drifting in and out of consciousness through the rest of Old Kent. However i did manage to make out an amazing Axe throw by Garb to Save Zeekten and open a pathway out of the cavern with a cave in following behind us, trapping the mother Behir in Old Kent alone. As Fennick and I awaken in the newer populated Kent,Kenzie came in and told us we have been asleep for about a day and to go find our companions to be filled in on what happened. We do so, and eventually we were told that Zeekten still hasn't been able to have his Mark removed yet. Though, Gelban did need us to do something else for him. Before we spoke to Gelban Zeekten made note that the First Hunter has tracked him to Kent and was here. Zeekten told this to Gelban as well. Gelban gathered a few of his men and mustered them around the building the Hunter entered. When everyone emerged the First Hunter was not one of the few although the Human trader did have the same cloak. The trader said he had bought it off a man in the nearest port town. Gelban looked like a fool and Zeekten looked like an idiot aside from me for once. After the  confrontation we started to make way towards the King's Chamber east of Kent to find the Crown Gelban needs to be truly succeeded to the throne. On the way there we saw a few Troglodytes that Emptar went totally psycho crazy on again..and again..and again..that guy really has some issues he should probably address with us. Later on down in the minecarts there were a few batches of Duegar hindering our progress to the throne room. We dealt with them all accordingly and finally arrived to the chamber where we see a couple wounded Duegar Ironbeards and two dead Dwarven Ironbeards. however, in the center of the room beside the Crown on the ground stands the Human trader from before whom smiles at us callously. He was enveloped by a Dark Mist and morphed back into his true form which was that of the First Hunter. Zeekten was right and the Hunter completely shattered the Royal Crown as he vanished into thin air. Zeekten rushes to aid one of the Duegar Ironbeards and the Duegar rushes over exclaiming his cousin Stevie needed help. Emptar said he could help, but only if the voices deem him worthy. Emptar casts his spell and after a few moments Stevie is awake and feeling much better. They explain to us that the Duegar and Dwarves have been living together in peace for a long time, yet there were Duegar attacking us on our way here? I think something is out of place here and bigger than it seems. The first Duegar Dwalic gathers the shards of the crown and gives them to Zeekten saying we should head back to Kent as he didn't want to explain what a shattered crown meant to the races. After 3 days of walking back since we lost our minecarts on the way to the King's Chamber we arrive in Kent.  Arriving back in Kent we are greeted by Gelban once again. We inform him of what has transpired and he told us very concerned that when the Dwarven Crown is shattered the Crown goes to the highest ranking Duegar in their society. This was Lady Talitha who has been rumored to dabble in the Dark Arts just as the First Hunter. After a bit of conversation with the party I rushed off to warn Gelban that i believe that Lady Talitha has made some kind of plan to take control of Kent, but when i made it to Gelban's Crafting shop Talitha was already there being informed that she is now the Queen of Kent. she gives her regards and tells us she will vow for our legitimacy to not being wanted men and leaves. I tell Gelban of the possible plot to take control, but much cannot be done about it now. Captain Reynolds arrived in Kent behind us and we asked if we could take passage on his ship to go to the Elven lands. He permits it, and says he will depart to get ready for the voyage. Time to go have me some beautiful Elven women! But, before we leave we must go see Dwalic and Stevie and say our goodbyes. The group did so, we then left on Minecart as we left Kent almost with regret in my heart that I did not stay to help possibly stop whatever horrible plot Teretha may have in store for the Dwarven race.
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Session 9 Fennick Journal Entry: I noticed that not everyone is with us. Veric has been kidnapped and the others have taken ill. But Zeekten, Garbador, KInzy and I must continue our journey anyhow. We approach the Tree of the High Priestess. It is the most majestic kingdom that I have laid my eyes upon however inside carries a different feeling entirely. Before us lies the HIgh Priestess Natalii. She’s visibly ill. I perform magic on her and I sense that she has been entranced by a dark force, necromantic in nature. Her cure may be in the red fangs of a wolf. This will not be an easy mission but it is my calling to offer my assistance. As if I wasn’t feeling dread already, the others in the room tell us that there have been many kidnappings of children in the land. They believe it to be the Red Wolf. No doubt it has red fangs. The forest is mighty and eerie but we must hunt for the Red Wolf. We walk along and notice that there are three deep scratch markings along the bark of a tree. “Ahrooo ahrooo whoo!” The wolves are near! This is favorable and unnerving. But how to lure the wolves safely toward us? Of course! I cast my Unnatural Lust upon Garbador. The wolves should surely be attracted to Garbador. Zeetken, Kinzy and I take refuge. I should not like to be mistakenly attacked by these wolves. Garbador is big enough, he can take it. We stumble upon an injured Elven Ranger named Lidra. Zeekten heals her of her wounds but she is still visibly shaken. “I was attacked by a by the Red Wolf, don’t listen to it when it speaks!” Speaks? Just then Garbador approaches us covered in claw marks, love scratches. I believe my magic worked. We continue South and find a small wooden shanty. There’s a silhouette of a child in the corner of the room. As we come closer, we see the child’s eyes are locked on something. “Ahhhh!” Suddenly, a wolf’s claw lunges for Garbador only this time it’s not so lustful. I make a run for shelter and cast my magic. There are more children in the room. All look a fright. “Get away from us, we don’t like witches.” The children throw cups at me. I no longer like children. Garbador and Zeekten continue to attack the creature. Garbador’s Silver Enchanted Axe pierces the wolf. Liquid spews from its wounds. As if by magic, the beast morphs into a young girl. It is Gelberry, daughter of the High Priestess. “I was protecting them from Huldra, the she-witch of the forest”. She draws her last breath and dies. Suddenly a cloud of dark smoke amass the room, surrounding the children. The smoke disappears along with the children. Whatever casted this smoke cloud must know about the Red Wolf. We’re led to another cabin but this one is surrounded by evil. Zeekten without hesitation kicks the cabin door open, runs in and then kicks another door open. Naturally it was a trap door and he finds himself locked on the other side of the room. Garbador too finds himself locked in another room. I am alone with Kinzy...great. Scratch. Scratch. Scratch. I hear scraping noises and clopping hooves. It gets louder and louder. I look around and then suddenly I’m knocked back by an unseen force. I cast my magic but realize all too late that it’s just the head of a deer for which my magic has no power over. Zeekten busts through the door and pulls the deer head off of me. Garbador casually comes through the other door with a beautiful woman in tow... I soon realize this is Huldra the siren and she has Garbador wrapped around her finger. I am not entranced by her siren ways. I cast my Steal Breath making her unable to speak. Garbador escapes her hold and he and Zeekten begin to attack her. She dodges their blows and runs for the trap door in the floor. We run after her. The air is thick and pungent in the cellar. Bones of small children align the floors. I detect much dark energy all around us. Suddenly I am grabbed from behind by skull hands. I hear Zeekten and Garbador coming toward me. They too are grabbed by skull hands. Something is not right. This is an illusion! This is the work of Huldra. We rise up from the ground and find ourselves being attacked by the deer head again. Garbador then mistakes me for Huldra. I nearly miss his ax by casting my Darting Duplicate leaving him to attack my double. That was almost the end of me! Clop Clop Clop. “Look!”, Garbador tells us. We turn around and find that the once beautiful siren is really an ugly old Hag. We begin to attack. Fail upon fail upon fail. “One of us is going to die”, Zeekten says. I knew he meant me. But then, as if they heard our cries, Garbador swings his fiery ax and dismembers and decapitates the old Hag flinging what’s left her remains against the walls of the cellar. Our troubles were over. Oh wait, Zeekten starts to recite from the book that laid beside the old Hag’s throne. He falls unconscious and strange markings begin to appear on him. Just then, faint voices started to come from the two coffins in the room. Two children arose from the coffins. We found the children and found vials to put the old Hag’s red fangs inside. We travel back to the Kingdom of Seluna and give them vials. Unfortunately, we have to give them the sad news that the daughter of the high priestess had been killed by our hands. I thought that they would want to have our heads but they instead ask of our assistance to get them Dust of the Pixies and further our advances to find the cure for the high priestess. Our journey continues.
