So, I was wondering if in a future update it would be possible to get some streamlined help for implementing low-light vision and other such vision multipliers when using dynamic lighting. As it currently is, implementing low-light vision for characters accurately requires two lights, one a normal radius and the other the larger radius. I was wondering if it would be possible to attach a multiplier (x2, x3, x4, etc) to a character so that when that character's vision is being rendered it gets multiplied by that value for just that character.