I have slowed on NPC/Monster database to where I am updating as groups reach levels to need monster for appropriate encounters. I have personaly been working on mondays and tuesdays Rifts rules and game campaign for roll20. Wednessday, preparing for Thursday group, to include npcs to be met a dungeon to be deleved and progression of over all plot. I am always planning ahead on campaigns while groups go about world. While every group is slowly advancing in the main plots, the baddies are also advancing in the plots as groups maneuver in the world. An example of baddies goals and time lines are the person planting the necrotic orb in nenlast did so before the party was able to stop him. They were delayed by a group of drow, impotant information, and the lose of 1 horse that was teamed with the other carrying a heavy load of ore. Fortunately, the half orc rolled overly well and suffer some exhaustion but helped the lone horse pull the cart. The party was too late to catch the bad guy before the orb s effects where well under way. Remember, just because the party stopped and fished for the day doesn't mean the bad guy did also, you may miss the bad guy, or arrive too early due to bad guys timeline. They have a timed agenda also, that is independent of the groups individual agendas. They like the group move in the world independent of setup encounters. One groups actions may slow or accelerate their agenda. For now I have some basic maps a tile puzzle built dungeon and a few odds and ins created. The hard part of getting roll20 smooth play has been completed. It is now maintenance and updating as parties advance. I have alot on my todo list and prioriteis are constantly changing and possibly forgoten, So if there is something you think needs to be added(rules, handouts, classes, races, maps and battlefileds) you need to let me know so I can pick it up agin if im not already working on it. Good Luck and Live Well.