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[LFGM] [Pathfinder] Potential Full Group for Adventure Path on Saturdays, Time Negotiable

Hello Roll20ers! The last time I posted here it was to set up a Rise of the Runelords game that mysteriously transformed into a Hell's Rebels game. Funny how things work out that way. In any case, while it has been a ton of fun, my personal creative designs have lead me to want to be in an Adventure Path in order to get more experience from the other side of things. Rather than go with another GM within my current group, I'd also like to see how others do things, as well as expand my social group of wonderful gamer friends. So. Let's cut into the nitty-gritty details. Who?:  I have a group of four players, ranging from GMT-7 to GMT+2 in time, interested in playing Pathfinder. We all enjoy roleplaying and do not always play highly optimized characters. Most of us tend to like a decent amount of challenge (it is more memorable), but often times we can bring that upon ourselves, so it all works out. We favor roleplaying via text and more general communication over Discord. What?:  Ideally, a Paizo Adventure Path. I am finding that I quite enjoy GMing Hell's Rebels and I am currently playing in Hell's Vengeance, but I would like to see how other people handle running Adventure Paths in order to get more inspiration and ideas on how to improve my own GMing. There are some caveats to this: 1. I have read through Rise of the Runelords and thus have fairly extensive metaknowledge. In addition, I started preparing for running it, so my memory is fairly strong on this. Not a hard nope, since I can make certain not to metagame, but worth noting for full disclosure. 2. Between the group we are currently playing or running Hell's Rebels, Hell's Vengeance, and Reign of Winter. So those are all out. 3. Three of us have worked through the first two modules of Kingmaker and two of us through the first module of Jade Regent. We do not consider these hard nopes, but for purposes of full disclosure it should be noted. Both are far enough in the path that a lot of plot details have been forgotten. When?:  Only mutually open day is on Saturday. I am still not 100% sure if this will work or not - I have some other obligations that might consume so much time that I back out from this. Still, I would like to see if there are any GMs that exist for this a little in advance, since I have not seen many AP advertisements lately and the LFG tool returns only one with more than 1 available slot. I should be certain of this within the next month. Why?:  It will be fun and awesome. Feel free to message me for more details and I should note that this is not set in stone - it is contingent on my other obligations not consuming all my time and requiring that time slot on Saturday. Still, I would like to see if there are even any people out there interested in having a group to run an Adventure Path with! GMs are always in hot demand, as I quite know. Asura
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Hello I am able to GM on Saturdays and would love to run a new group through an adventure path. I have wanted to GM Mummys Mask, Skull&Shackle or Kingmaker for a long time now due their freedom in choice. If interested please contact me soon. Also I am in -230 gmt so right in the middle of your groups scale.
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Thanks for the reply! To be honest, I expected a vast struggle to find anybody, which is why I put this so far in advance of my projected Oct 8th availability start! Nothing set in stone yet, but definitely a reply sent out. Always interested in seeing how other people run their games! Edit: I feel I should note that part of me really does want to play Rise of the Runelords for the experience of it. I feel as a GM who did not consider hunting down other GMs, I'm missing out on something by not playing it. I can be good about metaknowledge, promise!
And bumping after the last GM deleted his Roll20 account after everything was set up, characters made, and backstories written. ...honestly not what I was expecting to happen. But hey! That means we are back on the market! I would like to iterate I feel my memory of RotRL is poor enough that it is fine for running. I may know the metaplot, but so does anybody who reads the title of the AP, probably.