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Session 10 They never said there would be times like this, at the temple. Still not sure what set me on fire. Might not be able to get these burn marks out of my armor. All the weirdness started when Bartrand and I were sent to find the Leshy. Given information that we needed to perform specific things in a special order, in order to get an audience with him. After entering the forest we meet up with a monk and a witch, together looking for the Leshy themselves. Along the outskirts of the forest, things are dying off. Damage caused by black magic. A couple of raccoons appear near a dying tree, Zeekten, the monk, feeds them some of his rations. I summoned a small pool of water for them to drink from. I think this was when I tied off my horse. Need to see if it's still there when we pass back that way. Venturing into the forest, we go deeper in. Eventually coming across a great brown bear, which is trapped, of all things, in a bear trap. On specially made of cold iron. After Bartrand put it to sleep, he broke the trap free from it's foot. For some reason they handed it to me, maybe it will come of use later on. Waking up the great bear thanks us, and then directs us to the Golden Willow. At the willow, Zeekten recites the words in sylvan. May have to learn this language some day, might come in handy. He laid down beneath the tree and slept. Bartrand and I each took opposing trees and settled in after praying for our spells. Fennick, the witch, cozied up next to Zeekten, with her familiar falling asleep by her side. Curiously she has a squirrel for a familiar, it even speaks! And this is where it gets really weird. While we're sleeping someone, I'm guessing the Leshy, decided to swap around our clothing. I woke up wearing Fennick's clothing, she in mine. While Bartrand and Zeekten had swapped. I will never get that image of the monk wearing a skirt and the breastplate too small for him. Then we all passed out again, Waking up this time, with me in Zeekten's outfit, fortunately I had my shield to cover my self with. Fennick ended up in Bartrand's gear, pinned to the ground. With Zeekten in my gear, and Bartrand wearing the witch's dress. I may need to research a forgetting spell for some of these images. After all the chaos, the Leshy makes himself known. And he sets right our gear, thankfully. He tells us of a hunting competition that is hosted nearby. Normally the forest creatures have fun with the competition, as no harm comes to any of them. This year, they are hunting with cold iron. And the subject of the hunt is the Unicorn, Leah. He asks us to find a way to keep them from killing the last of the unicorns during the hunt. And urges us not to use violence to solve this problem. We head to the competition, finding they had caged up Leah. Zeekten speaks with the headmaster of the competition, finding out there are a few groups that are wanting to hunt and kill this poor creature. We end up joining the competition, to try and win, or at least keep Leah alive. We pool together the 200gp entry fee, some of which was payed by Leah herself. No clue where a unicorn would store something like that. Trying to thin the competition, Bartrand and Zeekten try to start a drinking contest with a trio of hunters. One ends up using magic on his friend to get him to not drink himself to oblivion. Might have been interesting to see how that drinking contest had come out. The next morning we prepare to set out. The headmaster had already left to release Leah out in the forest. Surveying the competitors, there were the trio of hunters, a group of mercenaries, and a Farmer, his wife, and their child. We all set out in our own groups into the forest, with the mercenaries making a racket running most everything off in their path. Later in the day, Fennick trips and injures her ankle. Zeekten offers to carry her, until it is healed up better. Then, we heard a scream, as the child from the farmer family comes tumbling down the hill. Bartrand and I try to catch her as she fell, but the force knocked us down the hill into some briars. Zeekten manages to put down Fennick quickly enough to keep the little girl from getting injured any further. We then learned the little girl is named Susie, and her father is Thad. She apparently has a "nose" for tracking things. We decided to team up with the farmers, and split the winnings, should we win. I had recalled that unicorns prefer areas near waterfalls, and Zeekten had seen one in one of his trips up the trees. Silly monkey. We make camp for the night at the designated spot. All seems well, until we go to sleep. One of the mercenaries screams out, then is silent, and we hear this flapping noise. We've been surrounded by these ugly bat-like creatures. They were drawn to the camp by the smell of blood from the witch's and child's wounds. This had to have been my worst experience, yet. Whatever is in the bites makes you very nauseous, I spent most of the fight trying not to throw up my dinner. It made spellcasting or fighting impossible. Bartrand shielded the monk to allow him a better chance at fighting these vile things. There were a lot of these things, everyone was out fighting them in packs. A few of the mercenaries died to wounds. Zeekten tried some fancy moves out, but ended up landing in the middle of the bonfire. Bartrand got him out quickly. At one point I was thrown by two of them over the farmer's tent. Things get hazy at this point, retching and on my knees. Last thing I remember is a blast of flame and then I blacked out. Not sure if it was the witch's doing. I come to,with the monk helping me up. I check on the little girl and the Fennick's wounds. Curing them as best I can to prevent any more of those damnable things showing up. Then one of the hunter trio tries to remove Fennick from the camp. I stepped in between them, but it was a moot point. She cast something that made him pass out. Probably for the better, I was not up for fighting with another of the groups. The next morning we headed towards the waterfall. Coming to a log spanning the river, Zeekten and I hurry across. Bartrand, on the other hand, manages to break through the middle of the log. It was rotten out, and his weight caused the middle to collapse. Zeekten quickly threw him a rope and we helped get him across and out of the water. The witch picks up the little girl and flew over. Zeekten carried the farmer's wife across, and we help the farmer cross using the rope. Continuing down the path, Susie sniffs out the unicorn's tracks. Literally, sniffs the ground to track it. Thad said she might be part bloodhound. At the end of the path we find the waterfall, and Leah, waiting on us. Zeekten and Bartrand, plus the witch's familiar, rode Leah back to the headmaster. By the time we reached the grounds, Zeekten had already accepted the prize. Although the headmaster shorted us 200 gold from the prize. The farmer was happy we all won, and even took less than half the winnings. That left us splitting 1000 gold. Might have to purchase some new clothes, and maybe some new armor. Returning to the Leshy was a repeat of our previous experience. Except we all slept beneath the tree this time. He woke us, thanking us for our deed. He cast a spell on us, shrinking us down to enter a small opening at the base of the tree. Inside, we experienced a grand party. Drinking, dancing, and all sorts of merriment. After was all said and done, the Leshy presented us with a bag of pixie dust for our quest. And as we learned, he was King of the Pixies. Tomorrow Bartrand and I head back, with Zeekten and Fennick, to return the dust to the Kingdom of Seluna. This should be an interesting experience. I wonder what will happen next. Note to self, consider getting something that resists fire better than leather.
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Session 11 Tought the Hymn of the forest to the Seer Verein Seer Verein Quest: Orb of Cernunnos- found at the heart of the forest, needs some magic from the orb to heal the high priestess Natalii. I enlarged Kiradin's horse big enough to be a party mount and Fennicks Magic Surge made it pink.. We went to a temple and were challenged by a statue to face a really brauny elf. Garbador joined us late eating a steak from a portal Fennick conjured. Garbador roared a mighty roar and shook the ground to prove that one of us had power. thus passed the first test The second test was one of wits with three riddles. We solved the four riddles of the pillars, passing into the next room. Two logs were waiting on pendulums in the next room to try to smash us, and through some prime usage of acrobatics from Zeekten and some wits by Fennick, we passed through unharmed. There was a net trap that caught up zeekten and Fizzlewix+Fennick used their spells to block the poison arrows that were shot at him. Fizzlewix enlarged Zeekten to get through the traps without them being an issue and we all rode him across. Once across, zeekten and garbador were shocked by electricity while trying to open the cages holding fizzlewix and fennick's familiars. Sailor Beiber (Kiradin) recited the Sailor Moon intro and we were able to regain our familiars and continue. As we approach to talk to him, the Druid, Cernunnos fell over, dead because of a dark, necromantic band. We tried to revive the druid, destroyed the band, and darkness consumed the temple. We got back to Seluna, told Seer Verein what happened, and found out the druid had the mark of an ancient evil, Aegnor, on him. We brought the orb of Cernunnos to the Seer Verein and the High Priestess Natalli was awoken. The enchantment was broken that was keeping the forest alive. The forest no longer had the blessing of Seluna... and we got the blame for it... including the High Priestess Natalli. The seer ended up behind all of it, oozing out the black energy with the orbs, corrupting them and then vanishing. Garbador's axe also seemed to have the power to restrain him with the same kind of black ooze. Zeekten will teach the hymn of the forest to siegfried. We got loot from the armory.
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Session 12 Garbador has finally started to learn how to erm… read? Is that what you call it… anyway, my haffling friend fell asleep and hasn’t woken up, I think the others are checking on him. Wait, what, where am I? This place looks familiar, looks like an area I went to earlier with my friends. Oddly, my haffling friend is no longer that burned looking, and he smells good? Hang on a second, the first and second hunter are here, what the hell? After a long battle, and struggling to get Emptar to remember, his burnt look returned and we were kicked back out… Oh, and veric wasn’t eaten this time… sadly.
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Session 13 Crux's Recap 1: Hm, normally i'm not one to regale.. However, that day, was one worth telling. At the time I was protecting the Mayor Flyce, a Dragon of all things having just attacked the town. This smelly halfling and this dwarf came flying towards us from supposedly a boat.. How they didn't die horribly I have no idea, as the cart was knocked over as well. After getting the Caravan set upright the rest of their friends arrived, one I regonized. One of two people in this world I can call Family, but thats a story for another time, if I like you enough. For whatever reason these 'friends' of his provoked the dragon after it snatched after a townsgirl, causing it to crash into the caravan and destroy it. I bought Flyce time to get away by attacking. I figured with it on the ground instead of the air, I could at least scare it off or do some damage.. Which of course I did, slicing through it's scales with my blades here after it roasted the Dwarf. And then it with it's tail knocked me into that smelly halfling, I swear I couldn't breathe.. However with the placement opportunity the one I call Family jumped onto the beast from my shoulders.. Which turned out to be a horrible idea, as his usually do go. Plenty of stories there too.. But again, later. The Dragon as i'll joke, 'told a joke' and the idiot fell after it took off into the sky unconsious. Some magical spell. I caught him, we licked our wounds, caught up, and were hired by the General to go slay the dragon with the Warchief of the town. Fast forward a very strange adventure about riding a massive pink horse, one of two things I didn't think i'd be riding that day, and we found ourselves passing the Warchief before he got himself killed, confronting the Dragon. We barely made it into the cave before this horrible sound and gas filled it, putting me and the others unconsious.. We awaken to find out the child, there was a gnome child by the way, had made friends with the Dragon for having amused it or something of that nature. She found out that the General had stolen from the Dragon's Hoard, which was why it attacked the town. So we informed the Chief and headed back atop the Dragon's Back, YES, we rode the Dragon, now shush, let me continue. The others progressed into the town as I scaled the rooftops, suspecting trouble for obvious reasons. Lo and behold I see Flyce tied up and being escorted by guards, the guard force heavily reinforced. Clearly, the General was at fault. The group is then claimed by the General to be the cause of the Dragon's attack, being iffiliated with those on the boat they came in on. Hardly makes sense to me, what would sailors have to do with a Dragon? Well, Orcs were never good liars, historically. The guards surrounding the group, I was in position to drop upon the General, and the Chief wasn't far behind me. And from there.. We confront this manipulative general, ready to remove him from his underserved position.
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Session 14 I dont want to follow Fizzles plan so im going to climb up the wall and take out the Guard up top. This fight isnt going so well so far since i forgot to load my Gunpowder. Oh well, next idea now that im being shot at is to get to the Ballista and use that to me advantage. BUT i see the other Ballista turning my direction. I'd bet i can get away from it. Oh SHIT OW fucking christ again with this bolt garbage. im so sick of not being able to dodge the big bolts. Big Guy ogre down there SEEMS to be doing damage, but not where it counts. im going to try to get myself off of this bolt and into the cover on top of the fort. Might even need to Cauterize my wound. Thank God! the Archer decided to drop his Crossbow, however the Ballista Guy and the Archer on the tower opposite from mine are in a Blood rage since they thought the bolt was so damn funny. Seeing that made me so mad I nearly blacked out! Luckily the great story has been remembered to be told. I leaped across the space into cover from the tower and blasted their ugly green heads into a bloody mist while their stupid piggy faces snorting their lives away trying to load another bolt. Orcs upset me some days. Oh God as soon as the General starts to get away the Ogre tries to tackle him instead he gets a good ole' Red Belly. The Ballista! the Ballista! I scream to the party coming through the gates. The Newcomer rushes to aid and Nails the General with a Bolt. Gathering to go into the Barracks to finish this fight, Zeekten heals us with his Nightingale tattoo so we can continue with minimal casualties. We begin to enter the barracks to finish the General. Of course though the Ogre had to have his ass knock us back away from the door because of Zeekten trying to be Floaty McGee as always. Side Note: You can't fly man give it a rest. Just as I get ready to move to act on the General I hear "Saddle Up!" and an Elf leaps onto my shoulders and lines up shots from his Bow. just after he gets down and continue to make another shot at the General who is cornered! Though knowing me i manage to miss that shot too and blasts the locks right off making way for him to continue running from us. Zeekten quickly Zips past me being the show off he is. as i look back next i see Garbodor, Bartrand, and Fennick awaiting for a Portal into the other rooms. The other two seem to have been teleported just fine but now im trapped in a god damned chest. This is what I get for finally trusting magic for once. Never again, I'm tired of magic running awry. Good luck my friends in the endeavor of killing the General. Oh wait this chest inst locked....oh no this poor Orc was just trying to leave. that dumb Elf. Oh well no sense in beating a dead Orc. im going to go join the fight against the living one! Wait, what just happened? Fennick actually teleported us again! but it was useful! i was able to get a couple swings off. Granted the General punched me and knocked me on my ass but i popped right back up and slashed at him again! Zeekten jumps to our aid again as always, and lights his "Fists of Fury" but barely can even begin to get past the generals armor. I quickly see Fizzlewix begin to try to cast a spell out of Zeekten's pocket. As soon as I see her i brace myself for the worst about to come, yet surprisingly nothing comes to my bane. As I begin to make way to attack again i slip and knock my comrades down to the bottom of the staircase. We begin our Ascent up once again, and when we begin to reach the end the floor begins to shake beneath us. As we make it to the top of the stairs I heal myself and see Fizz get tossed off the side of the tower by the general. Zeekten becomes enraged as he goes full badass mode and 8 Trigrams Sixty-Four palms this giant Orc off the edge himself. Fizz comes up flying on the Dragon Fluffy. But Crux our Ogre is grabbed by the mutated pig form of the general and is somewhat saved by Fluffy but is now in a 40 foot Free-Fall and we hear a crunch from him, just as Fluffy is engulfed by the same necrotic mist the general was as well. Piggy flies back onto the platform as we prepare for the next fight. He shoots lightning which is something I wish I can do. just as quickly as the others attacked him, the Pig again attacked and ended up Knocking out the Ogre. Scared out of my mind from this thing I make a shot as skillfully as I can! The shot hit, but the round seemed almost uneffective to it. Making another quick shot and another hit! It must have made him just mad enough since he cast a lightning bolt to hit everyone at once. All of a sudden Fizzlewix breaks out into a song of Inspiration as the dragon races up from the canyon and annihilated the Pig Demon. In a last Ditch Effort to kill the Pig clawed out and grabbed Crux the Ogre Ninja, Brother to Zeekten, into the almost neverending canyon. Rest easy to the big man. And peace be with my friend Zeekten, whose heart must be heavy.
