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How do you get in contact with a sheet creator? (Eclipse Phase)

1475782045

Edited 1475782393
I've found several errors (some smaller than others) with the Eclipse Phase sheet, but I have no idea how to fix it or get into contact with someone that can. Most importantly, there's a fairly serious error in that Aptitudes exceed the limit of the morph, even after filling out the Aptitude Max. For example, a Futura has an Aptitude Maximum of 30, and gives +5 Cognition. If I have a Cognition Aptitude of 28, my Programming Skill (which is based on Cognition) should start at 30. With the current sheet, it starts at 33. Also, Aptitude and Skill goes over 99. It shouldn't. With an Intuition of 28, an Aptitude Maximum of 30 and a morph bonus of +5, my Native Language skill (which starts at 70) should be 99. Not 100, and certainly not 103 (as is the current result). Finally, there's no way to enter Skill Specializations. While not a major bug, it's a pretty major, major oversight. Also, the sheet really could use a way to customize Aptitude Maximums - not all morphs have the same maximum for all aptitudes. The sheet would cause more issues than it's worth if you'd play a morph with varying maximums.
1475783387
Lithl
Pro
Sheet Author
API Scripter
Each community sheet is on&nbsp; GitHub , and has a file named "sheet.json". The JSON file contains metadata for the sheet, including information about its author(s). You can take the roll20userid field and find the profile page of the author here on the forums. For example, the listed author for the Eclipse Phase sheet is John W., with the roll20userid of&nbsp;492849. So, if you go to your profile you can edit the URL, delete your name and change the number to&nbsp;492849, and hit enter. You end up with&nbsp;<a href="https://app.roll20.net/users/492849/coal-powered-puppet" rel="nofollow">https://app.roll20.net/users/492849/coal-powered-puppet</a>
Neat. Thanks a lot! :)
I don't play the game, so I am having some issues with your numbers. So, total modifier granted by the Morph cannot raise any attribute over that Morph's aptitude maximum? &nbsp;That will be annoying to install. &nbsp;I take it there are a host of other modifiers that can be added to the roll that are not limited by the Morph maximum? The correction for not exceeding 99 skill total will be as annoying as limiting the morph bonus. Skill specializations I will look at, once I find the books again. You can easily get around not having them by making another skill with the appropriate bonuses until the fix comes in. For example: The first skill is "Basket Weaving", and the next skill entry can be "Basket Weaving: Underwater". When I made the sheet- the third one I ever made- I knew of no morph that had more than a single aptitude maximum (there could have been, but I certainly didn't know of any). &nbsp;So, with these morphs that limit different aptitudes different...is every aptitude limit adjustable, or only one of two?
Started make some fixes. &nbsp;My current test code displayed in&nbsp; this campaign . &nbsp;
1475851550

