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Using comparison to roll a different set of dice?

1473691041

Edited 1473691075
Hey, Nathaniel Smith here. I was wondering if there was a way I could make a critical hit roll automatically roll an additional damage die. So say the hit roll is 1d20+5. If the die rolls a 25(or a natural 20/critical hit), then roll a 2d8. The reason I ask is one of the players has a skill/ability called brutal critical, in which every critical hit rolls an additional damage die. The way I have the macro set up now is it rolls the 1d20+5 to hit, and then automatically rolls for damage. Then the DM decides whether or not it hit. I wanted to make a macro so that it rolls the 1d20+5, and then based on whether or not it crits, it rolls one damage die, or the extra die for the crit. I know there's a way for a macro to remember a value, but I've only used it in a query where you type/select the value, and it simply repeats the value. Any help would be appreciated.
Not without making use of the API or one of the community-created Character Sheets. The raw macro system isn't able to selectively display or retain dice roll values for comparison; only manually entered values via Queries.
Alright. That kinda blows my idea away, but thanks for the quick reply.