
Well, at least, kind of. I have a simple macro to count the money that my PCs are carrying. And every now and then i get some really strange rounding results: @{target|Target 1|token_name} has [[@{target|Target 1|cp}/100+@{target|Target 1|sp}/10+@{target|Target 1|ep}/2+@{target|Target 1|gp}+@{target|Target 1|pp}*10]] gp
@{target|Target 2|token_name} has [[@{target|Target 2|cp}/100+@{target|Target 2|sp}/10+@{target|Target 2|ep}/2+@{target|Target 2|gp}+@{target|Target 2|pp}*10]] gp
@{target|Target 3|token_name} has [[@{target|Target 3|cp}/100+@{target|Target 3|sp}/10+@{target|Target 3|ep}/2+@{target|Target 3|gp}+@{target|Target 3|pp}*10]] gp
Together, the party has [[@{target|Target 1|cp}/100+@{target|Target 1|sp}/10+@{target|Target 1|ep}/2+@{target|Target 1|gp}+@{target|Target 1|pp}*10+@{target|Target 2|cp}/100+@{target|Target 2|sp}/10+@{target|Target 2|ep}/2+@{target|Target 2|gp}+@{target|Target 2|pp}*10+@{target|Target 3|cp}/100+@{target|Target 3|sp}/10+@{target|Target 3|ep}/2+@{target|Target 3|gp}+@{target|Target 3|pp}*10]] gp
Surely I can catch this with some rounding/flooring in my macro, but that's rather just like treating the symptoms. Using the 5e OGL character sheets here.