
Let's start with a pretty important note: magic will not exist at the start of this campaign. You are free to choose both divine and arcane spell casters, but they will not have access to their spells until a couple sessions in (depending on how the campaign flows, of course). So expect to be playing on challenge mode for the first couple sessions if the group gets in a lot of fights. Also, since this takes place in real world Europe, Humans are the only race available. There are really only two homebrew rules I would like to try. The first is that armor does not causing spell failure, but casters always roll for potential Magic Malfunctions (functions similar to Perils of the Warp in Dark Heresy, and I've written up a couple tables of fun). The second is a set "Block" save when you get hit in melee combat to halve the damage you take. I have the campaign scheduled to start this Thursday at 6pm PST and recur at this time weekly. Voice is necessary, and headset/mic for clear sound is preferred. Please list whether you are available at the allotted time as well as your experience roleplaying (it doesn't have to be any, really). I would like to have at least one Arcane and one Divine caster in the group, that that might just be me hoping for a lot of fun trips to the Magical Malfunction tables!