NPC MAGIC ITEMS According to the monster manual, NPC's are supposed to have a chance to have magical items or something. Who'd 'o' thunk it? /w GM &{template:default} {{name=@{selected|token_name}'S MAGICAL ITEMS}}{{?{SELECT THE NPC TYPE|HUMAN WARRIOR, HUMAN WARRIOR [[D100<[[@{selected|level}*5]]]] ARMOR(S) [[D100<[[@{selected|level}*5]]]] SHIELD(S) [[D100<[[@{selected|level}*5]]]] SWORD(S) [[D100<[[@{selected|level}*5]]]] MISC. WEAPON(S) [[D100<[[@{selected|level}*5]]]] POTION(S) | HUMAN WIZARD, HUMAN WIZARD [[D100<[[@{selected|level}*5]]]] SCROLL(S) [[D100<[[@{selected|level}*5]]]] RING(S) [[D100<[[@{selected|level}*5]]]] ROD OR STAFF OR WAND(S) [[D100<[[@{selected|level}*5]]]] MISC. MAGIC(S) | HUMAN PRIEST, HUMAN PRIEST [[D100<[[@{selected|level}*5]]]] ARMOR(S) [[D100<[[@{selected|level}*5]]]] SHIELD(S) [[D100<[[@{selected|level}*5]]]] MISC. WEAPON(S) [[D100<[[@{selected|level}*5]]]] POTION(S) [[D100<[[@{selected|level}*5]]]] SCROLL(S) [[D100<[[@{selected|level}*5]]]] MISC. MAGIC(S) | HUMAN ROGUE, HUMAN ROGUE [[D100<[[@{selected|level}*5]]]] SHIELD(S) [[D100<[[@{selected|level}*5]]]] SWORD(S) [[D100<[[@{selected|level}*5]]]] MISC. WEAPON(S) [[D100<[[@{selected|level}*5]]]] POTION(S) [[D100<[[@{selected|level}*5]]]] RING(S) [[D100<[[@{selected|level}*5]]]] MISC. MAGIC(S) | ELVEN WARRIOR OR MULTICLASS WARRIOR, ELVEN WARRIOR OR MULTICLASS WARRIOR [[D100<[[@{selected|level}*10]]]] ARMOR(S) [[D100<[[@{selected|level}*10]]]] SHIELD(S) [[D100<[[@{selected|level}*10]]]] SWORD(S) [[D100<[[@{selected|level}*10]]]] MISC. WEAPON(S) [[D100<[[@{selected|level}*10]]]] POTION(S) | ELVEN WIZARD OR MULTICLASS WIZARD, ELVEN WIZARD OR MULTICLASS WIZARD [[D100<[[@{selected|level}*10]]]] SCROLL(S) [[D100<[[@{selected|level}*10]]]] RING(S) [[D100<[[@{selected|level}*10]]]] ROD OR STAFF OR WAND(S) [[D100<[[@{selected|level}*10]]]] MISC. MAGIC(S) | DWARVEN WARRIOR OR MULTICLASS WARRIOR PRIEST, DWARVEN WARRIOR OR MULTICLASS WARRIOR PRIEST [[D100<[[@{selected|level}*10]]]] ARMOR(S) [[D100<[[@{selected|level}*10]]]] SHIELD(S) [[D100<[[@{selected|level}*10]]]] SWORD(S) [[D100<[[@{selected|level}*10]]]] MISC. WEAPON(S) [[D100<[[@{selected|level}*10]]]] POTION(S) | DWARVEN PRIEST OR MULTICLASS PRIEST, DWARVEN PRIEST OR MULTICLASS PRIEST [[D100<[[@{selected|level}*10]]]] ARMOR(S) [[D100<[[@{selected|level}*10]]]] SHIELD(S) [[D100<[[@{selected|level}*10]]]] MISC. WEAPON(S) [[D100<[[@{selected|level}*10]]]] POTION(S) [[D100<[[@{selected|level}*10]]]] SCROLL(S) [[D100<[[@{selected|level}*10]]]] MISC. MAGIC(S)}}} I would have also put Gnomes and Halflings in this macro, but sadly, I can't put a "keep" dice reference inside of a roll query. Because Roll20. Here's what that would have looked like: | GNOMISH WIZARD, GNOMISH WIZARD [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] ARMOR [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] MISC WEAPON [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] SCROLL(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] RING(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] ROD OR STAFF OR WAND(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] MISC. MAGIC(S) | GNOMISH PRIEST, GNOMISH PRIEST [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] ARMOR(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] SHIELD(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] MISC. WEAPON(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] POTION(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] SCROLL(S) [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] MISC. MAGIC(S) | ALL OTHER GNOMES, ALL OTHER GNOMES [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] ARMOR [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] MISC WEAPON | ALL HALFLINGS, ALL HALFLINGS [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] ARMOR [[D100<[[({0,@{selected|level}-5}kh1)*10]]]] MISC. WEAPON}}}