My campaign does not currently have a cleric in it, but I would use something like: &{template:DnD35StdRoll} {{name=@{selected|character_name} }} {{initflag=true}} {{subtags=holds up his holy symbol and channels Holy energy.}} {{[Turn Undead](<a href="http://www.dandwiki.com/wiki/Turn_undead" rel="nofollow">http://www.dandwiki.com/wiki/Turn_undead</a>) check: [[ 1d20+@{cha-mod} ]] }} {{ Up to [[ 2d6 + @{selected|casterlevel} +@{cha-mod}]] hit die of undead within 60 feet can be turned. }} {{notes= Turned undead will flee for 10 rnds; if they cannot flee, they will cower (+2 to attacks on them). If the cleric approaches within 10ft, the effect will break; others may approach, damage will not break the effect. If you have 2x+ levels as the undead have HD, they are destroyed instead of turned.}} as a starting point. It is possible that there is some kind of formula that can be used to turn the roll+charisma-mod into the -4 to +4 modification to the caster level to determine number of hit die affected but I haven't figured one out as of yet, sorry. Wait.. I do have one... &{template:DnD35StdRoll} {{name=@{selected|character_name} }} {{initflag=true}} {{subtags=holds up a [glowing holy symbol and channels Holy energy](<a href="http://www.dandwiki.com/wiki/Turn_undead" rel="nofollow">http://www.dandwiki.com/wiki/Turn_undead</a>).}} {{ Up to [[ 2d6 + @{selected|casterlevel} +@{cha-mod}]] hit die of undead of up to [[ @{casterlevel} + {{(ceil((1d20 +@{cha-mod})/3) -4) , 0d0+4}kl1,0d0-4}kh1 ]] hit die each within 60 feet can be turned. }} {{notes= Turned undead will flee for 10 rnds; if they cannot flee, they will cower (+2 to attacks on them). If the cleric approaches within 10ft, the effect will break; others may approach, damage will not break the effect. Affected undead with [[floor(@{casterlevel}/2)]] hit die or less are destroyed instead of turned.}} That should work. It helps if I look in my collected macros first. :D