Like the title says I've run into a design problem mentioned in title, but first a small explenation: i'm designing a experimental RPG system for a roll20 game to somewhat simulate the exprience of my favourite populair manga webtoon: "Dice: the cube that changes everything" I've already thought out how they can each have their own secret objective and hidden cards through roll20. But i'm still trying to think out how to effectivly run the game with every player doing seperate things from others (location wise) from time to time especially when they are hostile towards each other (they can be friendly though as well). Some thoughts: the problem is that it would bog/slow down the game incredibly I think. Perhaps im trying to much to have it realistically too much. Perhaps I should force the players into factions? The players against npc (factions) such as in normal RPG games. I'd rather have the option to be able that they (player characters) go to seperate locations I think. The story line doens't excatly allow for a normal party that meets in a tavern or anything. (And it's a modern game not fantasy.) Any advice is very welcome, happy gaming!