I follow you. Good points. Have you found sounds that need to be turned UP from the default setting, when voices are mixed? For me it would only be a very quiet sound file (I haven't found any yet) that would normally be turned UP from the default if you have voices; or in a non-voices case, turning up the jukebox sounds to emphasize the soundtrack with no voice overlap. There is also Master Volume for each individual (in Roll20 under settings icon), and there is also computer volume for each computer (or headphones. or speakers). With all these different volumes multiplying each other, I think the Jukebox is meant to have default settings that should't blow anyone's eardrums or speakers when the sound starts. I perceive the gradation as roughly like Volume 0, 1, 2, 3, 4, though it is actually more discrete than that (0-100). All the way down is silent. All the way up is max. The default is an amount in the middle that tends to work with voices, and Scott's finding was that the default is more like 30/100 than 50/100. You can choose an intermediate amount that is quieter ('This sound is too loud with our voices'), or a setting that is louder without going max ('Turn up the music a bit'). In consideration of all the other volume controls that factor in to what each person is actually hearing (computer settings, Master volume Roll20, and the sound level of the sound file itself), I find the difference between 75% and 90% on the high end or 10% to 25% on the low end is rather airy. Not saying there isn't a mathematical and perceptual difference, but, within the narrow ranges on either side, the actual computers/speakers/headphones are going to be putting out different decibles (dB) as it is. I understand your aim to get it right, and to know a precise percentage setting (especially if you're setting up a new sound API). Someone else may come along to this thread with a different answer.