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Session 15 The big brute man (Regor) offered to let us stay with him for a week for helping him get rid of the big bad bat-man! He couldn't bring back our friends from the dead though "sniffle". Some leader HE is... Anyway, since we have a safe place to sleep, I think I'll just lie down... I woke up to this weird bright light as a mini moon appeared in our room. It was sooooo pretty! And then out from the moon walked a goddess... a real life goddess!!! Selune was standing there, and all the worlds her light shines upon were floating miniaturized around the tower! When Selune was talking to us, it all seemed almost like a dream... not like an Emptar kind of dream with fire people trying to burn us (that was totally awesome too... there was fire everywhere :D) but a peaceful dream because her voice was so soft and warm. It almost reminded me of my mother's voice. Selune told us that the Winter's Moon Festival was to start soon, and Saint Garuna, a big guy who hogs the cold blue ball, has become... not himself, and apperantly lost the "Orb of Winter" which is needed to begin winter at the Winter's Moon Festival. Selune then used some kind of bright light which came in like woosh and all of a sudden we were like zoom! and next thing we know, we were outside a ginormous brick building with tons of smoke coming out of the chimneys! As we walked up to the big building, we saw a couple of dwarves standing in front of the door glaring at us. We found out that they were worshipers of Saint Garuna and that everyone still inside the workshop had been corrupted. Once we told them that we had been sent by Selune, they decided to unlock the doors and let us in, and boy was I surprised at what was inside! There were some fluffy reindeer! I really wanted to pet one, but Zeekten didn't seem to think it was a good idea, which I was glad that he stopped me, as they, as well as all the dwarves in the room, started trying to attack us. I could tell that something seemed a bit weird about them, so I identified any spells any spells that were on them, and realized they were corrupted by a dark energy that could be purged. I then began to purge all of the dwarves and reindeer in the room that I could while Zeekten kept knocking them unconscious to stop them from fighting us. Veric, for some reason, wanted to just kill them all and was extremely angry at them... particularly after he stumbled and hit his head on a table... I don't see how that was the dwarves' fault... Once they were all cured, we recieved enchants to our weapons to not be penalized for subue attacks and then continued on to the next room. In the next room, I decided to use my small size and my sneaky sneaks to cure as many dwarves and reindeer as I could before being noticed. Once I was noticed, one of the reindeer charged me and knocked me all the way to the other side of the room from my friends. We once again subdued and cured all of the reindeer and dwarves in an epic battle consisting of Zeekten and I being useful in combat, Garbador being useful in holding back an enraged Veric, and an enraged Veric being no help at all. I then saw a giant man who, if he was smaller, could have qualified as a dwarf. He was large, fat, and had a white beard. He turned out to be Saint Garuna, and I didn't really get what was going on at first during the fight, because he started out just trying to give us a present. We all decided it was a bad idea to accept the gift from a stranger though, which turned out to be a good thing, because it exploded a few seconds after it hit the ground. Also, out from behind Garuna was the fluffiest, smallest reindeer I had ever seen... well that is until he grew to be a giant using magic similar to mine. And he had the shiniest, cutest red nose I have ever seen! I just wanted to run up and poke it! Anyway, the reindeer turned out to be Garuna's strongest reindeer, rudolph, and he used his nose to blind all who weren't prepared to avert their eyes. Me being the awesome musician I am, infused my music with bardly magic and let the blind people see again. I then focused my magic on curing rudolph, and once he was cured, started to purge the darkness inside of Garuna. After quite some time fighting, and a lot of effort on my part to cure him, we purged Garuna, who told us the princess.. i mean orb was in another castle. His brother, the king of the bugbears stole the gifts for all the children at the festival, as well as the Orb of Winter and smashed Garuna's magic flying sleigh. Garuna said we had to go on a mission to fix his sleigh so he could fly us through the protections of his brother's castle safely and give us the ability to retrieve the gifts and orb. He sent us on his reindeer to the two yeti brothers of the cave of winter. They were the only two that had the right kind of wood to rebuild the sleigh, but they were only willing to trade us for something of great personal sentimental value to us. Zeekten, after some hesitation, offered his necklace so that the cowering gnome (that was me) wouldn't have to offer up her flute that links her to her dragon friend, Fluffy. The yeti brothers decide the item was of enough value to Zeekten and let him keep the necklace and gave us the wood for showing that one of us was willing to make a personal sacrifice for the sake of everyone. Once we returned to Garuna with the wood, he fixed his sleigh with one strike of his hammer. We then all boarded the sleigh and flew to the kindom of the bug bears again like wooosh zooom, and with a light "thud" we landed on the ground next to the dungeon entrance of the castle. When we entered, the hallway was completely dark, certain magics would not work, and we could tell that there were traps hidden in the pathways. There were pendulums that needed to be dodged, bear traps that Garbador had to break off bleeding legs, arrow launchers activated by said bear traps which had to be dodged or blocked, a giant rock that filled a hole in one of the pathways for us to cross on, but was potentially going to crush some of us, blades that came out of the walls to try to shred us to itty bitty bits and pieces and moss that tried to entangle us in its firm, rooty grasp. Eventually, Zeekten and I found the presents that were missing, and then we turned around and went down the other hallway (where the aforementioned big rock had filled the hole in the floor) and had to open an electrified door. Upon trying to break down the door, Garbador almost died when he touched it because the shock was so great. We found the power source for the electricity and broke it, then we went through the door into a large, black chamber. In the chamber was the king of the bug bears, and behind him, on his throne, the orb of winter, as well as a few books. We easily defeated the king of the bug bears, subduing him, and I was wanting to chop off his head because he had tried to ruin the holiday and corrupted so many good dwarves and reindeer, but the others stopped me. Upon inspecting the books, I found that none had any spells in them, so they were useless to me, but just as I was about to light the "useless" books on fire, one of the party again stopped me and decided to read one of them, which turned out to be the bug-bear king's diary. In it he had the reason for doing all of this, which was that his brother had never invited him to the Festival, and he felt left out. So, instead of killing him, and against my better judgment... the party decided to leave a note to formally invite the king of the bug-bears to the festival.
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Session 16 We were in a meeting with WarChief of Landorus when we got word of a small force approaching the city. When we arrived at the city walls, we found out it was that handsome Captain Carth Solus, leading the Paladins of Solus our way with some of our old friends Gelban of Kent and High Priestess Natalii to name a few. They had been exiled from Eras for helping us. Apparently the villainous Lady Talitha (New Queen of Kent) informed Queen Kethora. Carth told us that their exile was not the worst of it, but that small rifts had been opening to the Demon Plane. As well as the Ancient Hall of Dueg in the Kent Mines had its pyres relit. Duegar Guard rose from their graves and had been patrolling the hall. Our little Gnome played a song on her Lute and shared a sad tale of her past with Fluffy the Dragon who then flew us to the Mines. After a minor scuffle with Hungry Kobold who apparently wanted to steal and eat Zeekten's shoes, one of them decided to join us to learn how to run like Zeekten. This blue scaly fellow went by the name of Chulky and boy is he annoying. We entered the mines. There were skeletal soldiers guards aligning the walls. The skeletons never moved nor reached for their weapons, but only stared at us. I believed this was a sign that they were not hostile so without casting one of my usual combative spells, I just took to asking them what it was that they were guarding. The answer was quite vague, but I understood that they were protecting The Seal Room. The three of us girls (Kiradin, Fizzle and I) went into the Seal room after the Duegar Skeletons said the others had to stay behind.. On the floor laid a symbol and three decorative tiles colored green, red and purple. We quickly solved the puzzle and decided that we three each represented a color, I was green, one with nature. We each stood on our designated color. Quickly, green, red and purple mist filled the room. The green mist forced me into another room and laid before me a key. I grabbed the key and was sent back to the Seal room. Arose a powerful sorceress who told us to join forces and bring life to Prince Aegnor's Demon Lieutenant who had been shackled and sealed . Without hesitation, we knew this was a trap. We set to destroy everything in the mine. After trying and failing to set the skeletal guards on fire with one of my spells, I reached for my trusted blow dart to pierce and gauge their eyes out making them blind and easier to attack. Then using my dimensional magic and the assistance of Kiradin's Moonlight blessed abilities we fought back the Sorceress's Drow guard and through Fizzle's distractions we were able to subdue the villainous Sorceress. At this point Zeekten and the others arrived, to see we had everything under control. The Demon Lieutenant called out to us to break his shackles and he would grant us (And before he could say Treasure, Zeekten knocked Veric out so the pirate could not make a very poor decision.) We used our keys to silence and seal in the Monster. And that is when I noticed what was written upon the altar. A Prophecy which we should indeed heed. "The Realm of Aegnor lies above ours and the right vocal frequency can shatter the divide to make small doorways for a moment. However the Gatekeeper Naberius quickly finds and shuts them. However if one of good intent and royal blood slays one of kin, An echo of the horrific act will ring out in all the realms shattering an already thin layer between 2 planes. The Blood will then shackle the Gatekeeper as Prince Aegnor himself will return to lead the fire legion in conquest of our realm. The weak shall become strong, The strong will become powerless and the rule of Aegnor will begin!"
