Most(all) attributes for the 1e sheet can be learned by hovering over their field on the sheet. Repeating rows(attacks, items, spells, etc.) use attribute names like @{repeating_weapon_$ X _WeaponNotes} where X is the row number, or you can learn the row id (right click inspect element, I may need to display the id on the row on a future update...) and substitute that for "$X". This is the best method since it locks to that repeating element whether you rearrange the repeating rows. Also, OldSchoolChris brings up a good question. If you want to use the roll template for the 1e sheet, just use &{rolltemplate:attack} for attacks and &{rolltemplate:general} for others. &{rolltemplate:attack} includes the defined property/keys for {{ color =<choose one of the 16 available colors>}} this defines a header color as picked(black(default), grey, darkgrey, white, red, darkred, orange, darkorange, yellow, darkyellow, green, darkgreen, blue, darkblue, purple, darkpurple). I will probably add this as a drop down selector on the sheet. {{ name =<character's name>}} Enter a name or @{character_name} {{ subtag =<subtitle/header>}} Enter anything you want. {{ attack =<[[some rolls]]>}} attack,attack2,attack3,and attack4 are included {{ damagevsSM =<[[some rolls]]>}} damagevsSM,damage2vsSM,damage3vsSM,and damage4vsSM are included {{ damagevsL =<[[some rolls]]>}} damagevsL, damage1vsL, damage2vsL,and damage3vsL are included {{ ToHitAC-10to0 =<to-hit table attributes from the sheet>}} {{ ToHitAC1to10= <to-hit table attributes from the sheet> }} All other undefined property/keys will get their own row added below these defined rows. {{ WeaponNotes =<@{repeating_weapon_$X_WeaponNotes}>}} added to the end of the rolltemplate. &{rolltemplate:general} includes the defined property/keys for {{ color =<choose one of the 16 available colors>}} this defines a header color as picked(black(default), grey, darkgrey, white, red, darkred, orange, darkorange, yellow, darkyellow, green, darkgreen, blue, darkblue, purple, darkpurple). I will probably add this as a drop down selector on the sheet. {{ name =<character's name>}} Enter a name or @{character_name} {{ subtag =<subtitle/header>}} Enter anything you want. All other undefined property/keys will get their own row added at the bottom of the defined rows. All buttons on the sheet can use drag/drop to the macro quickbar or be used within other macros by their button name name as well. (hover over button) Ugh. Might need to make wiki page now... ;-P You can also use the roll20 default &{template:default} or don't use a template at all. Hope this helps.