Ah if you're working in the ability attributes tab of the in game sheet, then I actually know something. If it had been a question about the html/css for programming the char sheet, I'd have had nothing. To call an attribute you do @{attributeName}. To call an ability, you do %{abilityName}. What exactly the names are will depend on how you named them in the sheet. So, assuming your dexterity dice attribute was named dexterity_dice and your skill bonus was skill_bonus: [[@{dexterity_dice}d6+@{skill_bonus}]] Depending on what the value of dexterity_dice or skill_bonus is, you may need to put a set of inline roll brackets around the dexterity_dice call itself as well: [[[[@{dexterity_dice}]]d6+[[@{skill_bonus}]] ]] in order to use the @{...} or %{...} syntax, you can't have any spaces in the name.