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Pathfinder- No Magic/human only-looking for players

I am gauging interest in this. Think speculative historical fiction. Think Game of Thrones-esk battles and glory. No magic use and human PCs only on an 18 pt PathFinder build. Interested partys?
What classes are allowed? Core only? (Besides the no spell casters)
Any I believe. No reason to limit that.
Will you gm, also what gmt zone is this in? If it ísn't all that far from gmt+1, then I'm in.
Could be great, but depends on the day & time of play.
Does anyone have any ideas on how well the mechanics will work or where I might have problems?
I'll play, but I'm busy today and tomorrow. Probably on Wednesday as well. Any ideas how combat heavy the game is going to be? I don't want to make a dumb fighter type when combat is going to be a scarcity. :)
<a href="http://app.roll20.net/campaigns/details/60547/ene-fell" rel="nofollow">http://app.roll20.net/campaigns/details/60547/ene-fell</a> I will balance the game against the players. But stupid is as stupid does so...You are what you RP.
I am GMT+1 and i think there are many in that zone who need a game.
I'm in if you're not full yet then!
As am I. Let me know. This seems like it'd be a lot of fun.
i am in depending on the days
<a href="http://app.roll20.net/campaigns/details/60547/ene-fell" rel="nofollow">http://app.roll20.net/campaigns/details/60547/ene-fell</a> Show me the money. And put it where your mouth is. Cause it talks.
You'll have to link us your "Join" link otherwise we can't join. =S Right now we're not autorized.
<a href="https://app.roll20.net/join/60547/234hNQ" rel="nofollow">https://app.roll20.net/join/60547/234hNQ</a> <a href="http://www.myth-weavers.com/game.php?g=14221" rel="nofollow">http://www.myth-weavers.com/game.php?g=14221</a>
Don't know why man , still not authorized =S You can add me on skype btw, the tag's Zhirpoon there as well.
<a href="https://app.roll20.net/join/60547/w8OZBw" rel="nofollow">https://app.roll20.net/join/60547/w8OZBw</a>
definitely in, looking at creating a character now. Eliminating magic completely will be hard, but doable. Do you have a guide on what classes are allowed or materials? I.E. Where does the alchemist fit in this? or the palidan/ranger? Are their non spell casting variants allowed? What about the monk+ninja etc.
Absolutely. Think historical fiction, but more speculative. Alchemest is a tough one, but still doable. one would just need to understand the role of an alchemist in a medieval-type society. Chemist, pharmasist, scientist. general mystic or snake-oil sales man.
Does this link work for anybody? <a href="http://app.roll20.net/lfg/listing/2178/ene-fell" rel="nofollow">http://app.roll20.net/lfg/listing/2178/ene-fell</a>
What about the Gunslinger? Also, is the Monk too "mystical" (some of their powers are supernatural)?
<a href="http://www.myth-weavers.com/game.php?g=14221" rel="nofollow">http://www.myth-weavers.com/game.php?g=14221</a> I have looked it over and so far most of the (SU) and the (EX) types of feats can be nerfed or flogged into my world. However, I am going to have to Nix gunslinger for now. Call it the Very Rare Guns if anything.
I have a good bit of interest and quite a few joins, but Not very many Characters. Cant tell if those are LookieLoos or active players.
I am very interested in this setting. My time zone is Central Standard. What day would the game be played, and when? If everything looks good, I'll send you a character sheet within the next 2 hours.
I would be in depending on the day, I love low/no magic historical settings.