
I'm wondering if it's possible to get the following setup on a token via scripting: Player A can move the token around the battlefield. Player A cannot see the token's green bar. The GM can see/edit the token's green bar. Optionally, players other than A can see the token's green bar. The concept I'm gunning for is a character who's been cursed to be unable to feel pain, and accordingly can't tell how injured they are. Is this asking too much of R20's scripting system?