
Hey, i am looking for more people to join a campaign that is currently
going. it takes place in my own world known as Elysium . a world that
was inspired by video games, movies and books. so don't be surprised if
you find things like a war hammer green skin or world of Warcraft
pandarins in it. Warning: due to the
way i prefer to rp, time and work restraints. i am running this campaign
whenever i have off. Also depending on how you role play this campaign, it may be
more talking then fighting. thou i will grant role playing experience. i
also have a simple map which i intend to remake with CC3. Setting: This story takes place in a land of Burning sand known as the Sapia Empire. It is ruled by the catfolk, an Arabic and Egyptian inspired race of anthropomorphic cats. This empire is prosperous and powerful having one of the most powerful navies on the planet. and being untouchable due to the massive sea of sand that borders the empire. It is well known for being one of the few nations left that allow slavery of any kind. which is for the most part taboo in almost every other nation. Plot: You have either been brought by forced or of your free will to fight in the great arena in the Grand City Of Sapia. an arena known for its brutal and amazing fights and shows. thou legend has it no one has every defeated the arena and lived to tell the tale. as they say a great treasure awaits those who manage to defeat all 10 fights. some may say it is your freedom if you were a slave or enslaved. others say it is some great power or treasure. but no one knows for certain. Themes: 1: it is heavily inspired by Arabic culture and society. 2:
Slavery is heavily ingrained in the culture and society. thou this is
frowned upon in almost every other kingdom in the world. 3: it is a tropical and hot area. with large savannas, burning desserts, tropical rain forest and floodplains. 4: it is possible if not uncommon for transformations to occurs within this world. 5: expect sexual and violent themes. House Rules: 1: you may either use a 25 point buy or roll 4d6 thou it must be done in roll 20 when i am their. and you only get 1 shot. 2: you gain 2 traits at level 1 and you can acquire more threw game play and role play. 3: you gain 2 attribute points every 4 levels instead of 1. 4:
i changed the way linguistics work. instead of giving you 1 new
language for each point. it increase the amount of languages you can
have. and you can use it as knowledge to understand unknown languages to
a certain extent. to learn a language you must spend time learning the
language. 5: guns do not exist. tho gunpowder did exist at one point. 6: divine magic is rare due to story reasons. 7: most classes are allowed thou i might ban some for story reasons. 8:
if you roll a 1 you gain a short take token. each token allows you to
add a +2 to any role you make. thou it must be declared beforehand. 9:
keep track of your stuff. if you drop your backpack in the mist of
battle. and you forget to pick it up and walk off. then you forgot to
pick it up in game. and it might become lost. 10: your actions count.
i am keeping track of your actions. and depending on how you act. it
might affect you positively or negatively down the line. so killing a
group of bandits might help or hinder you. then again making them
peacefully surrender might do the same. 11: Diplomacy, intimidate and
bluff has been changed. they now affect how your words have an impact
on the npcs. so in short the better you role play. the lower the dice
check you need. thou this in only to persuade people. as some things
don't require role playing. 12: i am kinda lazy when it comes to
grammar. i am sorry about that but its the way i prefer to type. thou if
i make any horrible mistakes, just ask me what i ment and i will
rewrite it.