I'm not sure if it's even possible but you'll never know if you don't ask. I have a set of abilities and a set of weapons for a character in a game. I want to make a macro that will do the ability, but change certain section of it based on which weapon I decide to use it with. Is it possible to do this within the macro limitations of repeating section. Basically something along these lines: ?{Weapon|Hammer, 0|Shield, 1} @{repeating_weapon_?{Weapon}_damage-die} Is this even possible or just some pipe dream?