Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
May your rolls be merry + bright! 🎄
Create a free account

Looking for a Turn Undead Macro, 3.5e

1473802021

Edited 1473802162
Has anyone made a macro for Turning Undead. It is not included on the 3.5 character sheet, and I have no idea how to make it. While I can muddle through editing a macro that existed and otherwise works, that is about the limits of this old man's ability with this stuff. Any help would be greatly appreciated. 
1473811988

Edited 1473812661
Diana P
Pro
Sheet Author
My campaign does not currently have a cleric in it, but I would use something like: &{template:DnD35StdRoll} {{name=@{selected|character_name} }} {{initflag=true}} {{subtags=holds up his holy symbol and channels Holy energy.}} {{[Turn Undead](<a href="http://www.dandwiki.com/wiki/Turn_undead" rel="nofollow">http://www.dandwiki.com/wiki/Turn_undead</a>) check: [[ 1d20+@{cha-mod} ]] }} {{ Up to [[ 2d6 + @{selected|casterlevel} +@{cha-mod}]] hit die of undead within 60 feet can be turned. }}&nbsp; {{notes= Turned undead will flee for 10 rnds; if they cannot flee, they will cower (+2 to attacks on them).&nbsp; If the cleric approaches within 10ft, the effect will break; others may approach, damage will not break the effect.&nbsp; If you have 2x+ levels as the undead have HD, they are destroyed instead of turned.}} as a starting point.&nbsp; It is possible that there is some kind of formula that can be used to turn the roll+charisma-mod into the -4 to +4 modification to the caster level to determine number of hit die affected but I haven't figured one out as of yet, sorry. Wait.. I do have one... &{template:DnD35StdRoll} {{name=@{selected|character_name} }} {{initflag=true}} {{subtags=holds up a [glowing holy symbol and channels Holy energy](<a href="http://www.dandwiki.com/wiki/Turn_undead" rel="nofollow">http://www.dandwiki.com/wiki/Turn_undead</a>).}} {{ Up to [[ 2d6 + @{selected|casterlevel} +@{cha-mod}]] hit die of undead of up to [[ @{casterlevel} + {{(ceil((1d20 +@{cha-mod})/3) -4) , 0d0+4}kl1,0d0-4}kh1 ]] hit die each within 60 feet can be turned. }} {{notes= Turned undead will flee for 10 rnds; if they cannot flee, they will cower (+2 to attacks on them). If the cleric approaches within 10ft, the effect will break; others may approach, damage will not break the effect. Affected undead with [[floor(@{casterlevel}/2)]] hit die or less are destroyed instead of turned.}} That should work.&nbsp;&nbsp; It helps if I look in my collected macros first. :D
1473843463

Edited 1473847814
Andrew C
Marketplace Creator
I have one as well you might try... Upload it later Edit: This works with Diana's Template. &nbsp;It hijacks the 'Powerpoints' spot to use as a way to record the Turns per Day left and Max. &{template:DnD35StdRoll} {{name=@{character_name} }} {{subtags= attempts to Turn Undead }} {{abilityflag=true}} {{check=Turning Check: }} {{MaxHD= [[@{casterlevel}[Caster Level] + ceil( ( [[1d20 + @{cha-mod}]][Turn Check Roll]-12)/3) ]] HD }} {{TotalHD=[[2d6+@{casterlevel}[Caster Lvl]+@{cha-mod}[Cha Mod] ]] HD }} {{Checks= You have [[@{powerpoints}-1]] of your [[@{powerpoints|max}]] Turn Undead Checks Remain Today (Please amend on the Spells Tab of your Character Sheet under Power Points) }}
Thank you both for your input, but I am rather lost, The scripts should go where? I tried using it as a skill, as a spell, and as a weapon and nothing but errors. Also just in chat as am experiment, and the same. This is definitely not my strong suite. Not even close...
1474070697
Diana P
Pro
Sheet Author
What are the errors you are seeing? It should work placed in a spell macro space (I tend to use the 10th section for things like this myself) or as an Ability on the Attributes and Abilities tab.&nbsp; Mine had "selected" in a couple of spots so you would have to have your character token selected for it to work correctly; here it is without the "selected" keyword: &{template:DnD35StdRoll} {{name=@{character_name} }} {{initflag=true}} {{subtags=holds up a [glowing holy symbol and channels Holy energy](<a href="http://www.dandwiki.com/wiki/Turn_undead" rel="nofollow">http://www.dandwiki.com/wiki/Turn_undead</a>).}} {{ Up to [[ 2d6 + @{casterlevel} +@{cha-mod}]] hit die of undead of up to [[ @{casterlevel} + {{(ceil((1d20 +@{cha-mod})/3) -4) , 0d0+4}kl1,0d0-4}kh1 ]] hit die each within 60 feet can be turned. }} {{notes= Turned undead will flee for 10 rnds; if they cannot flee, they will cower (+2 to attacks on them). If the cleric approaches within 10ft, the effect will break; others may approach, damage will not break the effect. Affected undead with [[floor(@{casterlevel}/2)]] hit die or less are destroyed instead of turned.}} If you can grab a screenshot of the errors, that might help determine what's not working.
Works now Diana P. It must have been the "selected" that was causing the issues. Thank you so very much for your assistance!
1474082465
Diana P
Pro
Sheet Author
Glad it's working. :) You are welcome. Happy Gaming!
1474086603
Andrew C
Marketplace Creator
Jeff, If you were using mine, I add it as an ability on the 'back page'.