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FATE-style Stress Meters Support

Roll20 is currently the best platform for FATE play out there - being one of the only ones to even have proper support for Fudge Dice. The only thing that could make this more perfect is if it supported FATE-style stress meters as an alternative to health bars on tokens. A Fate-style stress meter basically consists of a number of boxes, each of which can be checked independently of the others. That is, if you have a stress max of four, you have four boxes; you might have only the second and third checked, with the first and fourth unchecked, for example. Fate Core has four boxes, but really I don't see a reason to specify a limit. An alternative to this could be adding an on-board Etherpad.
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Until such a thing is added, a good workaround would be to make use of the Nametag. You'll have to sacrifice the mob's name appearing, but yes, checkboxes that can be ticked individually would be useful to have. Your suggestion would work for Savage Worlds and World of Darkness too as neither of them use traditional HP. Only limit of what I said is that it doesn't seem to handle linebreaks, meaning you'll have to get creative.
+1 to more support for alternative HP mechanics. In the meantime, I got a lot of mileage out of using a home screen in my Fate game. With a more narrative game, there's less need to keep switching to different maps and so you can make a token for each stress box and then use the "nametag" for the tokens to keep track of your consequences. It winds up looking something like this: For Savage Worlds, I just used a dot (under the token effects) for each level of wounds on a token.
+1 to Alternatives, too! Looks fine, Dave! How did you get the Tokens to align so nicely in order?
I did one of two things (the campaign was a while ago): I either turned the grid on when aligning everything and then turned it off for play; or I turned the opacity all the way down - so the grid was there, just not visible.