
You must be supporter or mentor to apply to join this game. You start at level 3 in a city known as Metropolis. Metropolis is alive and wonderful, but dirty and dangerous. The city is filled with rats, steam machines, and corruption. Men with masks watch you as you go about your business. The Order of the Hammer enacts justice on the unclean heretics from the outer world. It is, without a doubt, the most vile place you've ever seen. Clock towers and music boxes and gears surround you as you've come to the sad realization that whatever flame brought you here has been snuffed by the corruption and greed of the city. Like a drug, you're hoplessly addicted to the lights and commotion, even if it brings your death, for you are different than the rest of them: you're here to do good things. Things that turn men into heroes, and leave legacies that bards will sing of for years. ^Much larger story for Metropolis found in the game itself. Shame you won't live to get that far... In the application field under "I heave read the game and it seems interesting to me:" type: "HELL YES" Game setting: Pathfinder 25 point build Level 3 No summoners. Period. 2 traits, or 3 traits one flaw. You must be eligible for the traits you purchase using your backstory (not mechanically rolled, but your story must incorporate how you're an armor master, or how you learned to fight dirty). 1,500 starting gold. Normal pathfinder rules apply. Heal skill changed to make it much more useful. Repair skill added, more details in the campaign rules. Clerics can replace the bloodloss with spells, but they don't stop the bleed... (More details to those who wish to play a healer-type class upon request). Game is deadlier. Full HP per level, plus con modifier because you're going to need it. Archetypes allowed Be any variant of the "good" alignment with a willingness to actually do some good. Be mature and be ready for mature themed settings. Death happens. Actions have consequences. Puzzles will be solved. I run a "puzzle" system. Players are given the chance to solve a puzzle instead of rolling to open a lock or door. On all major doors and locks puzzles are the only way to pass. This can range from a game of "find the number" photoshopped into a dynamic lighting photo setting, to "hangman" where a party member is in the noose, to a word riddle or a math teaser. 1 Hero point per level Even though the setting is still Pathfinder, traditional armor and weapons still apply. Clothing styles are much more Victorian, but and the armor has followed that route. If you're wearing chainmail it's more brassy, with a bit more flair too it. Still chainmail. Still noticeably armor. RP HEAVY Thursdays at 8pm CSt Sending me a PM will get trashed. Post below if you have questions or wish to bump this thread for me. Accepting all applications until Next Wednesday, and will announce the new players next Thursday. Apply here: <a href="https://docs.google.com/spreadsheet/embeddedform?f" rel="nofollow">https://docs.google.com/spreadsheet/embeddedform?f</a>... Do note, this is not an invite to play. This is an invite to taste the world, see the style of play. Load the game and read the splash screen. Read the items on the forums. Make sure this is a good fit for you. <a href="https://app.roll20.net/join/186342/v_XuhQ" rel="nofollow">https://app.roll20.net/join/186342/v_XuhQ</a> All players will be removed after a week, except those who will be asked to stay and play.