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Experienced Player Looking For a Gestalt Campaign

I love playing a gestalt character but I haven't found a GM willing to let me do it. I want to play a monk/sorcerer. I would prefer to roll for stats cuz honestly a monk/sorcerer needs 4 good stats. maybe I can find a race with better stat bonuses than a human, but I like being human. Maybe saying that makes me sound like a power-gamer or just a dick, but this forum is for telling ppl what kind of game you are looking 4 and this is what i'm looking 4. Anyway, If any1 out there is willing to GM a gestalt campaign I would like to play. If you don't know what gestalt means it is when each character levels up in two classes at once. If something on each class list overlaps, you take the best version of it. For example: a monk/sorcerer would have the monk's attack bonus, monk saves, monk hit dice, sorcerer spells, all class abilities from both classes, whichever starting gold is higher for the two classes, all weapon proficiencies from both classes, and no armor proficiencies. BUT, gestalt chars need 50% more xp in order to level up. Some GMs remove that rule if all PCs in the campaign. are gestalt.
I find such a game fun too and would like to enjoy such a game as well. And always, I end up as either Druid/Barbarian or Bard/Fighter, as for races; it's either human, gnome or if allowed, kobold.
if you are able to find such a game i would love to play a Human Wizard
well, that's 3 players. now we just need a GM. i think 3 ppl is good 4 a gestalt game.
btw, i can't play on monday or thursday.
I'd love to play if you still have a spot available and I'd love to do a Battle Sorcerer / Soulknife. I've got over a decade of D&D experience if that matters and I'm available to play right now. Skype name is Gamer_Jutsu.
so apparently, this group is going to have 3 arcane casters. i think thats kind of overkill.
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Not really, plenty of things out there to stop Arcane casters or at least make their lives difficult. Threat ranges force Concentration checks from casting Defensively, Spell Resistance, High Saves, and Anti-Magic fields all put a damper on magical shenanigans pretty fast. Force your party to rely on their non-arcane skills from time to time. Flying over a canyon? The BBEG put a 'moat' of Anti-magic around his castle, or it could be a natural phenomenon with an 'eye' in the middle that is unaffected. Invisibility? Dirt floors and dogs. I believe the DMGII has a section on preventing excessive shenanigans like that. For every player action, there can be an immediate and overwhelmingly superior GM reaction. d-(^_~)z EDIT: Also, 3 Arcane casters means the GM can throw more enemies at us at once. We'd be like some elite special forces from Greyhawk. Jumpin offa flying mounts and breaking tiles of feather fall on the way down droppin in commando style.
If you guys don't mind a fifth, (I'd DM this but I have nowhere near enough experience to do so) I'd love to join in on this! I'd probably be a Scout/Paladin or Scout/Cleric and be either human or Aasimar if allowed.
Jonathan R. said: If you guys don't mind a fifth, (I'd DM this but I have nowhere near enough experience to do so) I'd love to join in on this! I'd probably be a Scout/Paladin or Scout/Cleric and be either human or Aasimar if allowed. I move 10ft and use a standard action to perform a DRIVE BY WITH MY MACE!
Actually i would like to mix a Generic class from Unearthed Arcana with one of the standard classes to cover and later (at lvl 5) add "Fortune's Friend" from Complete Scoundrel... As for the game i -could- host a campaign, but the problem would be play times... (like you can see in my profile) Most people will be either getting to sleep or just coming home from work and would be to bust to care for kids or dinner making or what not.