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GM LFM for a Low Fantasy, Homebrew Pathfinder Campaign Thursdays after 6pm PST

Let's start with a pretty important note: magic will not exist at the start of this campaign. You are free to choose both divine and arcane spell casters, but they will not have access to their spells until a couple sessions in (depending on how the campaign flows, of course). So expect to be playing on challenge mode for the first couple sessions if the group gets in a lot of fights. Also, since this takes place in real world Europe, Humans are the only race available. There are really only two homebrew rules I would like to try. The first is that armor does not causing spell failure, but casters always roll for potential Magic Malfunctions (functions similar to Perils of the Warp in Dark Heresy, and I've written up a couple tables of fun). The second is a set "Block" save when you get hit in melee combat to halve the damage you take. I have the campaign scheduled to start this Thursday at 6pm PST and recur at this time weekly. Voice is necessary, and headset/mic for clear sound is preferred. Please list whether you are available at the allotted time as well as your experience roleplaying (it doesn't have to be any, really). I would like to have at least one Arcane and one Divine caster in the group, that that might just be me hoping for a lot of fun trips to the Magical Malfunction tables!
Sounds like there is some potential here. I wouldn't say that I am ecstatic, per se, about the two homebrew rules, but I would be willing to give it a go. The time slot is perfect for me (Boston). I do have a couple questions, though. 1) Time Period. Is this modern day Europe? Midieval? Napoleanic? When is this taking place in the real world? 2) Are all magic influenced classes affected? In other words, would that include a lack of magic for the Alchemist class
Ah yes, two points I meant to address and then forgot -_- 1: The campaign will take place in the very early years of the 9th Century in Europe. Charlemagne still rules the Carolingian Empire as its Emperor, though he is aging. Viking raids seasonally scour the continent, but life is generally looking up. 2: 15 point buy, no stat higher than 16 (before the +2 stat bonus from being human, so max 18 in one, really), no stat lower than 9. Core Rulebook classes only.
I'd be interested in giving it a shot as well. Send me a PM if you would, I'm on skype and have a bit of experience with PF, though the two house rules are definitely something I've never tried before.
Yeah, I'm definately game.
Oh wow sounds interesting i would love to play. We need to get in contact with one another to talk about our different characters. Maybe via Skype?
I'd love to join this, if you will except more. I'm a somewhat seasoned Pathfinder player, but completely new to Roll20. I'd like to rock a fighter if possible, but I can do a divine class. Also, will you allow Archtypes from the advanced book? mainly the two-handed fighter?
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I am interested and the time is good. I have a fair amount of Pathfinder experience, I also am very familiar with roll20, macro's and such. here is character sheet: <a href="https://www.dropbox.com/s/s312gkvakldygz6/Mox%20Fa" rel="nofollow">https://www.dropbox.com/s/s312gkvakldygz6/Mox%20Fa</a>... Mox is a human ranger, a child of the wilderness. After his village was slaughtered by vikings he spent years hunting the north-men in the depths of the forest. During the years spent in the wilderness, he has developed quite an affinity with his axes. Throwing them accurately at a distance, then using them at melee range to gruesome effect. He wears studded leather armor salvaged from Vikings he has killed, he also wears a belt that is adorned with the scalps of his fallen foes. Thanks for the consideration.
I'll keep you in mind, but right now we're full up.