Edited 1475860089
Coal Powered Puppet said: I don't play the game, so I am having some issues with your numbers. So, total modifier granted by the Morph cannot raise any attribute over that Morph's aptitude maximum? &nbsp;That will be annoying to install. &nbsp;I take it there are a host of other modifiers that can be added to the roll that are not limited by the Morph maximum? The correction for not exceeding 99 skill total will be as annoying as limiting the morph bonus. Skill specializations I will look at, once I find the books again. You can easily get around not having them by making another skill with the appropriate bonuses until the fix comes in. For example: The first skill is "Basket Weaving", and the next skill entry can be "Basket Weaving: Underwater". When I made the sheet- the third one I ever made- I knew of no morph that had more than a single aptitude maximum (there could have been, but I certainly didn't know of any). &nbsp;So, with these morphs that limit different aptitudes different...is every aptitude limit adjustable, or only one of two? 1) Nope. Missing this is perfectly understandable, because it's never explicitly stated in the rulebooks. I would never have noticed it unless I had used the official character creator (called Singularity). I noticed it there, did some googling, and there it was:&nbsp; <a href="http://www.eclipsephase.com/aptitude-max#comment-3" rel="nofollow">http://www.eclipsephase.com/aptitude-max#comment-3</a>... 2) It gets more annoying. Basically, in Eclipse Phase, Aptitudes decide what your Skill starts at. Aptitude doesn't give a bonus to a skill, really, it just says that you have X in the skill. This is relevant for different purposes, such as the cost of raising Skills later. Where this gets annoying is that the total skill can't exceed 99, but you can exceed 99 from other bonuses (up to +60, if I'm not mistaken). So if I have an Aptitude of 30, a related Skill will cost 30 CP to raise to 60, with every point over 60 costing 2 CP, regardless of whether I went over 60 because I raised my Aptitude or because I bought extra skill ranks. Now, this isn't truly relevant to the sheet itself, but what is relevant is that Skill Total can never go over 99, but if I somehow reach 99 in a skill, I can still push this higher. For example, I may have a Coordination of 10, pushed my Infiltration to 99 by putting 89 skill ranks into it (oh god). If I then raise my Aptitude to 11, I'd still have 99. But if I'm wearing a Chameleon Cloak that'd give +30 to Infiltration? 129 Infiltration. Skills are limited at 99, but skill tests and modifiers are not. 3) That's an extremely simple solution that I was too stupid to see. I should've been able to figure it out, because this is exactly how I did it in a Shadowrun sheet on Roll20 once. Works for me. Since Specializations gives a +10 modifier, you can exceed the 99-limit with it, so it'd just blanket into the "Specialization/Other" bonus. 4) I'm not sure what you mean by "One of two". For example the "Blackbird" morph has an Aptitude Maximum of "30 (20 SOM)", the "Bruiser" and Daitya morphs have Aptitude Maximums of "30 (40 SOM)", the Hyperbright and Savant morphs have Aptitude Maximums of "40 (COG and INT), 30 (all others)". All morphs with varying Aptitude Maximums only affect SOM, except for the Hyperbright and Savant morphs. Really, if it's all too much of a hassle, we'll just work something else out. It was not my intent to hunt you down and shovel the proverbial shit your way. I think it's great that you made a sheet at all. It's really appreciated. I just assumed that you were a player yourself; I can't imagine that it's much fun working on something that you're not even using yourself. That being said, though, and I feel bad for pointing it out.. the sheet also does not seem to have anywhere to enter Psi Sleights. The Passive ones fit in under the Positive and Negative Traits header (because that's basically what they are), but the Active ones have no home. And nowhere to enter the name of your Muse. Edit: When it comes to representing the Skills, I would recommend something like&nbsp; this . The reason is that while the total of Aptitude+Skill Ranks+Morph Apt. Bonus can't exceed 99, the +Morph Apt. is added after the Base (Aptitude+Ranks), and it's important to keep track of your current skill total (sans Morph Bonus) because it determines the cost of the skill if you buy more ranks. In the linked example, Deception is a good example. My SAV is 6 (which is unfortunately not represented), I have 44 ranks in it, and this puts my Base at 50. I get a bonus of 5 from the morph, putting my total at 55. Despite this, I'll be able to buy 10 more ranks before I have to start paying a premium for my skill ranks.
Okay,&nbsp; here is where the code is currently displayed. &nbsp;Its on the dev server, so you may need to sign in again, but since I made it, you do not need a pro access. All the math on the skills are done via sheet workers. &nbsp;Active and Knowledge skills are limited to 99. &nbsp;All morph traits have a maximum rating they grant to rolls (you HAVE to fill out the maximum bonus allowed, or they will limit the bonus output at zero). &nbsp;All skills output a simple roll template, with extra bonuses listed at the bottom (to be added after the roll). Tell me what you think, and if there is anything else that is needed. I don't play, but when I made the sheet, I was interested in the game. &nbsp;And the guy I asked was super polite, very courteous, and made my work feel appreciated. &nbsp; I am improving it but because i have learned so much since then, it was one of my first sheets, and because it will make this site more pleasant for some one, even if they don't pay anything.