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Session 17 Well this leg of the journey started out interesting. First we're sent down to a ship on the docks, where someone tried to assassinate the captain. This captain proceeds to put his rapier thru the would be assassin's head. Introducing himself, arrogantly, as Edward James II. Right away I get a bad vibe. This captain is a charlatan, bluffing his way into leadership. He barely gets the ship out of port. Veric seems to be able to correct his wrong instructions for making the ship move. Eddy manages one thing right, he gets lucky and catches the wind just right to speed us along our way. Things were uneventful til some mysterious fog rolled in as the wind in our sails died. Another ship approached and fired a "warning shot" that almost took out our new party member Chulky. Most of us went below deck and made ourselves scarce. I went to my cabin, as they had no issues with me. Not sure where Fennick hid, but Veric must have hid someplace with a lot of fish. The captain of it claimed to be from Eras, from what I was told afterwards. The other ship must have moved close enough to try boarding us. I did hear one person fall into the water, so something must have gone wrong initially. I heard them talking above deck about searching the ship for fugitives. As they came below deck, they headed for the food storage. Just as they open the door, Eddy suggested going to the captain's quarters for a drink of some wine. This appeased the other ship captain well enough that they had the drink and left. Arriving at our destination, Ternesj, a small village of yurts. This village was filled with druids, some stuck in animal forms. Talking with the leader, we learned that only a druid could find where we need to go, making Chulky our go to for this. The map we were given was writting in a language only Fennick, Fizzle, and Chulky could read. We were to locate Zalz. After some deliberation, we headed south at Fennick's insistence. Navigating the swampy river, we arrive at a large cave that looked like a large croc's mouth. Inside we found a small grove of trees, Chulky had to remove the correct spear to open the path. Note to self, never stand near where someone is opening a passage. A whirlpool opened up under our feet. Not sure how, but Fennick saved my life. One of her spells gave me wings to fly down instead of falling to my death. Veric decided to dive down after pillowpants told him the water was shallow enough, and Zeekten being the showy person he is, climbed up and caught him part way down. Next we had to figure out the way to open, we tried using a shield on the waterfall, heard some rumbling. Eddy noticed some glowing rocks on a central stone platform. We tried arranging them on the center spot, some rumbling, no change. We tried moving the stones out to the farther rocks and the path way opened. Out of the passageway came some lizardfolk, saying welcome to the druid. At this point we've been surrounded and are being led inside. Only Selune knows what will happen to us in there.
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Session 18 Our journey continued within the cave, as the chieftain told us of a special Ceremony of Binding which was to take place soon. However, before we could relax and prepare to witness the ceremony, our wee friend Fizzle once again managed to lose her Dragon calling flute, this time to a pilfering monkey of all things! (I must make time to ask Fizzle in what manner her flute works, as its properties for summoning a dragon could be useful in figuring my way out of my own predicament) Needless to say, we took off in pursuit of the purloining primate at full speed, after the shaman cast a spell on Zeekten that allowed him to guide us, though it did make him very much like a zombie and Garbador was tasked with guiding him. We chased the monkey into a clearing, and before anyone could say otherwise our ever-curious gnome friend immediately snuck out to try and steal back her flute. It was about this time when I and two of my companions noticed a trio of raptors stalking the monkey, and incidentally Fizzle, from the tall grass. We fought valiantly and were able to defeat the beasts, though I was nearly killed in the process. I really must study my scythe wielding! We continued on to another clearing and we were accosted by yet more reptilian creatures! Whilst my comrades sought to fight, I used the opportunity to learn about the creatures, that I might take their form if ever I need to. However I did assist in the fight by summoning a rather large frog from the forest and I ordered it to leap upon the pterodactyl in order to incapacitate it. And so, we moved on, and reached a slightly different clearing where we saw Veric of all people. He ran out into the clearing toward us, perfectly in time to be eaten by a tyrannosaurus. I truly have no idea how his luck is so terrible. Mayhaps he was cursed as a child? I digress. I summoned some giant ants from the forest to assist me as the others surrounded the creature. Except Kiradin, who was still reeling from the beast's roar. Fizzle decided she wanted a new mount, as a giant pink horse just wasn't enough for her, and attempted to jump on the creature's head as that was the best idea in the world of course. This did not end well, as the creature simply got a light snack in the form of a very tiny gnome. It was a tough fight, but with Zeekten and Garbador in the front line, Edward on the flank doing...something useful I suppose? I couldn't see around the beast., and myself standing back and supporting with spell and ants, we wore down the creature gradually. Upon slaying it, we recovered our foolish friends and we returned to the chieftan only to be granted rewards for slaying the great beast, which had been terrorizing the village for quite some time.
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Session 19 It seems that it has fallen to me to maintain the group’s journal for this particular incident. I confess that I am unsure whether this is because I possess the greatest sense of literature among the group, or whether this is their idea of revenge out of envy for my skill, good looks, and position. Regardless, I have given my word that I shall complete this task, and I shall fulfill this vow! The day began on a high note when we entered the main temple of the lizard folk. Upon entering the ostentatious edifice, we met with the chief and their Starseer, a priest of Desna. While we were beginning to converse, a freak accident occurred which left Garbador and I holding some sacred artifact that had fallen into our hands. Despite my obvious innocence, I expected harsh and immediate retribution; however, Garbador and I were hailed as Ravogar and Bkhakul, immortal demi-gods who seek to win Desna’s hand and favor. On a personal note, my being an immortal demi-god with memory loss would explain so very much about my own life. It would also explain why I was so instrumental in discovering the gold stones that led us into this city again. Anyway, the lizard folk decided to throw a party to celebrate the return of their demigods, and, of all things, they have a goblin minstrel by the name of “Zug Zug” perform. Though honestly, why the lizard folk would hire a goblin is beyond even my mental prowess to explain. Admittedly, he far surpassed all my expectations, though he clearly knew nothing of my exploits as Bkhakul, which was truly a pity. In any event, Garbrador and I are clothed in fabrics of exquisite quality, and ushered up the steps to the top of the greatest temple. This temple was absolutely colossal in height, and I fear I must confess that I struggled partway up the steps. However, the vista from the top was gorgeous: not only was this a commanding edifice from which to gaze down on my new subjects, but there were women, wine and gold! As an aside, the wine was of a vintage surpassing most of those which I have encountered. I must remember to acquire some on my next visit. Here, we are informed of a great contest between my followers and those followers of Garbrador. I am the Lord of Gold, as is only fitting, while Garbrador is the Lord of Glory. Perhaps if he wins I shall pay the artisans to construct a monument in my image instead, claiming glory as my own also. In any event, Zug Zug and Fizzle talk their way up the steps, but are forced to sneak up after the guards change their minds. Unfortunately, they are identified at the top of the tower, and questioned by the chief. I take this opportunity to wield my newfound authority, and claim them as my loyal followers. The druid Chulky is eventually added as my third and final follower for the games to come. I depart with the Starpriest, who briefs me on the tournament and gifts me with the Amulet of Zalz, a very nice amulet of gold. I truly appreciate the gesture. The first contest in the tournament is that of strength, and I confess that my team simply has no opportunity of besting our foes in this particular arena. At least, not via conventional brute force… However, as there are two additional contests, I must allocate someone to this unenviable task. As a result, Chulky finds himself attempting to subdue a furious triceratops before Kiradin accomplishes establishes dominance over her own dinosaur. Things begin to fall apart rather quickly for my team, and they narrowly avoid being trampled by the triceratops’s charge, but fortunately nobody is seriously wounded. Unfortunately, my teams efforts to assist Chulky via magic fail utterly, and he is reduced in size to that of an ant. His own magic is apparently blocked by the arena itself, which I could not have been reasonably expected to foresee. This leaves the unfortunate druid with very little opportunity to overpower the ancient beast, but he quickly hatches a plan and draws the triceratops into charging the Starpriest. Unfortunately, before the Starpriest was forced to act, Kiradin subdues her triceratops, claiming victory for the Lord of Glory. Bah. Our next competition was that of magic, and I chose Fizzle to compete against Finnick. They are tasked with locating the trigger blocking the magic and destroying it. Fizzle finds it first, though her magic rebounds and injures her. Truly a nefarious magical device! Finnick succeeds in breaking the magical orb negating magic device, and out pop three lizards! One lizard is on fire, one lizard appears to have grass growing on it, and the third appears to be composed of water. How very quaint. Fizzle unfortunately decides to pet the fiery one, perhaps believing it to be an illusion. Based on her reaction, it was not. Finnick responds in righteous anger against the beast injuring my champion, and slays it with an ice bolt. Not to be outdone, Fizzle casts magic missile at the remaining two lizards, seeking to kill them both, but the lizards eat the missile and end up multiplying! After some quick and dirty spell slinging, these odd foes are vanquished, but as each champion has slain the same number, the contest is a draw. Truly unfortunate, for this means that I cannot win the contest outright, but I am certain that Fizzle did her best. The final trial is that of dexterity, and the Starpriest conjures a swamp full of alligators. In the middle is a pedestal with a golden sphere, and three hoops are arranged by the starting position of both champions. In order to succeed, the champion must simply place the sphere thru the correct hoop on their side. The enterprising goblin minstrel Zug Zug is named my champion to face off against Zeketon, a truly tall task for my diminutive friend. With the magic inhibitors of the arena disabled, my team works together in a truly inspiring fashion in hopes of securing me the victory. Zug Zug begins by casting invisibility upon himself, and Fizzle casts illusion upon herself to take up his appearance. Although the Starpriest is aware of the situation, he rules favorably toward my team, and my two clever champions enter the arena. Chulky also attempts to aid our cause by inspiring one of the alligators into violence against Zeketon. Admittedly, this seems truly nefarious, especially given that Zeketon is a valued friend; however, the brilliance of Chulky’s scheme is that Zeketon is a mighty warrior, and the beast couldn’t possibly do more than slow him down. Which, of course, is all we need. On a personal note, I must remember Chulky’s impressive ability to quickly hatch schemes on the battlefield. I, of course, am a master of schemes, though I am more suited to plotting on the bigger picture. Chulky’s quick thinking may prove invaluable to me and my allies in the long term, and I clearly must treat his ideas with due weight. The final trial finally begins, and “Zug Zug” successfully bounds across the back of one of the gators, moving closer to the golden sphere. Admittedly, I could have done better, but her success was commendable nonetheless. Zug Zug wades thru the swamp, leaving a trail in the water, but the onlookers must have mistaken his wake for something caused by one of the beasts in the swamp. Unfortunately, Zeketon is a true master of agility, and bounds across the swamp with as much ease as though he were on marble floors. Even the alligator that Chulky encouraged to attack Zeketon was no match for the monk, and in truly ironic fashion the reptile was slain when Zeketon threw the terribly venomous snake guarding the golden orb. He then bounds back across the arena, and throws the ball thru the middle ring. After a few seconds, Zeketon’s entire half of the arena is completely immolated! I cannot possibly see how anyone could survive such an inferno, but the monk’s supernatural agility once again proves to be impressive, and he leaps above the danger. Zug Zug continues his way across the arena, and conjures an illusion of an alligator in heat in order to distract a portion of the swamp unimpeded. Fizzle, unfortunately, entered the water and was almost immediately attacked by the vicious swamp reptiles. With nobody close enough to aid her, death seems certain for my brave champion, but Zeketon retrieves the golden sphere and successfully throws it thru the correct hoop. This resulted in some magical goings on, the end result of which is that the alligators and swamp disappeared, saving Fizzle. Although I wish to dislike Zeketon for winning the tournament for Garbrador, I cannot help but be relieved that he saved Fizzle when I myself was unable to. After all, a lord must defend his vassals. With Garbrador’s victory at hand, the results are almost unimaginable. Simply, they are truly and absolutely unthinkable. The Starpriest transforms part of the arena into a whirlpool, and the lizard folk casually destroy untold fortunes of gold by pouring it into the swirling vortex. A truly disgraceful waste of a valuable resource… if they wanted to get rid of it, I would have been more than willing to take it from their city. Perhaps sensing my mood, Fizzle throws herself into the whirlpool, no doubt to rescue some gold for me. Although truly kindhearted, I would not care to cast a vassal’s life away so recklessly. Zeketon again proves useful, and plucks the child out of the air before she can complete her dive. With the gold disposed of, Garbrador leaves with the chieftain, heading back to the pyramid temple for artists to begin painting portraits and crafting statues of him. At this point in time, the Starpriest seeks to speak with me in private, and I follow him back to his quarters. Upon entering his domicile, I must say I felt that something was amiss, because his quarters were filled with a large variety of caged animals and a variety of potions. Most priests with which I am familiar do not have such… odd decorative choices. In