
Campaign: Sandbox-feel campaign set in Roman-like times with a few fantasy elements thrown in for good measure (sorcerors, dragons, hobbits and giants). PCs play as movers and shakers, in a position to save or destroy the world's first empire. "The Mistress pushes forward into the candlelight. Each co-conspirator waits intently for her, silent until now, to speak. She leans over the map on the table and says, 'my lord agrees. It is best for us to take the initiative while..." One of the bodyguard slams the door open, breathless, and huffs, "under attack! Take arms, and wait here." He hurries off, slamming the door behind him, which fails to latch and creaks open. Everyone in the room eyes each other nervously, and two short shouts of pain are heard outside... Game system: Modos Rolepaying Game. A light-rules, free, core system that breaks most rules into three small modules (core, characters, and conflict). Characters have three attributes, design your own classes, and add hero points for heroic results. An action-based combat system lets players break free from turn-based initiative. <a href="https://modos-rpg.obsidianportal.com/" rel="nofollow">https://modos-rpg.obsidianportal.com/</a> Meta: Weekly game, Sundays at noon (Mountain time). Roll20 works great for this system, with abstract positioning and three damage pools per character. We'll try to keep things focused on the game with an enforceable code of conduct, and text-only communication to eliminate background noise and bad acting :) <a href="https://app.roll20.net/lfg/listing/22250/the-empir" rel="nofollow">https://app.roll20.net/lfg/listing/22250/the-empir</a>...