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New Halloween dungeon: The Candy Crypt...

1476904858
Doc
Marketplace Creator
<a href="https://marketplace.roll20.net/browse/set/1234/the" rel="nofollow">https://marketplace.roll20.net/browse/set/1234/the</a>... So this is my first ever marketplace dungeon:) I'm really looking for feedback on this one, since the whole process is new to me. So as always, I'll take all comments and critiques please. The more you tell me, the better I can make 'em :)
1476905016

Edited 1476905025
The Aaron
Pro
API Scripter
Wow, that is creepy! &nbsp; I'll never look at candycorn the same again. &nbsp;Also, peanut brittle as a building material is perfect! &nbsp;Why do they call it brittle, that stuffs hard as slate at times!
1476907717
Gold
Forum Champion
The caramel apple monster is imaginative! In D&D I might stat that up as some sort of sticky Otyugh / Neo-Otyugh.
1476907742
Gabriel P.
Pro
Marketplace Creator
This set is "crazy fun" as I imagine the kids to say.&nbsp; Kids say that right?&nbsp; I have never been more afraid of red licorice than I am today.
1476908671
The Aaron
Pro
API Scripter
One feedback I have, it seems like some of the sizes are odd. &nbsp;I think (and Gab should definitely correct me if I'm wrong) that it's usually better to make things in even units of the grid. &nbsp;So for maps, you usually build for a 140x140 unit grid (so they look awesome at 200% zoom). &nbsp;Or possibly 70x70 for large maps where a little fuzzy is not so important compared to the size and loading time. &nbsp;When you drag in art from the marketplace it seems to load it in either a 1x1 or 2x2 unit space on the map, so things will get stretched and end up being a bit skewed. &nbsp;Having the base size in X units by Y units means you can get it to the right size/shape pretty easily without holding alt. Also, it's nice to name your maps with a size in units, when it matters. &nbsp; SMD_candy_crypt_4_way_9x12 or the like. &nbsp;That way people don't have to guess what size you intended when resizing it. &nbsp; Hope that helps!
1476930046
Russ H.
Marketplace Creator
This set has so much win about it Doc. nice work!
SOLD! I just sent the payment, this was exactly what I needed for my annual Halloween one-shot for my players!
1476984272
Doc
Marketplace Creator
Thanks for all the feedback do far everyone! Sorry for the next day reply, the dreaded day job was calling yesterday.&nbsp; The Aaron / Gold / Gabriel P. - Thanks for all the compliments, you all rock :) The Aaron - Doh! you are totally right on this one. I'll make sure to get this straightened out moving forward. As far as the 140/70 thing, dead on again, this was me looking at a different reference doc when I was setting up the build. That will also get corrected moving forward. Same with making sure everything is grid sized, these are total newb moves for me. I'll also be sure to switch up my naming conventions so they are more useful. Thanks for the feedback! Russ H. - You da man! Thanks :) I was totally going to move forward with what you and me talked about, I just cut it short by one asset pack on a count of inspiration (and wanting to see if I could do a dungeon).&nbsp; Brett E. -&nbsp; Thank you sir! If you run into any snags, let me know. Otherwise, Have fun giving your players the business end of halloween :)
1477230626

Edited 1477236535
I'm having a lot of fun building my Halloween adventure with this art set. But there's one small piece that I wish was included: Closed doorway, but without the face on it. I was wanting to make the door "animate" and attack when the players try to investigate it, but up until that point it would look like an ordinary door. I don't suppose there's any way to get a plain version of the closed door included with the set? EDIT: It occurs to me that another useful addition would be just the door archway itself, with no fill at all in the opening.
1477240308
Doc
Marketplace Creator
I'll see if I can get it knocked out in the day or so😃