
First, the treasure catalogue! -All that remains of the tower’s second floor is a jagged ledge, upon which sits a battered wooden chest. The chest is hard to see from the floor, requiring a successful DC 15 Wisdom (Perception) check to notice. The chest is unlocked and contains 90 ep, 120 gp, a potion of healing, a scroll of silence, and a scroll of revivify. -Hidden under Grol’s bed mattress is a stitched leather sack containing 220 sp, 160 ep, and three potions of healing. -A fine quarterstaff, engraved with stylized feathers, is surprisingly light (1 lb.), and worth 10 gp. -One small cask is filled with an exceptional dwarven brandy, which the goblins overlooked because of its size. The cask contains the equivalent of twenty glasses. -The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively. -Among the supplies, you see a bloody suit of chain mail, a heavy crossbow, and an unsheathed longsword with the emblem of Neverwinter worked into its hilt. -Those who acted in the interests of their patrons received much favor this session, even if it hasn't been made apparent yet. ------ I thought the session went very well -- your planning and foresight was rewarded by rather easily besting difficult encounters, and you got hit hard on easier encounters because you walked in carelessly. As a DM, that makes me happy. :) We're now 4 sessions in, and I think everyone has a feel for their character and the tone of the game. Here's where I want to ask you guys: what do you like about the game? What don't you like? What would you like to see more/less of? Are there any issues you have with my style? Do you feel like you're treated fairly, or you're somehow getting the short end of the stick? I'd love to get some feedback so I can adjust my style if necessary. For me, running this game for you guys is definitely one of the highlights of my week. I very much enjoy playing with y'all. Keep up the excellent work! :)