Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Map Release: Blood Shrine

1475015001
Gabriel P.
Pro
Marketplace Creator
I've got a new set up for people that seek immortal life and power through blood (and lets be honest here who doesn't?).  Visit beautiful scenic blood shrine !
This is great! I especially like the well-defined cavern entrance (and bits including cavern parts). Now to justify visiting such a place in my campaign. Hmm... 
1475036344
David Hemenway
Pro
Marketplace Creator
Blood. That's all you needed to say bro.
I may get this just for the blood splatters
1475042689
Gabriel P.
Pro
Marketplace Creator
Thanks! Ed S: would a set of transparencies such as blood splatters, foot prints, and alchemical spills be usefull to you?  If so anything else you'd like to see in it?  I'm more than happy to put out a set of such things provided I can come up with enough material to make it worth folks cash money.
Oh,  yeah,  blood and guts make for some awesome dungeon dressing, but doing a Google search for body parts has some disturbing results.
1475135596
Jakob
Sheet Author
API Scripter
Beautiful! Guess who's been searching (since forever) for the perfect map for the finale of a campaign where the villain uses the power of a pool of blood . This is THE perfect fit. (Also, I love how you make your rooms big enough to actually hold some interesting stuff, not a 3x3 square throne room...)
1475167059
Gabriel P.
Pro
Marketplace Creator
Thanks Ed, I'll see about making a gore dressing set, seem like a great addition. Hope it makes for an epic finale Jakob!  If there's ever a theme you're looking for and can't find let me know and I'll consider adding it to my list.
1475363123
Russ H.
Marketplace Creator
Love the variety of sizes you have in this set too Gabe...and the blood...always the blood. :D
1478425022

Edited 1478425586
Gold
Forum Champion
We played in the Blood Shrine for our November one-shot in the AD&D 2E Tavern yesterday!! Here is the bloody blog about this, <a href="https://app.roll20.net/forum/post/4195135/hallowee" rel="nofollow">https://app.roll20.net/forum/post/4195135/hallowee</a>... Screenshot of the proceedings: Great maps Gabriel! Some of the many features that stood out and made a difference in our game play, thanks to the map art visuals and ease of assembly: 1. The creepy blood and skull symbols and stains, had PC's constantly asking, searching for doors and traps, and casting Comprehend Languages spell to discern the meaning of the bloody floor symbology. "What does that glyph mean? Why is that bowl there?" 2. The elevations, platforms, stairs, dais, multi-level height variations. We had thieves / rogues rolling Climb Walls and non-rogues attempting it and falling 10 feet at a time. Attempting to get over or around a river of blood. There was a boss monster atop the trapped central dais of course. All this brought an element of a "platformer" video game, into what is normally a flatter top-down style of DnD map exploration. 3. The merger from caves into the blood shrine building. The different topography and feeling, and the blend from one to the other, made a feeling of transition. For a one-shot game this gave us a place to "start" (cave side) with a goal to enter/explore the shrine-side, which we dangerously attempted. 4. You know the pools of blood? In case no one else thought of this, according to our Dungeon Master there were Blood Elementals in those. Big ones. One PC just about drowned in blood. 5. As usual, professional map art, properly sized, very detailed at 100% or greater zoom, easy to work with grid, and very nice blackness / transparency / areas beyond the walls. Easy compatibility with Fog of War and/or Dynamic Lighting set-ups. Generous/large size map tiles in terms of units, easy to tile-together for greater scale. Absolutely a breeze to make a complete dungeon with this kind of Gabriel P. pack from Roll20 Marketplace. Good times.
1478556103
Gabriel P.
Pro
Marketplace Creator
Sounds like you made great use of it gold!&nbsp; I love the idea of some good blood based monsters like the old Ravenloft blood elemental.&nbsp; Blood based magic is always a fun option for a map like this too.&nbsp; Anything you'd like to see to make your experience even more fun?&nbsp; I try to include some good nonlinear paths, height variation, choke points, cover, and other tactically relevant features to keep your battles and exploration interesting .&nbsp; Thanks for the review.&nbsp; Happy gaming!
1478822786

Edited 1478823359
Gold
Forum Champion
Gabriel, I have zero complains and few suggestions to improve on what you're already doing. I wouldn't change anything about the map packs you've been making. I've run games on a lot of yours, and they are always some of the easiest to set-up, for multiple reasons. Where I would make suggestions, it would be some broad new expansions on your product lines. 1. I would like to see Modules in the Marketplace that are either made by you, or made by another author-creator with license to use your maps to make the Module. &nbsp;Compared to the art packs, the beauty of a module could be having 5 to 50 Pages already set up in Roll20 with the map tiles already laid down, properly sized, and fully tiled into massive map scenes (Thus saving time for the GM compared to building map pages using your maps), and would have Tokens for monsters and NPC's already on the map, have Dynamic Lighting already set up on the Pages for those subscribers who use this feature. Personally I don't care if it is tailored for a specific game system; non-statted generic fantasy scenarios would be good enough to me, letting the GM add most of the plot, description, story, and stats. &nbsp;The module would just provide the visuals and layouts, and steps towards saving time for the GM compared to buying 3-4 map packs and 1-5 token packs and laying it all on the tabletop yourself. Instead of marketing to a specific rule-set, just market it as a time-saver and value-added compared to a standard map pack. &nbsp;It would be like map-pack that is simply already set up, and that alone would garner interest while not limiting the audience to a specific game. 2. Could you try Isometric maps , Gabriel, and make a new product line? &nbsp;"Save Vs. 3D" or "Save Vs Elevations" or whatever. &nbsp;Please observe the Marketplace offerings&nbsp; by the map artist Plexsoup to see what I mean. Isometric gameplay in Roll20 has the really-cool effect of making side-view tokens look like they are standing up walking around. It works pretty well with Dynamic Lighting too. Plexsoup himself can provide instructions that literally transform a Gabriel P map from flat & top-down, into an Iso-format &nbsp;(you rotate and smoosh a square map in a graphics program, makes it look like a map-paper laying on a table viewed from perspective angle). &nbsp;But the smooshing workaround is, of course, less than ideal and has drawbacks, it doesn't expand like a pop-up kid's book like you'd want. Stairwells and walls don't magically pop up when you do the transform-to-Iso method. &nbsp;If you were to create original Isometric maps, Gabriel, you could do things like raising up those platforms and staircases. It gives a better/different sense of vertical space, and this opens up a lot of new avenues for your mapping, such as the appearance of pit traps, elevator shafts, pass-under-tunnels, multi-level dungeons all on one JPG layout. &nbsp;With your art-texture skills you could also make some phenomenal hillsides, mountainsides, cave entry, mineshaft entry, bamboo forest, stand of trees, with this. &nbsp;If you have success with one Iso pack, you might open a whole new avenue of repurposing all your old map themes to offer the Iso alternative. IsoCaves, IsoMines, IsoForest, IsoBloodShrine, and so on. &nbsp;