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New Youtuber - New Series: Scene Creation (Much Hype

1479287813

Edited 1479287839
Consider this a shameless plug for my new Channel.&nbsp; I'm doing a series of videos showcasing just how much you can accomplish with basic assets provided by Roll20. You don't have to be skilled with photoshop, artwork, or pay for pre-made packs (but please support those that make those packs if you can.) There's a lot you can do with simple tile graphics and some creativity. I hope this video, and those to come will spark some light in would be GM's.&nbsp; <a href="https://www.youtube.com/watch?v=eaNj94vFTZY" rel="nofollow">https://www.youtube.com/watch?v=eaNj94vFTZY</a>
1479314578
Goat Games
Marketplace Creator
I personnaly only use the technique you speak of, but the original reason people make photoshop and all in 1 things, is because it is less heavy and make sure nobody lag. I might check out your stuff tho!
1479317326
Gold
Forum Champion
You are very fast with the mouse work, Sensei! &nbsp;(Joking, it was a time lapse video). Good demonstration for laying-out and creating a village map using free / simple tiles.
MAHJIK I completely agree. In a later video I'll be detailing why it's important to minimize how much is used just in case folks have slow internet or are gaming on a potato. And yea, Gold, I'm hoping people will watch it and realize they can do it too, with a little practice.&nbsp;
1479393432
The Aaron
Pro
API Scripter
I like how you sketched out what you wanted on the objects layer with the drawing tools, then filled them in with graphics. &nbsp;That's a great process tip that shouldn't be missed! =D
Yep! I'm going to keep recording these suckers and throwing them out there. I wish there was a way for me to share the maps with people. A few have asked for them to be made public.&nbsp;
One technique I use to help players with slower connections is that I will build the map with all the individual tiles, etc. then I take a screen shot of the completed map. If it's a large map, I take multiple screen shots until I get the whole thing. The screen shots are then assembled onto a new Roll20 map page, and this is the version that the players will adventure on. I have found this technique works well especially if you use tile packs from the Roll20 Marketplace. If you assemble an even moderately large dungeon using tile packs, the individual pieces of art add up quickly.
I agree 100%. The only flaw with that method is that you have to get creative if players try to interact with the background. Or build only the ground and walls, image capture that, assemble it, and then add the furniture and details to that. Either way, If someone tries to break through a wooden wall, you have get "finniky" with it. The only reason I'm showing it like this is to show off what roll20 is capable of looking like on a base level and more or less the process of accomplishing it. What users do from there is up to them.&nbsp;
GM Sensei said: I agree 100%. The only flaw with that method is that you have to get creative if players try to interact with the background. Yes, you're absolutely right so I only use the technique in the same way you describe: Screen shot maps are of the walls, floors, roads, trees etc. items that the players typically cannot affect. Anything else, like furniture for example, is still placed on the map as an separate art item. That way if, for example, the players say they want to shove a table against a door to help block it, then I can depict that on the map.