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[Pathfinder] Two-Weapon Fighting

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I was curious to see if there was anything in the attack macro on the sheet that makes it possible to display Two-Weapon Fighting with two or more separate weapons? I've been trying to tool around with it to see if there are any sort of... work-arounds, but I'm having no luck. Cheers, help is appreciated!
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I think you will need to make an attack for each weapon.  The iterative attacks are set-up for multiple attacks from the same weapon and pull the attribute from the initial entry.
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Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Vince said: I think you will need to make an attack for each weapon.  The iterative attacks are set-up for multiple attacks from the same weapon and pull the attribute from the initial entry. Although if you are using say two shortswords, then you could simply modify the attack modifiers in the iterative attacks to get your TWF attacks.
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Scott C. said: Vince said: I think you will need to make an attack for each weapon.  The iterative attacks are set-up for multiple attacks from the same weapon and pull the attribute from the initial entry. Although if you are using say two shortswords, then you could simply modify the attack modifiers in the iterative attacks to get your TWF attacks. Absolutely.  OP mentioned wanting to use "two or more separate weapons"  I think you have to make a separate weapon/attack for this situation.
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Edited 1476121242
Scott C.
Forum Champion
Sheet Author
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Compendium Curator
woops, this is what I get for forum browsing on my phone; totally missed that. EDIT: you could manually edit the macro to reference pieces of the second weapon so that you only have to roll once, but that can be a lot of work, especially to maintain.
Vince said: Scott C. said: Vince said: I think you will need to make an attack for each weapon.  The iterative attacks are set-up for multiple attacks from the same weapon and pull the attribute from the initial entry. Although if you are using say two shortswords, then you could simply modify the attack modifiers in the iterative attacks to get your TWF attacks. Absolutely.  OP mentioned wanting to use "two or more separate weapons"  I think you have to make a separate weapon/attack for this situation. The damage modifiers are the same since my Unarmed Strikes and Longsword are identical in damage, but do different damage types and have some separate effects. Out of curiosity, Vince, if you're the author for the Pathfinder sheet (or are somehow involved in it) would it be possible to eventually see a toggle that would allow streamlined TWF? 
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Chris has been the wizard behind the curtain for quite a while, I'm more of an "underling" and contribute to the sheet wherever I can. ;-) Current method:  Create two separate weapon attacks for TWF. Primary and off-hand weapon, and adjust for the TWF penalties either with a generic query ie ?{Modifier?|0} (using Attack Add-in macro or added to the full macro) or "baked-in" using the attack mod.  I really don't see a way around not having to add multiple weapon attacks.   How would you like to see TWF handled?
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Vince said: Chris has been the wizard behind the curtain for quite a while, I'm more of an "underling" and contribute to the sheet wherever I can. ;-) Current method:  Create two separate weapon attacks for TWF. Primary and off-hand weapon, and adjust for the TWF penalties either with a generic query ie ?{Modifier?|0} (using Attack Add-in macro or added to the full macro) or "baked-in" using the attack mod.  I really don't see a way around not having to add multiple weapon attacks.   How would you like to see TWF handled? My current method is just a macro I did from the ground up, but I want to start using the sheet more so all my information is neatly consolidated. That, and the fact that the attack macro on the shield auto-detects threats and only rolls confirmations if they're detected. I can't seem to figure out how to do that in a basic macro even with the pf_attack template. If I'm being asked for a suggestion... Ideally, something that would be toggle-able for Two-Weapon Fighting, or perhaps an expanded option. When making an attack macro through the sheet rather than from the bottom up, you could click an arrow to expand the fields for Two-Weapon Fighting, check a box to enable them, and it would have all the same fields as the normal Attack macro, but it would include things like asking if the weapon was light, and if not, it would apply penalties as normal. Maybe another field that asks if the user even has TWF when they try it in the same way that the current model asks if the user has proficiency in their weapons. After that, you could possibly have another expanded field for exclusively TWF iteratives while the primary iteratives run off the first weapon rather than the TWF weapon.
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Don't hate me Swole Patrol... ;-P those are cool suggestions but, IMO, that's a lot of added functionality for something that can be accomplished by making two attacks with an Attack Mod penalty for TWF. (primary and off-hand, light weapon?, TWF feat?). With the All Attacks Ability Command button you can easily choose the TWF version of your attacks and you don't have to open the sheet. That said, here's a thought on how this could be added to the sheet as a simple addition; Add a TWF checkbox to attacks. If checked, two drop-down selectors are revealed to determine the total penalty for @{twf} for that attack. @{twf} would start as a base "-10" penalty. Hand?     Primary (+4)     Primary w/feat (+6)                         Off-hand (+0)     Off-hand w/feat (+6) Light Weapon in off-hand?     Yes or Unarmed Strike (+2/+2)                No (+0/+0) These would all be repeating attributes within the attack @{twf-toggle} possible values="1 or 0" @{twf-hand} possible values="0, 4, or 6" @{twf-lightwpn} possible values="0 or 2" @{twf} value="(@{twf-toggle}( -10 + @{twf-hand} + @{twf-lightwpn} ))" @{twf} would then be included in the total-attack calc. This is not tested. Chris and Magik might have some ideas on TWF as well.