Asmodeus is
known as the strongest, most cunning of all the Arch-Devils. He seeks Tyranny
and Domination over all. He is known as the King of the devils and Lord of the
Ninth layer of Hell. However, while trying to gain domination over the Natural world
he was cast out, while in the outer realms he was defeated and fell from the
upper planes into the void where he can do no harm.
As he fell
he swore that he would return in two thousand years to claim his dominion,
letting the devils and Arch-Devils run free. Most of the Gods didn’t listen to
his threat, however Bahamut and Melora took extra precautions to ensure his
imprisonment. With many followers they had their mortals craft two gems of
great power, one to seal his power away, another to give power to those who
fight against him. These two gems were the foci of his eternal banishment.
However,
time passed on, the mortals lost faith and the story of Asmodeus' Fall fell into
legend. No longer faithful to their gods, Bahamut and Melora left the ground
dwellers to deal with Asmodeus' threat on their own.
Welcome to Heroes
of Light
We will
start in the small castle town of For Tarn, is has been the guardian state of
an Ancient Tower. The tower’s purpose has been lost in history, but there are
some that understand that it must be watched and guarded.
Our heroes will
start as students of Sir Arthur, an old retired Wizard and Advisor to the King.
He has taken liberty to provide room and board as well as good payment to those
willing to humble themselves and learn from a wise elder, most would consider
it an honor to be taken in under one of the King Tarn the VI's Advisors.
For Tarn is
a simple town with a decent castle. King Tarn the VI's family has ruled for many
generations. The city is surrounded by mountains and has access to the ocean,
which gives them a small fleet. Recent years have shown peace as they have had
many wars with their neighboring city Luttonburg. Both Kings came into rule
about the same time and peace was natural to both.
I have the
outline of Act 1 (there will be 4 acts) and have started working on putting it
in roll20. Act 1 is estimated to last 5-6 sessions and get us to level 3-4.
Yes, we’ll start at level 1, any race, class, feature is acceptable except changelings.
(I don’t like them, sorry).
-Notes-
3-5 Players
Time would
have to be in the evening, I’m leaving towards Thurdsay, but would have to talk
it over with my wife more. We would play for about 4 hours each week. Still setting up the campaign, is this something anyone would be interested in? Here is an example of one of the battles: