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LF 3.5e Game that allows unique characters. (Maybe even Gestalting)

As the title says, trying to find a game that allows for more unique characters. Gestaling would only make my character more overpowered, but could still be fun. I have all my normal online times in my profile, and more. As for my character idea, have a look; ------------------------------------------------------------------- CN/CG Human Fortune's Friend (/ "Crazy Drummer" Bard) (Class from 3.5e's "Complete Scoundrel" page 38.) (Is there a Pathfinder equivalent? If so, let me know please.) Style: Skiller (Focus on RP and skills, not combat) Ability Focus: Int, Cha, Dex, Wis, Con, Str Intended Level Progression: -- Total Levels: 185 Bard x4 Fortune's Friend x5 (max) Bard x16 Rog... ... If by any chance the game is a 3.5e Gestalt game (highly unlikely to ever happen but it would obviously make me happy), then I would mix, if allowed, the "Warrior" or "Expert" generic class(es) into the mix because of their epic flexibility. Those two classes can be found in the "Unearthed Arcana" page 76.
No GM(s) available / willing to host a 3.5e game that would allow for content from a book like Complete Scoundrel??? 45 views and not a comment If you are a GM who DO host 3.5e games, could you at least tell me why something like this is not your... style.. or what ever you'd like to call it. Am i missing any kind of information that would make you interested in me as a player in your game? Please tell me. If anything so i at the very least don't feel ignored. Cause right now I feel left out in some way or another. Or is there just more players then GMs? Is that it? I'm at a loss really......
Ok, I'll jump in & give you a hand given the confused edit about views & no replies. You've got a few problems going on to hold it back... Gestalt tends to give a lot of people the willies and raise major red flags as it makes so many of those thought experiment hypothetical munchkin builds actually possible. Bard is the ultimate social munchkin class While your idea might fit nicely into my Fate game , I can't even guess if that's accurate because you said you want to focus on rp over combat but the character description reads like a technical manual. While 3.5/pf are great systems at what they do, things like gestalt & roleplay focused games give it trouble. "Total Levels: 185" I think I could count the number of groups I've seen with that many levels spread across the entire table with one hand unless you start adding in coGm's,callers, npc actors, etc to the table (i.e. you & 50 other people get to play with Gygax at the con type things).
James M. said: Ok, I'll jump in & give you a hand given the confused edit about views & no replies. You've got a few problems going on to hold it back... Gestalt tends to give a lot of people the willies and raise major red flags as it makes so many of those thought experiment hypothetical munchkin builds actually possible. Bard is the ultimate social munchkin class While your idea might fit nicely into my Fate game , I can't even guess if that's accurate because you said you want to focus on rp over combat but the character description reads like a technical manual. While 3.5/pf are great systems at what they do, things like gestalt & roleplay focused games give it trouble. "Total Levels: 185" I think I could count the number of groups I've seen with that many levels spread across the entire table with one hand unless you start adding in coGm's,callers, npc actors, etc to the table (i.e. you & 50 other people get to play with Gygax at the con type things). For the Total Levels... well here is the full list: Intended Level Progression: -- Total Levels: 185 Bard x4 Fortune's Friend x5 (max) Bard x16 Rogue x20 Wizard x20 Sorcerer x20 Ranger x20 Fighter x20 Barbarian x20 Cleric x20 Druid x20 I just got carried away putting one class afteranother on a list :P But i get your point with all this, it just didn't occur to me what so ever :/ Well, guess i'll just trash this idea... but maybe some 3.5e GM may allow me to mess around with the Fortunes friend none the less. IF i can find a game to join that is :/ Also, AS for your game, you could tell me a bit more about it and i would let you know if the non-gestalt version of it would fit ^_^
> AS for your game, you could tell me a bit more about it and i would let you know if the non-gestalt version of it would fit ^_^ In a nutshell, it's a Fate game set in a near standard/typical fantasy world that draws heavily from ebberon before the war.. I'm guessing "i would let you know" should be "like to" know, truth be told, I know nothing about the character you envision as a person, but with that said.... Fate is a rules light system that uses aspects to describe things about the characters with a rules system that covers how to do almost anything rather than d&d's highly structured system of fine grained rules for every little thing (look at magic spells, every spell is a self contained rule, every weapon is likewise defined to exact numbers). you can get the rules for fate here , the fate accelerated rules are the ones I uwse & are like 20ish pages of player relevant stuff if you strip pictures, 30-40ish total for everything. Tell me about the character as a person. I'll tell you about some of my players below to give you a hand so you can answer without having to read the rules first (but I hope you will at least skim them after) Brian Knox, an Experienced Assassin who's grizzled old man with an immortality goal that led him to dive into using an illegal life extending potion.he's also got some history with not getting paid for a job done for one of the religions in the game, he might be moving into necromancy & lichdom to boot. Reginald the tested. He used to make enchanted weapons & armor before a plot caused him to be be given a trial by poison, which he survived. He wants to clear his name & prove that it was through no fault of his own before he's assassinated by the people who set him up. Sir Anselmo, essentially a paladin/partially trained wizard who took over the identity of his former master after he was killed. He's got friends & enemies he doesn't even know of. Despite his tendency to overcompensate, deep down he's still a street urchin underneath the flasier exterior & slight bump in status before the game started a few weeks ago.
So... Medieval times, but new game system? I'll PM you my skype name and we could have a discussion, but already now (if had dog ears or something, they would be perked) i'm very interested. I'll start reading all the player stuff and possibly even some GM stuff so i know what it takes to be a GM too. Heck, i'm the type of person which keeps reading ones he starts... I regret reading the books of Shakespeare or the Bible... my mind is still trying to make sense of the nonsense XD EDIT: Downloaded both Fate Cor and FAE and will read both so as know more then enough of the game play and all, it sounds VERY VERY interesting. EDIT2: Dang, those character sheets are simple... o.o can't wait to read about the character generation...
close enough estimation, yes. As to Core vrs FAE, the rules are virtually the same with a few minor but significant differences Core uses skills (i.e. lore, fighting, shooting, athletics, etc to name a couple) that put numbers what kinds of things you can do... while FAE uses "approaches" like quickly/forcefully/sneakily/smartly/flashily that put numbers to how you do things. when faced with a context free hypothetical river in need of crossing example, one player might smartly look for a bridge, another flashily try to swing across with a rope on a tree, a third forcefully try simply marching across, another quickly swim across. Character creation is simplified by removing back & forth shared adventures. Those back & forth shared adventures are great & all, but things get wonky if a player doesn't get it. there are some other minor differences stemming from the things above, but the how to play rules are virtually identical between the two (if not actually so). the thing that often trips people up is aspects, they often try to be either too defined, set them up so they can never hurt the character & make it hard to involve them in things for reasons other than "because they showed up", or they try filling in poetry & things that are just hard to understand how they relate to the character as a person/grow with the character as a person over time. Once something clicks, aspects are an extremely simple thing, but until that bit clicks mentally, they can look very strange to certain mindsets and back to bed, I'll pm back later... zzzzzzzzzz..............