Gabriel, I have zero complains and few suggestions to improve on what you're already doing. I wouldn't change anything about the map packs you've been making. I've run games on a lot of yours, and they are always some of the easiest to set-up, for multiple reasons. Where I would make suggestions, it would be some broad new expansions on your product lines. 1. I would like to see Modules in the Marketplace that are either made by you, or made by another author-creator with license to use your maps to make the Module. Compared to the art packs, the beauty of a module could be having 5 to 50 Pages already set up in Roll20 with the map tiles already laid down, properly sized, and fully tiled into massive map scenes (Thus saving time for the GM compared to building map pages using your maps), and would have Tokens for monsters and NPC's already on the map, have Dynamic Lighting already set up on the Pages for those subscribers who use this feature. Personally I don't care if it is tailored for a specific game system; non-statted generic fantasy scenarios would be good enough to me, letting the GM add most of the plot, description, story, and stats. The module would just provide the visuals and layouts, and steps towards saving time for the GM compared to buying 3-4 map packs and 1-5 token packs and laying it all on the tabletop yourself. Instead of marketing to a specific rule-set, just market it as a time-saver and value-added compared to a standard map pack. It would be like map-pack that is simply already set up, and that alone would garner interest while not limiting the audience to a specific game. 2. Could you try Isometric maps , Gabriel, and make a new product line? "Save Vs. 3D" or "Save Vs Elevations" or whatever. Please observe the Marketplace offerings by the map artist Plexsoup to see what I mean. Isometric gameplay in Roll20 has the really-cool effect of making side-view tokens look like they are standing up walking around. It works pretty well with Dynamic Lighting too. Plexsoup himself can provide instructions that literally transform a Gabriel P map from flat & top-down, into an Iso-format (you rotate and smoosh a square map in a graphics program, makes it look like a map-paper laying on a table viewed from perspective angle). But the smooshing workaround is, of course, less than ideal and has drawbacks, it doesn't expand like a pop-up kid's book like you'd want. Stairwells and walls don't magically pop up when you do the transform-to-Iso method. If you were to create original Isometric maps, Gabriel, you could do things like raising up those platforms and staircases. It gives a better/different sense of vertical space, and this opens up a lot of new avenues for your mapping, such as the appearance of pit traps, elevator shafts, pass-under-tunnels, multi-level dungeons all on one JPG layout. With your art-texture skills you could also make some phenomenal hillsides, mountainsides, cave entry, mineshaft entry, bamboo forest, stand of trees, with this. If you have success with one Iso pack, you might open a whole new avenue of repurposing all your old map themes to offer the Iso alternative. IsoCaves, IsoMines, IsoForest, IsoBloodShrine, and so on.