
I do a lot of forum reading and lurking, as well as I run two games and participate in one. This is just a credential premise Now that is out of the way, I'd like to get right to the point and gather a few opinions on a very important issue: the unbalanced ratio of players to story tellers. It's no secret we, as GMs, have a problem: Start a campaign (something like Pathfinder really fits the bill here), post it on the forums and leave it open for new players for a week. Even with a bad premise you're drawing, on average, 15 to 20 people in to apply. It's hard enough telling 4/5ths of them you're taking in someone else, even harder when you're one of those 4/5ths who has been campaign searching for a month. Hell, just the other day I posted in the LFM looking for a group to play with and that was filled with hitch-hikers in a matter of minutes ("oh, I need a group, too!"). Even worse when two of those six players you've accepted are chronically tardy/truant, or are not group-friendly players. The LFG overhaul was a month ago and I'm still not feeling like it was adequate, which is why I'm posting here. How would you, the other GMs, like to see the player/GM ratio resolved? For myself: I want a way for rookie GMs to jump into Roll20. Give them a set of pre-made maps and a 10 minute tutorial on how to control tokens. Integrate with Roll20 a way to create tokens (much like the one from Maptools). Make it as painless as possible to create maps and worlds and stories with a handful of prebuilts that you don't need to purchase on the marketplace. Dungeons and Dragons did it with adventure paths. This is a totally different beast than that. And, not going to lie, when I started Roll20 I was a bit intimidated by it, especially how the marketplace worked. When I realized it was easier to drag and drop map pieces from my computer to the game and then lay them out my Roll20 experience really shot off like a rocket. As for the bad players/good players filtering, maybe have a wall on profiles where other players can leave feedback towards a specific player? This is a harder one to tackle.