Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

All Flesh Must Be Eaten Sheets

I will be starting a campaign of AFMBE soon and I have my players filling in their character sheets now. But, we have found on the combat tab, the way it calculates damage is completely wrong. I was wondering, in some way, if anyone could help me? The sheet I am using was in the drop down tab when you create a new game. Everything else seems to be working on it just the damage is wrong. I have no skills in coding as I looked at the HTML and CSS code and it's pretty much another language to me. Any help would be extremely appreciated.
I will look into and see what I can do.
Awesome, I appreciate it. Thanks.
Just an FYi, the damage for example, a .32 caliber gun rolls a D6 X 2(the multiplier). But instead it's rolling 2 D6's. Same with melee weapons, after you check melee it should make your strength the multiplier but instead it's rolling that many dice.
Yeah, I got that from your PM.  Just hadn't got the chance to reply
Oh ok
Pull request with fix
Ok, seems to be working. Thank you so much for your help.
1477282178

Edited 1477282843
Jay
Pro
Bumping a late topic here, but I found out that your Combat section has a problem. The second weapon bar uses the input from the third bar instead of itself. Rolls from the second bar don't show properly and instead use your stats put in the bar below it.
...that is a terribly hard sentece to read before coffee.  I will look into it this afternoon.