I am a relatively new GM looking to start a game with a very simple homebrew rules, inspired by Swords&Wizardry, 2e and Pathfinder. I designed the rules to introduce my friends to d&d and I am already running a campaign with them in the same setting and with the same rules, I want to run another group in parallel since right now I have a lot of spare time and an urge to improve my GM abilities. Before you think about joining there are several things you should be aware of that might be a turn-off for many people: -You need to be able to start playing during a workday somewhere in between 11:00AM-7:00PM GMT, I am free to start in between those times most days of the week except for a Friday here and there. The exact day/time will be set once(if) I have 2 or 3 interested people. -You need a microphone and the ability to actively involve yourself in the game, if the only time you speak up is when the GM or your teammates prompt your to do so than this is not the game for you. -There won't be a lot of "tabletop" going on, we are mostly going to focus on the RPG side of things, I will use the grid system and roughly drawn maps in certain situations but most of the time you will have to deal with only your imagination and the descriptions I give you. -As you have probably figured out from my the description I am not a native English speaker, I only speak it on an intermediate level, thus I might require more time to muster up my words when describing something or holding a conversation as an NPC and my ability to immerse you in the world might be damaged by my limited vocabulary. If the four things above do not bother you than by all means leave a message and I will get to you within a day or two.