any event, the priest is quite incensed, because apparently he seeks to expand the borders of the city state and Garbrador’s victory ensured that the chief’s policy of non-expansion would continue. He informs me that he is well aware that I am not a demigod, that he allowed my team to “cheat” in the tournament, and that I need to correct his problem by slaying Garbrador. As a quick aside, I must record for the record that “cheating” is far too harsh of a word; rather, we worked together as a team in an attempt to overcome problematic obstacles. Besides, as the referee he tacitly encouraged my teammates to go to such lengths when he failed to curtail the spectators’ defensive spells against the triceratops in the first round of the tournament. Back in the action, I confess that I was dismayed to discover that not only am I not a demigod with memory loss, this slippery priest has been manipulating me! I rapidly grasp the situation, and it is truly bleak. If the Starpriest informs the populace of the city that we have been impersonating their beloved demigods, they will likely tear us limb from limb in their fury. On the other hand, I have no desire to climb the steps of the pyramid temple, and less desire to betray Garbrador, given that he has assisted me in the past. Clearly, this situation calls for the famous ingenuity of House James, which I have in abundance! I inform the Starpriest that slaying Garbrador isn’t necessary; rather, I can either convince or deceive him into demanding that the city-state expand. The Starpriest appears dubious, but agrees. Recognizing that this situation has the potential to be absolutely ruinous, I immediately gather my allies and explain the situation. As a druid, Chulky realizes that the caged “beasts” were not actually animals at all, but rather they were druids who had transformed themselves into animals. Clearly, this demonstrates that my intuition is as strong as ever. Partway thru my explanation, Fizzle runs up the temple steps, and Chulky transforms himself into a pterodactyl and also flies to the top of the temple. For whatever reason, the rest of the group elect to ignore my plan, and apparently decide to confront and arrest the Starpriest. At least they have the sense to inform the chieftain before confronting the priest, and Zeketon rushes up the temple stairs to execute this plan. I, rather wisely, remain at the foot of the stairs with the remainder of the group, conserving my energy for what will surely become a fight for our lives when we reveal to the chief that I’m not a demigod. Whatever is said at the top of the temple, the chieftain doesn’t decide to execute us, and instead decides to investigate the Starpriest. Before Garbrador’s team runs off, they inform me of their plan to confront the priest, and ask me to stay behind. Since my assistance will inevitably become necessary in subduing the rouge Starpriest, I tell them to signal me when they need reinforcements. The group returns shortly thereafter, informing me that the Starpriest has escaped. For whatever reason, I find myself unsurprised that they couldn’t capture him without my help. Apparently, the Starpriest was a bigger fool than I had realized, because he admitted to being an evil servant of some demonic prince before he teleported out. As an aside, I refuse to muse on the ramifications of being manipulated by someone who was so foolish as to confess his guilt and run instead of using his legal authority to have us killed. Regarding the false priest of Desna’s escape, the magic users inform me that he used some sort of ritual rather than teleportation, but the technical magical term for the means of his escape isn’t that important, and he literally moved from point A to point B with magic, so I’m referring to it as teleportation anyway. In any event, the fallen priest also apparently had been lying about Desna’s teachings by creating false holy scrolls. I am told that these scrolls were infused with necromantic power, and that they laid out further proof of the Starpriest’s treachery, and gave us a prophecy regarding the demon prince’s conquest of our world. Mighty though I am, I would rather not chance a duel with a demon prince, and I have concluded that I will stop this ritual from occurring and therefore save the world. Apparently, Chulky has been unable to transform back into his normal shape due to some interference from the Starpriest, so those of us alchemically inclined concocted a cure to the druids’ condition from the ingredients in the Starpriest’s former abode. After successfully testing it on one of the caged druids, we fed it to Chulky and broke the curse upon him. Before we returned to the druid camp to rescue the remainder of them, the chieftain thanked us for preventing a disaster from befalling his people, and provided us with rewards. I received a buckler that had apparently been wielded by the real Bkhakul, which is a mighty gift indeed, and truly worthy of my contributions toward the eventual overthrow of the Starpriest and rescue of the druids. It was at this point that Fizzle confounds us by electing to remain behind as the city’s new trainee Starpriest of Desna. Although I agree that it is crucial to insure that the office of the Starpriest cannot be used against us in the future, I am grieved that such a loyal vassal will end up leaving my side. That being said, given the severe danger that Fizzle has routinely faced at such a young age, perhaps it is for the best that she will remain safe behind the city’s defenses. We all say our tearful goodbyes, and promise to return if ever Fizzle needs assistance.
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Session 20 Journal Entry Zeekten Blackfist Once our business in Zlaz was finished, we headed out of the city and made our way back to the druid's encampment. Reaching the camp, Ternesj, we met up with the leader once more. We informed him of what transpired in Zalz and the results of our expedition. After making teh potion that cured the ailments that affected the transformed druids, the leader sensed that there was something wrong with some of our members. He believed that Kiradin and Fennick were cursed. Apparently the spell that they used in the catacombs when we sealed the fire demon was also a curse that slowly drained them of the life and magic. We were told that the curse can be removed but it would take the night and meditation to remove it. I informed him that Fizzle was also affected by this spell and he assured me that he would cure her once he traveled back to Zalz himself. As for tonight, we feast and heal. Morning arrived quickly, with everyone rested up and our two companions cured, I exited my tent. While stretching to wake up fully, I noticed the druids' leader talking with an unfamiliar knight. Upon further investigation, he turned out to be a soldier of Carth Solus. He brought news of the North. We were to immediately head to the mountain range, the Northern Spine, and bypass Landorus completely. The knight spoke to me directly, for the destination was well known for me. We were to sail straight through Serpent's Bay, dock near Kursh, and head North, to Blackfist Temple. I was going home.  The trip through Serpent's Bay was rather uneventful, which was nice considering what we had gone through up until this point. After docking near Kursh, we immediately began our trek North into the mountains. The further North we went, the more familiar things were becoming to me. Finally, in sight were the steps. The steps I trained on for hours on end in my younger years. The steps to the Temple. The 10000 steps of Blackfist. Eager to to be so close, I ushered my companions on. Helping Garbador with the climb and Kiradin helping Edward, we finally reached the top. I stood at the top of the stairs overlooking the Temple itself, taking in the nostalgia of my training grounds of young, the place where I learned much of what I know today, my home. Our arrival was not unannounced, many monks were already greeting us as we reached the top. Showing my companions the respect that is custom to show visitors and me, the warm smiles of welcoming back family. Greeting everyone in return as we made our way to the center building lifted my heart, washing away the trouble and fatigue that had soiled it. At the center, we came face to face with my mentor, the man who practically raised me, the mentor of all of Blackfist Temple, Master Rand. After bowing with deep respect and seeing the smile on Master Rand's face, I couldn't help the smile that crept onto mine. As Master Rand became to talk to us, I was immediately reminding of the deep wisdom and knowledge of his words. I actually surprised myself by how easily I was able to converse with Master Rand now. It seems I have grown quite a bit since my departure not too long ago. Master Rand lead us through the temple grounds, saying that there was individual waiting for us. AS we followed, I had noticed the increasing amount of refugees and merchants in the courtyard. It seems that the Temple had opened its doors to the public because of the constant rifts opening up in the Northern Wild-lands. Master Rand stopped and gestured to a person that was i the middle of healing a couple refugees. Once he stood up and turned our way, I saw that it was Carth Solus himself. Things mus be bad if Carth came here personally. He informed us that our ally against the demons, Zamkut Breakhoof and his Battle Cattle had gone missing. Breakhoof was not an easy individual to defeat, so we knew that something had gone wrong. After gearing up the cold climate of the North, we made our way, Carth included, to the last known meeting spot for Breakhoof in the Wild-lands. Reaching the meeting spot, we could see signs of a battle. Torn armor and clothes, broken weapons, but what spurred on our resolve, was seeing Breakhoof's cloak and axe. We knew we had to hurry if he had any chance of saving our missing comrades. No matter how pressing the matter, you can't account for the weather. With the winds growing stronger and the temperature dropping more and more, we needed to find shelter and fast. Having a strange feeling, I led the group straight to a cave. How I had known it was there, I couldn't tell you. Once in the cave, we immediate made a fire to help thaw out the freezing Edward and Fennick. after the fire was made, we decided to explore a little deeper into the cave. In an instant, we saw a much larger fire set in the back of the cave and what looked like a person tied up, hanging from the ceiling of the cavern. As I started towards the larger fire, a clawed hand darted out from the side and grabbed me, pulling me to he gnarled face. It's first mistake. It's second mistake was thinking it could keep me in it's grip. After freeing myself, I quickly pummeled it to unconsciousness and rushed to help the rest of the group. For it sounded like they too, were dealing with a creature. My sight, or lack-thereof, of the group was a spherical orb of pure darkness. I couldn't see any of my companions beside Fennick, who was focused on something from where I came. At that point, I head the growl and saw that the creature I had downed was already back on it's feet. Fennick yelled out that Trolls were weak to fire and acid then proceeded to use some fire spell and burnt the Troll to a crisp, killing it for good. Soon after, the death cry from the other Troll was heard, and the darkness lifted. The fighting done, we were introduced to Galand. He was the person that was tied up next to the larger fire. Our invasion of the Troll's cave, gave him the opportunity to escape his bounds and help our battle. The spherical orb of darkness was actually brought forth by his weapon. In which hew told us of how he got his powers, forced into contract with a powerful demon, and his quest of freeing himself from it's binding. He decide to join us, hoping to solve his issue and we took care of ours. The winter storm passed overnight and we made our way back out and once again on the search. Reaching a cliffs edge, I was able to see clearly and saw our foes far down below. The First Hunter, the Second Hunter, and numerous fire demons in an area that was setup to be some kind of summoning circle. The group had given Garbador and myself flight powers through spells and then entered some mirror dimension that Fennick created. Arriving on the ground in practically no time, the First Hunter laughed at us, thinking we had only sent two to deal with him. He was in fro a rue awakening as I place the mirror on the ground. Battle ensued quickly as the rest of our group emerged from the mirror in surprise. My target this battle was strictly the First Hunter. He had caused the group and myself so much pain and hardship. This time though, he wouldn't face the same weak man he had before, almost killing me. I had become much stronger since our last meeting and my determination to finish this significantly increased. As I fought the First Hunter, the rest of the group were taking out the fire demons and the rifts that were allowing them to pass to our realm. Just as I was about to land the final blow on the First Hunter, he disappeared. What came forth through the middle larger rift, was an abomination. A demon of much larger proportions then the rest. a demon proclaimed as Allu, Demon Lieutenant of Prince Aenor. The fight with Allu was actually relatively short. We fought hard and did everything in our power to do as much damage as possible. His counter attacks hurt quite a bit. I knew that if this was a prolonged fight, we would be in trouble. the situation was become more dire as Allu had almost devoured Galand. Galand revealed that the demon that he was in contract with was actually Prince Aenor and that his bond was to be the vessel for his summoning. It seems that it was the truth, for Allu threw Galand far up the mountain and out of battle for the moment. This is an issue I know that we are going to have to talk about if we made it out of this battle alive. Just as we were about to resume fighting, Allu was suddenly drug back through the large rift, screaming in defeat. Something had saved us by dragging Allu back into his realm. A voice was then heard over the battlefield. "A royal blood of good intent, must not slay the next of kin. If so does happen, Prince Aenor shall be released as the veil between realms is shattered." Calming down and processing this new information, we searched the battlefield for more clues. The Second Hunter, still alive but badly wounded, beckoned over to us. It seems that she had seen the wrongs in her way, how she herself was tricked. She offered us the letter she carried explain that this whole ordeal in the North was a wild goose chase. It was to distract us while the assassination of the Queen in Eras was to happen. The blood of royalty. The Second Hunter asked for us to end her, her wounds and heavy heart too much for her to handle now. I ended he life, giving her the eternal rest that she wanted. May her soul find new meaning in the world. Now with the knowledge of their plan, we began to plot our new mission. We found that Carth is actually the brother to the Queen, which brought us to this decision. We were to split up. Carth is to remain stationed at the Blackfist Temple, surrounded by his Paladins and the Blackfist Monks. He is to remain there for two reasons. One, he can continue to lead the efforts in closing the rifts between our plane and the Prince's. Two, we believe that he is going to be tricked into killing his sister, the Queen, having one of royal blood and good intent slay the next of kin. Our group is to travel to Eras and stop the assassination and save the Queen.... and hopfully the world.                         
