In Traveller if you have an automatic weapon with an Auto rating of 2 or higher you get to roll that many dice and each pair counts as an attack which you can allocate however you want.
If my Auto rating is 6; I roll 6d6; count matches as successes; each success == an attack.
Example:
I roll 6d6sd. The result is 665541. This amounts to 2 attacks (66, 55). The 4 and 1 are not counted.
This is my work around for now since I can't seem to find any other way of doing it:
Goal:
In the above case, instead of "(5+4+4+2+2+1)=18", I'd like to just display "2 Attacks available. "
If my Auto rating is 6; I roll 6d6; count matches as successes; each success == an attack.
Example:
I roll 6d6sd. The result is 665541. This amounts to 2 attacks (66, 55). The 4 and 1 are not counted.
This is my work around for now since I can't seem to find any other way of doing it:
!power {{ --tokenid|@{selected|token_id} --emote|@{selected|character_name} checks number of attacks from auto fire --format|autopair --name|Auto Pairs --Roll:|~C[[ [NH] [XPND] ?{Auto Rating:| 2,2d6sd | 3,3d6sd | 4,4d6sd | 5,5d6sd | 6,6d6sd} ]]~C~~~ --|Each pair is an attack. ^^^^Auto-fire attacks can be allocated to as many different targets as you have attacks provided all the targets are within six metres of each other. ^^^^Auto-fire attacks cannot benefit from a skill any higher than level 1. Weapon skills of 2 or higher only count as 1 when making auto-fire attacks. ^^^^Auto-fire uses a number of rounds equal to 3 X the Auto rating. }}Chat output:
Goal:
In the above case, instead of "(5+4+4+2+2+1)=18", I'd like to just display "2 Attacks available. "