
Hi,
I run a 5E D&D horror campaign where I enjoying using an ambient, background music playlist.
However, I have also set up for my players an "effects" button that will show once they have made one of their main attacks. An example of the code is below which I have tied a specific character sheet ability.
/fx splatter-blood @{target|Enemy=> Click and drag|token_id}
!sfx song:Bludgeoning Attack volume:50
This macro plays a very short, 2 second "sound" of the attack being made (dependant on the weapon). However when this is done with the ambient, background playlist on, the playlist stops playing the current track and then moves to the next song. The playlist is set to "Loop all tracks in order".
Essentially this can be quite "jarring" at times. What I am asking is if there is a way in which I can play a playlist that isn't interrupted by the players using their "effect" button?
I run a 5E D&D horror campaign where I enjoying using an ambient, background music playlist.
However, I have also set up for my players an "effects" button that will show once they have made one of their main attacks. An example of the code is below which I have tied a specific character sheet ability.
/fx splatter-blood @{target|Enemy=> Click and drag|token_id}
!sfx song:Bludgeoning Attack volume:50
This macro plays a very short, 2 second "sound" of the attack being made (dependant on the weapon). However when this is done with the ambient, background playlist on, the playlist stops playing the current track and then moves to the next song. The playlist is set to "Loop all tracks in order".
Essentially this can be quite "jarring" at times. What I am asking is if there is a way in which I can play a playlist that isn't interrupted by the players using their "effect" button?