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Session 21 Entry by Garbador “My writing may be good, but don’t expect a speech about it” – Garbador 2017 It’s been a hectic journey on Veric’s new ship, and a long one at that. We’re headed toward Eras, to save the queen from being killed and fulfilling our enemies wish. About a few hours before arriving at Eras, Veric was a little too indulgent about his drinks as of late, and he ended up being put down into the crew quarters, so Edward took to the helm for a while. It didn’t last long, apparently Veric has a sense that if someone touches his ship other than him, he wakes up and demands it be left alone and he be the only person to sail it. Greedy pirate. While we are still sailing and waiting to dock, we go over our plan once again. Veric, Fennick, Kiradin and myself will all go into the mirror and await for our time to strike upon entering the queen’s chambers in Castle Erathor. On the other side of the plan, Galan, Chulky, and Edward will go into Eras with us safely in the mirror and create minute distractions in order to separate the guards so our entry is as less difficult as possible, we assigned Edward to do most of the talking, Chulky decided to turn into a bird and relay that way. When we dock, our plan begins, everyone goes into the mirror with the exception of Galan, Edward, Chulky, Zeektan. Zeektan goes invisible along with Galan and they both devise plans and help block off entrances towards certain areas of the city, effectively blocking in the guards we lure into the Military District. While we are in the mirror we are discussing all the possibilities when we encounter Tiberius and the queen in Castle Erathor, and prepare for the fight of our lives. I can kind of hear something, maybe it’s them starting the plan in the military district and blocking them in… I hope so. If going by plan, we should be in Castle Erathor, I’m getting peaks every now and then from Edward’s Pocket (Maybe, couldn’t remember who), and we probably are. Okay, I don’t hear any more commotion, but I did however see Zeektan crack his fist down onto a guard, and knocking him out… It looks like they are in the royal gardens now. Fennick teleports us out of the mirror and we begin our final plan, with me busting the door down like some glorified toothpick structure. We meet with Tiberius with a tied up and ready to be executed Queen Kethora. Two reavers knock down Fennick, and as she falls, she tries to light the guillotine on fire, but failed and just knocking it back a little. Chulky begins with the ultimate surprise and turns into a crocodile, effectively killing one guard and knocking out the other, however, missing Tiberius. Zeektan starts using his glowing green fists of fury and starts attacking anything he could to save the queen, and double fist punches two guards, killing them instantly and turning them to dust. I kick the guillotine away from the queen, however it was too well built for me to break it. For some reason, Zeekten’s eyes being to glow green and he doesn’t seem like himself, almost like he’s being controlled by something… Chulky realizing this, turns into his second form, a young blue dragon, but however isn’t able to stop Zeekten’s weird controlling dilemma. He’s fighting all of us now, trying to get to the queen and kill her… This isn’t good and we need to stop him! Edward and Chulky both knocked out, however I being resurrected from something in the mirror am able to come back and knock Zeekten out… Only with him regaining consciousness and knocking me out near death… I see the final blow, Zeekten, a harmless monk towards good intent, killing Kethora out of his own will. A rift begins to open and Galan… Now the vessel for Prince Aegnor, has come to the physical world, this can’t be good… Fennick pops back out of the mirror that she was once entrapped in from earlier and mutters words I could not remember, bringing us away from the area and to a familiar campsite of a long term “friend” of ours… Zeekten mutters that he saw the mural before we left… It was him being placed on the footsteps of the Monk Temple, he was Queen Kethora’s child. He had killed his own mother and effectively fulfilled the prophecy we were adamant to not let come true. I’m sorry you had to do that Zeekten, I will do whatever in my power to keep you from harm from outside parties and maybe… within our own group, you had no choice, remember that. ….. I should have not let you open and read that book, I have failed you. Signed Garbador
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Session 22 After finding the wreckage that was left of the castle, my brother, and the people whom I later found out were his friends, were unconscious. One of the city guard informed me that the demon prince Aegnor had been summoned by Garb’s “friends” and that they were the cause of the damage to the city. He also said there were reports all over the world of demon attacks that Aegnor brought along with him. When Garb and his friends woke up, I found out that the others were indeed his friends and fellow adventurers, whom I could tell Garbador would not readily leave. Since I did not want to risk being separated from my twin brother again, I resigned myself to joining the group. Who knows, maybe I’ll find them to be friends myself. Shortly after they awoke, the thin, pretty lady in the dark cloak started acting strangely, and next thing I know, we are all in a forest, far away from the city. I instinctively jumped on Grewt’s back and told him to fly up, and out from the forest sprung a slew of fire demons. Eventually, we fought off the small fire demons, only to find out that their powers combined to make a portal to summon a greater bug-like fire demon. After a long-fought battle, resulting in our party almost being wiped out, the religious lady of the group, Kiridin, healed us, which ended up turning the tides in our favor. Then a paladin showed up and started vanquishing the demons with his holy powers, bolstering our party’s awareness, and damage, and healing those who were injured further. If Kiridin’s heals turned the tide, this paladin’s entrance to the fight started the earthquake to turn the tide into a great wave in our favor. Shortly after the paladin, whom I later found out is named Carth Solus, entered the fight, the demons were utterly vanquished and sent back into the depths from whence they came. It was then that Carth told us exactly how dire the world’s situation had become and sent groups of us to face specific threats that loomed in various party members’ areas of expertise. We then called it a night, made camp, and decided who was to go with whom the next morning, as well as where we were to meet up afterwards.
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Session 22.1 Kiradin's Journal The Journey North Brought by ship to the Blackfist Temple, we were to meet up with a guide to where we were supposed to get the holy mark needed for our upcoming fight. It ended up being Zamkut Breakhoof, Leader of the Battle Cattle. Still can't even THINK that without giggling. Our destination was the Temple to Amauntator, the God of Law and Justice. Not sure why he chose the frozen wastes for his temple, but I am glad I prepared Endure Elements before we set out. Might need to figure out a more permanent solution to that spell. We were to leave in the morning, so I started my preparations. Zeekten went to meet with Master Rand. Eddy decided to join in with Zamkut drinking, Dwarven Ale. Eddy was out after a SIP, when will they learn? Morning arises, with Eddy passed out near the fire still. Zeekten is being lead to us. It appears part of his atonement is a loss of vision. He was sporting a new pair of weapons, some metal rods. Eddy is awake finally, mostly coherent, as much as he can be. So glad I do not have to endure the biting cold. Eddy seems to be fairing well with his cold weather gear and blankets. Zeekten doesn't seem bothered by the cold, but he did grow up here. Arriving at the base of the mountain we have to climb, there seems to be 4 areas we have to traverse to get to the top. The first area, we have to climb up a fair bit. Zamkut whips out his axes and climbs his was up ahead. Zeekten takes Eddy on his back and I guide them up with rope while flying overhead. This part seems fairly easy, but Zeekten was still slowed by the vision loss. This next area was interesting, a passage with extreme winds. Breakhoof and Eddy both got ahead fine but Zeekten and I were almost blown off the mountain. Thankfully my fly spell was still active. Tying a rope between us, Zeekten and I fought our way to our friends. After catching up with them, we tied everyone together for safety. The third section of this journey, we had to cross chasms over deep pits. This part was very treacherous. We remained tied together to keep anyone from falling to their death, or in my case falling slowing back down the mountain. getting past the first ledges were tricky, but the next was even more dangerous. On the ledge was a large white bear. Zeekten offered his rations to it, which seemed to pacify it for now. Eddy managed to fall into the gap trying to jump over past the bear. Fortunately for him, the rope held. Amazingly the bear leaped across the gap and started playing with Eddy like a toy and pulled him up on the ledge. Zeekten went to jump and the ledge below gave way he barely managed to grab on to some edges along the cliff face. My jump fared no better, managed to get a hand hold myself, but we pulled Eddy down with us. Eddy smarted off to the bear, angering it. I swear he does this on purpose. It started stomping around and knocking rocks loose around us. Eddy gets smacked hard enough with one to get knocked out. I summoned my spiritual weapon as a distraction for the bear. Zeekten used the time to pull himself up, and I got across to the next ledge too. Together we pulled Eddy up, who wakes up after we're done. By now the bear has chased the weapon to another ledge leaving us free to clear the next set of ledges easily. The last section was an aged bridge. Seriously, why haven't the clerics for this diety fixed this up! Zeekten goes across first, with the rope. Eddy makes it across fine, too. They toss me back one end of the rope. I head out across and about fall through one of the rotten boards. About halfway across, two fire elementals appear on either side of the bride, and proceed to set it on fire. I'm still wondering which god I managed to anger this day. I make it a bit farther and the flames start to set the rope on fire. I cast create water to put out the flames and make a last ditch effort to make it across. I failed. Zeekten and Eddy both managed to get to me in time after dispatching the fire elemental. Pulling me back up, I cast create water on the other elemental and watch it turn into steam. I'm going to need to remember fire resistance for the upcoming fights. Arriving at the entryway to the temple, there are two huge stone statues on either side of the doorway. Eddy moves up and they turn their heads towards him, eyes opening with a golden glow. They mention that he does not have good intent. Thinking to myself, they are overstating the obvious. I move up and they say I may pass. Zeekten was allowed to enter also. The doors swing open and a ginormous warrior stands before us. He claims we may not enter until we sign a contract, which includes paying for any damages we cause to the temple during our stay. After we talk amongst ourselves, we sign on the lines. This ended up costing Zeekten 2500 gold for the bridge repair. Note to self, read things BEFORE signing them. After discussing what we were here for, we had to sign another contract. This one had requirements for each of us; I had to add a prayer for Amauntator to Selune, whom he misses dearly; Zeekten had his atonement furthered along, complete blindness at this point, and Eddy has to convince Veric to allow having the figurehead on the front of the ship as a tribute to Amauntator, Eddy negotiated that if he could not, would a shrine on his own ship suffice. Along with all of us taking the fight to Aegnor. We signed and he granted us the holy mark we'll need, along with blessing our weapons and armor, and a little pocket change to prepare us for the upcoming fight. I hope the others fare as well as we did. I may have to chat with Benny about getting some things.
