Vince said: Chris has been the wizard behind the curtain for quite a while, I'm more of an "underling" and contribute to the sheet wherever I can. ;-) Current method: Create two separate weapon attacks for TWF. Primary and off-hand weapon, and adjust for the TWF penalties either with a generic query ie ?{Modifier?|0} (using Attack Add-in macro or added to the full macro) or "baked-in" using the attack mod. I really don't see a way around not having to add multiple weapon attacks. How would you like to see TWF handled? My current method is just a macro I did from the ground up, but I want to start using the sheet more so all my information is neatly consolidated. That, and the fact that the attack macro on the shield auto-detects threats and only rolls confirmations if they're detected. I can't seem to figure out how to do that in a basic macro even with the pf_attack template. If I'm being asked for a suggestion... Ideally, something that would be toggle-able for Two-Weapon Fighting, or perhaps an expanded option. When making an attack macro through the sheet rather than from the bottom up, you could click an arrow to expand the fields for Two-Weapon Fighting, check a box to enable them, and it would have all the same fields as the normal Attack macro, but it would include things like asking if the weapon was light, and if not, it would apply penalties as normal. Maybe another field that asks if the user even has TWF when they try it in the same way that the current model asks if the user has proficiency in their weapons. After that, you could possibly have another expanded field for exclusively TWF iteratives while the primary iteratives run off the first weapon rather than the TWF weapon.