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Heart of Progress: Rewards, Quest Awards, Aftermath and vote

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Edited 1472105352
So first of all apologies for the delay. I promise you this HAD nothing to do with pokemon whatsoever, nope, nope. It is time for the aftermath and quest rewards of the Heart of Progress. Aftermath: You return to the capital tired but successful. Along the way you notice that the population is abit polarized about the handling of the crisis, but with the efforts of the queen and your group you think the situation can be managed. The city itself seems to not have been hit by the waves of refugees, life continues as normal and even though you still hear rumors of what happened up north, it feels distant. As you arrive at the castle, you are held up at the gates. The Queen and her bodyguard, enter while you stay at the gate. Before leaving the Queen thanks you profusely and tells that she was most pleased by your course of action, and will make sure that her husband hears of it. Five minutes later, a person who you haven't met before approaches you and bows slightly. "You are the adventurers right? Yeah, we've been waiting fer ya. Fuse, Kingsguard.The captain ain't here so I'll be escorting you to the King. I'll take the weapons too ya know protocol, gotta do it or the higher ups will be pissed." She takes you along a different, route up to the audience chamber crossing awkward pathways, through what seems to be an almost mazelike structure that seems to be the servants area. After a while you are in the presence of both the King and the Queen. "A job well done all of you. We are still investigating the causes of this phenomenon, but news from the frontlines assure us that we have gotten the situation under control. My wife showered your names with praise, and as such I will make sure you are all amply compensated for what you did. I expect the following days to busy, but feel free to use any of the facilities in the lower part of the castle. Thank you for your work, I will not forget this." After your audience is over you head to the lower area of the palace through the main corridor. Fuse returns your belongings and tells you to follow her to the Quartermaster who will handle the rewards. You cross the scientific hall of the place once again, but something has changed. The heart is now beating. Rewards: Conway    3200 xp, The replica Vimakey   2400xp 6000 gold Skorn        1600xp 4000 gold Uklah        1600 xp 4000 gold Liaxisys     1600 xp 4000 gold Althea        1600 xp 4000 gold Aershin      800xp 2000gold Dak             800xp 2000gold Theodore   800xp 2000gold Fuu-lin        800xp 2000gold Meryl          800xp 2000gold Quest Awards Everyone listed in rewards and Kinner, gets: Heroes of the people: Your most compassionate and brave deeds did not go unnoticed by those around you and your fame grew. While you are on Drakthar you gain a +2 bonus to all charisma based checks. Where the Fairy Flies: Am i forgetting something? Save the Queen: You managed to complete the mission and bring the queen back in safety. The lower end of the palace and its facilities are at your disposal. Peacekeepers: Managed to avoid spilling blood unecessarily. Consumable: Spend this quest award to  gain a +10 to any roll that would allow you to possibly difuse a possibly violent situation. On the city we stand: Manged to save the city despite losing the keep. Friendly duality: Befriended a duo. Lukewarm: No effect. Personal Story Awards: Kinner: This is fine: No effect. Conway: The green march: The hunt begins. Nether Acolyte: You gain further knowledge on the nether. You can choose to gain 5 nether points to use nether gambit. Voting: As of paragon the world is now to explore in between missions. As you took a total of one month in finishing this particular quest it is too late to follow up in any of the others. Still you can choose to explore particular locations of the world as you please, or even try to convince some patrons to sponsor such adventures. So if you want to go somewhere in particular you can reply to this post with your own sugestions and vote. Sugestions: You are no longer in time to help Lock at the ruins, but they still might be worth exploring... The feywoods are still on the same place you found them and shrouded in mistery.
2 Feywoods
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Edited 1472533156
I mean, My character really wants to do both. But if forced to choose... he will go to the feywilds because weird magic-pulses of anti-undeath came from their and his magical senses are tingling!
Liax will vote against Feywood, because I feel like that's what her brain would tell her
Kinner feels like going to the Feywoods is a bad idea in general. The ruins on the other hand seem like something worth exploring. And if Lock is not into it any more, I'm sure the King would be interested in funding such an expedition.