Session 22.2 Chulkazdriin My companions and I have come once more to the southern marshes of Zalz, this time seeking the blessing of the nature goddess, Meilikki. I can sense her presence here in the natural world. I am accompanied this time by Garbador and his twin brother Groghar, whom I do not completely trust yet. He did prove useful in any case so I may have to change my tune. we had to seek out 3 entities which embody the swamplands and by extension, Meilikki herself. First, we gave a feast to the kingrails, and Groghar raced the King Rail upon his Quetzalcoatlus and won, granting us the first verse of the song. We travelled the marshes and were set upon by a pair of Winged Swamp Serpents, which we managed to defeat with haste. Groghar nearly died before I healed him. Upon defeating these creatures we came face to face with King Croc,and Garbador promptly threw him into a death roll in a show of strength that won us the third phrase. The third entity we came upon was none other than the Queen Capybara, whom I took a liking to right away. We each gave her a rare item we possessed after she decided to dogpile us,and I also gave her a Protective necklace I pulled from my dragon satchel. The magic it contains will keep her safe, I think,and she was so taken with it that she formed new burrows in the shape of my name. I suppose everyone will know I was here now, but at least she gave us the second verse of the song. Lastly, we gathered in the center of the swamp and, after a few failed attempts, Groghar managed to summon the goddes with his voice. (It would have been better if I had done it, but Lung-Scale is an unpleasant sickness which robs reptiles such as myself of our voices). Meilikki appeared in our time of need,and blessed our weapons with Natural Poison, and gave us gold to purchase more supplies. The Mark I bear will aid us, but I wonder if it will be enough?
We began our journey in the forest of Seluna. A yellow pillar with Elven scripture lied between two Redwood trees. “Illusion Magic” could be read on the pillar. Veric saw fire demons! I casted protection mage armor on us. I walked past the pillar and magic began to disperse after a rather loud boom sound. Demons! More Demons! One attacked me, but it did not cause any damage. “Must be an illusion”, I thought. We felt confident that every demon before us would be an illusion. That was until we saw a much larger one. It was a beast of thing, A Behir! The thing had 20 legs! It knocked Veric down. I grabbed my magic lasso to bind its legs. He broke free. I casted storm step in hopes to paralyze the beast. The shock from the electricity must have dispelled the magic casted on it for it turned into an enchanted tree. We approached another pillar. This one was purple. It read, “Abjuration, Defensive Magic. And had 3 scrolls: Endure Elements, Healing Warmth, and Banishment.” Veric made the good point of having me cast these spells, so I did. A Pig Demon came through a portal! “Veric may get eaten again”, I thought. I am sure he thought that as well. I casted the final spell Banishment and the Pig Demon was abruptly sent back through the portal from which he came from. The forest that was once green and very much alive was now decayed and full of death. We saw a statue with engraved markings, it read “follow the heads and they will you to Corellon”. Another pillar, it read “Necromance-scroll of Undead Control”. Skeletons rose up from the ground and attacked Veric and I. I narrowly escaped from being decapitated by the undead skeleton. I read the scroll and had the skeletons under my control. There was a wooden door blocking the pathway so I had them open it for us, I felt lazy, sue me. Luckily I did because it needed a skeleton key to open it ha-ha. I saw a glowing blue pillar. I ran to it with excitement but I accidently left Verick and Kinsey in the dark, oops. I was the only one with the torch. Promise I won’t do that again. I stepped closer only to see a Dire Bear! Quick, what was on the scroll?! “Baleful Polymorph”, it read. The spell turned the Dire Bear into a, well, a cute Koala Bear. I saw Veric cuddling the bear and awe-ing at it. Veric named it Kiki. Awe so cute, they’re best friends now. Another pillar and scroll laid before us. This one was red and It read, “Evocation Magic”. So naturally, bolts of lightning aimed at us and hit us. Yep, that’s all that happened at the scroll. Onward to the next pillar. Before I could even read the scroll, Veric, Kinsey, Kiki and I were locked a cage. Quickly I casted the “Charm Person” spell that read on scroll. An Elven guard appeared and I summoned him to unlock us from the cage. “Thank you”, we said. “Is there anything else I could do for you?”, he asked. I asked him to protect us and take lead on our journey. He walked through the blackened forest and all we heard was a blood curdling scream. We moved forward cautiously to where he had walked. Lying next to a green pillar was Our Elven Guard who was now a Dead Guard. We had him for one second he goes and gets himself killed, tsk tsk. The scroll read “Summon Animals”. Big, slimey worms slithered their way toward. “Hmm, summon animals, awe Koala Bears are cute”, I thought too loudly for I accidently summoned Koala Bears! Luckily the two of three Koala Bears ate the two of the three worms, but the third worm ate everything else including the third Koala Bear. I hope this didn’t freak out Kiki. Veric tried to slice the worm with his sword but he was swallowed. I too was swallowed. Veric tried and successfully sliced the worm from inside and we were free. Kiki ate the remaining of the worm. Good thing Koalas like worms, yummies. The final pillar we approached was white in color. It read “Divination”. Suddenly, Veric and I were knocked unconscious. We were given a vision. “The full party is back in the Throne Room, Another figure is with them but in shadow. The Party lies beaten at the feet of Prince Aegnor. Aegnor thanks the standing shadowed figure for bringing those that could end his rule before him. His Betrayel to the Mortals will be greatly rewarded. Aegnor raises his fist and it begins to glow with Demonic Fire. He releases the magic at the fallen party. Flashes of flame and light and the party standing in a realm of Fire, beaten and weak. As they arise, A Demonic Warrior with a sword of Flame stands before them. Blade raised and rushes forward towards Veric. As The Blade Slashes in Veric's Direction, You two awaken back in the Forest Maze.” Upon waking up, I recalled a past experience regarding Naberius the Gatekeeper. I am fairly certain he is the Demonic Warrior with the Fire Sword, but why would he attack Veric? As Veric and I got on our feet we saw the Golden Tree of the Leshy. A figure walked up from behind us. It was the Elven Guard with a bolt in his chest. He was alive. His wound sealed up. He began to morph into something, his true self, Corellon. Corellon was the Leshy all along! Whaaa? “What do you request?”, he asked us. “We request the Arcane Mark”, we replied. He gave us the Mark and presents including: Granting Spell Resistance, Ranged Weapons, etc and 16,000 gold pieces. We passed the 8 Scrolls of Magic and I never want to be put through that kind of thing again. But with the Mark of the Arcane, I am ready to face Aegnor again. I just hope that my friends were just as successful in acquiring the other 2 marks. Aboard Veric’s ship we go to rejoin the Others at Corvolas for the Coming Siege of Eras… I worry for our safety.
Recap 23 The Siege of Eras - Final Battle My party has finished the recruiting and all the battalions have all gathered near the entrance of Eras, even our Huge Capybara friend has joined in, thankfully... We could all use her energy. After a small squabble with who to speak first, we kindly decided on Zeekten to pitch the plan for the siege to our leaders, and have Kiradin point on the map as Zeekten explains due to his Atonement, and because of this, Zeekten will be sticking to Kiradin for the majority of the battle, or at least until he regains his sight back, not sure when, but at some point. It has been noted that according to a vision from Fennick during her last adventure with Veric that one of our leaders might end up betraying us and that it will end with the demise of our party and the chance of death for veric via flame sword.... to be honest, that's how I'd want to go. During our gatherings and recruitings, a lot of our old friends from far off adventures Zeekten and myself had when we first met, including my old hunting and battle partner and long term friend, Kiaran. I'm glad she decided to join, especially after the events with that bastard of a Gnoll (See Recap 2). Vanguards will be having the toughest job as I have been told while the military district is being broke into... Don't ask what, I wasn't paying attention at the time... Too busy sharpening my axe. The main leaders of each will be as follows, North: Zamkut Breakhoof & The Battle Cattle. Makes me chuckle every time, he's a genius for that name. West: Master Rand & The Blackfist Monks The Port: Orrick and his pirates. South: Vanguard Leader: Regor & Blood Guard of Landorus, with 1 battalion of Dwarven hammerers. Left Flank Leader: Benny & Corvolas Hoods, 1 Battalion of Dragonborn Trike Warriors Right Flank: Kiaran and my Gladiators with 1 Battalion of Dwarven Hammerers. Army Command Base & Siege Leader: Gelban & Craftsmen of Kent with Dragonborn Trike Warrior battalion. The rest of the leaders and battalions will be on standby if we need them. (There are several scribbles and notes from Garb, all this writing is taking a toll on him, but you do notice his penmanship is actual legible this time. That's a plus, and actually decently accurate. Good Job +1) As part of the plan, Fennick will be having a battalion of Kobolds at her disposal and will be hiding in her mirror for whenever they are needed... Must be cozy. I think I forgot a sock in there as well.... from last time. Could I get that back sometime Fennick? Thanks. THE START OF THE SIEGE ( As noted, there are stains of blood and other... fluids, probably sweat from Garb in the next section... He decided to take a journal with him to document the Siege as per Carth's personal request for the History Books..) NORTH With the Battle Cattle Ready, and all troops in position we have started the siege, we begin in the north with Zeekten, Kiradin, Fennick and myself. The path is covered in snow, but thankfully we have spells and warm clothing to get through it, unfortunately, Avalanches are a normal due to the unstable hills and mountains in the area, but we pass unscathed and relatively safe and unharmed, thankfully. A little further down the path, we stumble accross a chasm, however I decided to pull a log down in hopes of making a bridge with Fennicks help, however due to my rope being a little slick and the snow having ice underneath, I slipped and injure half of our Iron Beard Battalion... Sorry guys. I owe you a few dwarven ales each. After our little issue is resolved, Fennick crafts a bridge and we cross safely. Hopefully the West will have started by now. Godspeed friends... WEST Our friends in the west gate, including Carth, Veric, Chulky, and my Brother Groghar begin to fight their way to Landorus (? might be wrong, it's what I had in my notes ;-; I'm sorry) , however, with how clumsy he can be, I heard he slipped and had to call his quetz to come save him... again. Back to the NORTH (A note from Garbador, "Dunno why I'm writing it like this... Zeekten told me to not... but oh well.") We reach the gate and begin to breach it... however it's made of metal, and even my strength is having a hard time breaking it down... So we'll just go back to the West Again.... WEST It seems they have breached the west gate and have taken out one battalion...but at what cost, and our efforts in the north can be heard as we break the door down....finally. Tiberius' men somehow gain some sort of demon power... I can feel it, which is not good for us... We must be careful. (Blood spatters the page, and some burn marks..) Groghar and myself decide the south gates needs our help and we fly over to help protect our siege equipment and lessen the load from our friends.... unfortunately, we were too late for a few of our battalions.... (Water wrinkles the page... possible from tears of Garbs?) I see... my friends body being taken and placed carefully with the rest of the fallen... I can feel the rage increasing within my bones... They will pay for this, and I'm giving it my all... Our party hasn't seen me at my fullest, and this time, they will... Stand back friends... please. Kiaran will have a Honerary Fire Pit Funeral for her achievements and sacrifice... You will be avenged. The catherdral gates give way, bringing us into the cathedral, with the horrible Alagarel... (Next time this is picked up, it'll be in anothers hands, Garb's enraged mindset dropped the book to be taken and continued by our next recapper... Mind the blood, sweat and tears ;) )
