I'm working on a script to do some minor event driven things. Specifically using (what my GM uses for HP): change:graphic:bar3_value We're using TokenMod to make quick and easy token changes, subtracting from Bar3/HP is the most common. I realized my events don't trigger when I use TokenMod to modify Bar3. When I change it manually it triggers.. Is what I want possible, having a change event trigger when another script is making the change? I'm not finding much for this specific scenario and customizing TokenMod in our campaign doesn't seem like the best way to go.