
Hello all! I've thought of a campaign idea that focuses around the party being part of a group of colonists. There aren't many caves full of goblins to fight... There aren't that many witches to burn... There aren't even that many rampaging dragons to slay for no particular reason. This is a completely new continent. A new world to explore, with some familiar things for your characters, and many, many new and alien things, people, and creatures. Your primary adversary? The land, itself. Rome wasn't built in a day, nor was colonial America. Your characters will help build their new home with blood, sweat, and tears, using their skill and their willingness to survive to continue throughout this harsh wilderness and tame it. If the first campaign goes well, I plan on the ability to make a generational game, where once the tales of the fathers and mothers has been told, the sons and daughters will pick up the reins. You will see your home grow and change as you do... Will your colony thrive and flourish? Or will the expedition be a failure, and your names damned to oblivion? Tell me your thoughts! If you're interested, send me a PM, or if you have other ideas, send me a PM anyway! I am a bit of a newb when it comes to DMing, but I like to think I'm a pretty decent story teller.