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Session 24 Tried to be feared but thanks to Carth I feel as good as ever. However, this demon snake lady seems to want to caress Edward and moves to do so while others are completely soiling themselves. (I've never seen a pair of orcs like such babies). Chulky Summons a Bison to help with almost no avail as it also is consumed by fear. Garbodor lets loose his fury of his lover dying sending slash after vicious slash into this demon. Sending her into a bloody frenzy with the help of Carth's hammer throwing abilities. Just as I see this her scream a power of fear overwhelms me and forces me to take a quick breather before I can take another shot at the demon. As I pop my head up i see this abomination kissing Edward preparing him to be a feast or something. Dear god we need to kill her fast. Fennick has the right idea. We need to get rid of these sacks in order to beat her, since her power becomes weakened with each of the sacks destroyed. I feel my confidence return to me as I expel one of the sacks from the realm, back to from where it came, just as Edward finally breaks free of the Demon's grasp and moves to shoot another of the sacks to attempt to destroy it as well. All the while good ole Zeekten "blindly" attacking whatever is in front of him. One by one we are dropping the sacks as she is being drained of her power by the second after she catches back up to Edward again. As I finally dispose of the final sack I call to edward to finish off the Demon Lieutenant as he becomes himself again. Kiradin informs the party as we grow closer to Aegnor that there are 2 more commanders to Aegnor's forces the Lieutenant of Rage and Lust. As he finishes his sentence we come face to face with the force of Wrath himself and we prepare to battle. confronted with some minions of Rastos, Fennick disposed of them quickly so I can rush forth to go to arms with Edward. Chulky and Groot arrive to help as well as Zeekten bullet drops through the air punching Rastos multiple times, and disarraying him so much he didn't expect me ducking so quickly behind the bridge, he hit himself all buffed up with that great battleaxe! Wow. What a Lieutenant, am I right guys? I call as I whisper some words of banishment into a bullet. I load the bullet and take the shot at the Demon Lieutenant Banishing him from the realm before he can cause any more harm to my companions. A dragon fell out of the sky after the fight with the pig demons and gave Chulky some super fast powerful dragon attack as he killed his mothers killer. We proceed into the castle and I awaken next to a beautiful woman of whom I feel the need to feed grapes. She tells me Demons have come to kill her working for Aegnor. The demons have arrived and I have taken action just to see that the demons were truly my friends. what kind of sorcery is this? After just a split moment I see the demons once again. I take aim just to misfire into the recoil knocking out the beautiful elven woman. I come back to reality to quickly banish the last demon Lieutenant to the Realm of Aegnor. We continue into the castle to meet Aegnor himself. When we finally confront the Demon King we find that Carth's second hand was another minion to Aegnor. Groghar's quick and harsh reation to this was clearly uncalled for as most of us become blind from a spell he cast and I can hear fighting and struggling going on. After hearing a quick sound to my left I draw my pistol load a banish bullet and fire at the target after hearing a drop. I recognize the voice as Aegnor grunting and wincing from the pain. He mutters we were too much trouble and I can suddenly see again, to come back to see him cast a green flame and we went unconscious to come back and see the flaming swordsman from my vision. *drops journal*
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Session 25 Extreme heat. That is what I felt when waking up. Hearing my companions around me, I knew that we were at least still together. Judging by this heat, though, we were not in Eras any longer. I can hear heavy footsteps running towards us. The swoosh of flames, a thud, and a scream had me fearing the worse. "Sorry about that, I thought I had gotten all of them" said by unknown deep voice. As I found out, Neberius the Gatekeeper had summoned us away from Eras and into the Realm of Flame. Saving us from whatever fate Aegnor was trying to deliver. Neberius informed us that if wanted to defeat Aegnor, we would have an easier time in his own realm. After discussing with the group and with Neberius, we set off to Aegnor's throne. There, we would defeat his Throne Guardian, which happens to be my most hated enemy, the First Hunter. After defeating him, it would summon Aegnor back into this realm, where we would defeat him once and for all. Making our way on the paths, the holy rods I was holding began to vibrate in my hands. Taking the West path, the rods died down. Turning around and going East, the began to glow and vibrate and a very high intensity. Stopping, I heard a female voice in front of me. It was Lilara, Aegnor's queen. Apparently my holy rods can detect the nearest demon. She wished to not fight us. Instead, she wanted for us to defeat Aegnor and make him transfer control of the Flame Realm to her. She promised that if we were to do this, she would not attack the Mortal realm. She was content with ruling over only the Flame Realm, it was Aegnor who wished to rule over all. With Fennick sealing the deal made with Lilara through magic, she pointed us in the direction of the throne room. Arriving to the entrance of the throne room, I heard a voice I despise. The First Hunter, though his voice is a little more demonic now, I was still able to tell it was him. Summoning some minions and duplicating himself, the fight began. Using the rods to take me to the nearest demon, I began my attack. Taking out some Reavers, I advanced into fray. Suddenly, hearing some cloak rustling, I yelled for Veric to drop. The First Hunter appeared by Veric, and thanks to my warning, he was able to dodge his attack and stab back. As the fight went on, it became apparent that each of the First Hunter clones had one of my tattoos imbued into their bodies. This fact was infuriating.  Once more, hearing the cloak rustling, followed by Fennick gasp of pain, I fell back to help defend my ally. Suddenly, I felt a sting on my neck. My wasp tattoo was back. the group had taken out one of the clones, giving me a tattoo back. Defending Fennick, I was suddenly able to see a little. Instead of complete darkness, everything was a blur. I could feel the burning of the dragon reappearing on my back. Standing in front of me, a complete, but recognizable blur, was the First Hunter. This was the real one, I knew. No other clone made noise when they moved like this one. My blood burned with the intensity of a dragon's flame as I saw the First Hunter. My fists flew faster then before. Each strike hitting its mark and returning to strike once more. Downing the First Hunter, I stopped and took a breath. Hearing a groan, I knew I had not finished him off yet. I was able to make out the glow of a pine tree pulse from his body. He had the rest of my tattoos. My powers. He had what made me, me... Now I know that I need to keep my emotions in check. I calm mind is a deadly mind in the midst of combat. Although, as I found out, an enraged mind is a guillotine when focused on a single target. as my fist struck the final blow against the First Hunter, My body seemed to explode. Everything came rushing back to me. The part of my being that was ripped away from me has now returned. I was whole once more. My sight, my powers, my tattoos. They all came back. The only difference was that my fists, once consumed by green flame, are now bathed in a holy white.  After defeating The First Hunter, Lilara appeared in the throne room. She annouced that we should prepare ourselves, Aegnor would be arrive very shortly. we took positions and prepared for our final battle. Aegnor appeared before us, his anger at us from trying to take his throne out from under him apparent. In his arrogance, he changed the field on which we fought into a swamp land. After dealing major damage to him and him laughing at us for not knowing how to use the marks correctly. I paused and thought about what I knew about the marks. Remembering the library and our reading on the first Flame Wars, I remembered that the marks had to be used on the proper form Aegnor took. Since he was in a more animalistic form, I knew the Nature mark needed to dispel him now. Taking the scythe from Groghar, I struck Aegnor, dispelling his form and returning the area back to the throne room. His second from took shape, becoming bigger and more hideous. Three magic orbs appeared in the room. Each one doing damage of a different type. One, a fireball, another, complete fear, and the last, lighting. Fennick had to maneuver around the field, hitting each orb with her marked sickle, deactivating them. with each orb down, Aegnor was closer to being dispelled. With my help, Fennick struck the last orb, taking Aegnor's magic form and leaving him with his final form, but not before tragedy struck Veric. The poor pirate was eaten once more. As Veric was expelled from Aegnor's body, it was quite apparent that a major change had happened to him. Once a young man, he was now a middle aged veteran. Aegnor's final form, was grotesque, completely pulsing with evil. Trading blows with him, I stood my ground. I was responsible for this, I was going to take the brute of the attack. I had to protect my allies. Fennick conjured 3 blast barriers around Aegnor, trapping him in his position. Groghar rushed over and leaped in the air, firing his explosive arrows in Aegnor's face, dealing major damage. In his attempt to finish him off, Groghar became trapped in the blast barriers as Aegnor grabbed him, bringing him in for a crushing embrace. If he was going down, he was bring someone with him. What better to finish off evil, then with holy. Kiradin stepped up, activating her marked mace and let it fly. The holy mace struck true, blasting Aegnor out of his final form and releasing Groghar from his grip. I took action and sprinted through the blast barriers, grabbing Groghar and bringing him out of the explosion. When the dust cleared, Aegnor laid defeated on the ground. stepping up to him, I demanded that he transfer control of the Realm of Flame to Lilara. With his defeat, he complied, giving Lilara the Throne of the Flame. Keeping her end of the bargain, she sent us back to our realm with the promise of never invading again. We appeared back in the throne room of Eras. Standing above the dead body of Galan, bloody sword in hand, was none other then Benny. As he played the part, the crowds chanted in for Benny's reign as King. Not being able to stop this due to sheer exhaustion, we simple let it go. Seeking council with the other leaders of the raid, we found that there were two deaths. Master Rand and Kiaran, Garbador's companion. We could not let this be. within the week, we had all the materials and had successfully resurrected them both. we couldn't let the deaths of great friends dull this victory.  Once the commotion had died down, "King Benny" had given us a stronghold to carry out our days in. Taking the Tranquility, we sailed to an island containing a very broken down fort. It was in dire need of repairs. Benny was essentially exiling us from Eras with this clever political move. He was going to need us again, and soon though. For as we ported, in the distance was a fleet flying the banner of The High Elf Prince Lannis. They had come from across the Dragon Sea, and they were not a force to underestimate. We shall see what Benny's next move is...  NEXT TIME ON PATHS AND DRAGONS!